Monday, 31 August 2026
Roti Canai
Friday, 29 May 2026
Bahamut Dispute
In the deck of 16 cards, there are only three creatures, i.e. cards you summon and keep in front of you. The dragon (Baleful Bahamut) does 4 damage, which means if you can summon it and it stays in play until the start of your next turn, you will one-shot-kill your opponent. The tricky thing is you can’t just play the dragon card. It can only be summoned by certain spells. Spells are another type of card. There is a baby dragon which deals 1 damage per turn. Not so glamorous but it is slow and steady. And then you have the goblin which protects you from attacks, except for attacks from the dragon. The rest of the cards have various abilities, for example dealing damage, letting you draw more cards, forcing your opponent to discard a specific card, and so on.
You start the game with two deny tokens. Whenever your opponent plays a card, you can spend a token to cancel the power of the card. This can be a life saver. However when you do so, your opponent may spend two tokens to cancel your cancel, and you can't cancel this cancel of your cancel. It’s not always easy to decide whether to use a deny token. If it is life-and-death, then of course you'd spend it, but often the decision is not so straight-forward. Is the current situation dire enough to warrant spending a token? Should you save your token for a double-token spend on a later turn to force an attack through? You might be thinking of spending a token to lure your opponent into spending both of theirs, but what if that backfires and they decide not to cancel your cancel? You'd have one fewer token. And if you have the opportunity to spend double-token, should you do it? How critical is this card play to winning the game? If your opponent is desperate enough to spend a token, maybe it's worth your while to spend both of yours. Or might that be a trap to trick you into spending both your tokens? This is such a simple mechanism, but it creates much angst. This is the kind of game which appears simple, but there are moments when you realise there is something more and you go "waaaiiiit a minute..."
Still, this is a short game. You will probably run through the deck and need to reshuffle. The game becomes more strategic when you get to know the cards better. You know what to look out for and you anticipate your opponent's moves.
Bahamut Dispute is quick and clever. It is one of the top-selling titles from Jelly Jelly Games. It is portable. We played it on a small Starbucks table at the Manila airport.
Tuesday, 7 April 2026
Bombastic
Bombastic was first explained to me as advanced tic-tac-toe. It is a two-player-only abstract game played using 9 tiles laid out face-down in a 3x3 grid. Four of the tiles show a circle, another four a cross, and the last one a bomb. Each player is assigned an icon, circle or cross. Your goal is to reveal exactly three of your icon in a row on your turn. Beware. If you ever reveal the bomb, you lose.
On your turn you have two options. You either attempt to win, as described above, or you perform a card action. The game comes with a deck of cards, and you always have two face up. On your turn you can pick one card to use. The cards have all sorts of powers, allowing you to peek at tiles and to move them around. It is by using these cards you figure out which tiles are yours, and which are your opponent's and the bomb. You and your opponent will gain different information. You can mess with your opponent when you get to shuffle some of the tiles. It is a race to be first to reveal a set of three icons. Sometimes you have to gamble a little, if you sense that your opponent is close to knowing where three of his tiles are.
Saturday, 28 March 2026
Toy Battle
You start the game with some units in hand. The rest are in a draw pool. On your turn you either deploy a unit, or draw two from the pool. When deploying units, they must be connected to your base, whether directly or through a connected chain of friendly units. You can attack an opponent unit which is weaker by placing your unit on top of it. He might counterattack by placing an even stronger unit on top of that stack. The fact that opposing units stack up is interesting. If you use the knight power to remove your opponent’s piece from the top of a stack, it may reveal your unit, and suddenly the board situation goes strongly in your favour.
After deploying a unit, if your units fully enclose an area containing stars, you claim them.
At first the game sounds a little chess-like. Information on the board is open. You can calculate several steps ahead where your opponent might deploy his pieces and how you might respond. This sounds a little dry, like most perfect information abstract games tend to be. However Toy Battle has important concealed information. You may know how many units your opponent has in hand, but you don’t know what they are. And the powers of the units matter a lot. This is a game with surprises and uncertainty.
Capturing the opponent base is not easy. However it is an important threat you can use to force your opponent into making defensive moves. He can’t ignore the threat. Your eventual goal might be to grab more stars, but your opponent has no choice but to address the other existential threat.
The small unique powers on maps create interesting combinations with some of the powers of the units. One of the maps let you return a unit to your hand. That means you will get to use its power again. Getting a skeleton back lets you draw another two units!
I talk about many fun combinations and clever moves, but this is a quick game. You only have 20 units in your pool. The game is like potato chips. When you finish one game, you get the urge to start another.
Sunday, 28 December 2025
Little Fighters 2 - The Card Battle
After reading the rules, I thought the game was rather simplistic. There was nothing particularly new or interesting. Only when I played the game I found that it worked better than I expected. It is indeed pretty simple, but there are some meaningful tactical considerations. I did a three player game, and I think 3 or 4 players will be more interesting than 2, because it is possible to clash numbers. When Han was leading and Xiu Yi (or was it Xiang Yang) and I wanted to stop him, we played the same high number and lost that round to Han. With three or four players, you can actually discuss what numbers to play if you want to gang up on the leading player. It is important to count cards. If you know your opponents' Aces have all been played, you can be confident yours will certainly win. The four characters are similar but not exactly the same. When you understand their personalities, you can adjust your play style accordingly.
Overall this is still a simple game. Fans of the original computer game will find this enjoyable. Some IP boardgames and card games are made by non-gamers, and these are painfully obvious to us gamers. Little Fighters 2 is made by gamers, so you get a package which not only honours the original IP but is also a properly decent game.
Monday, 28 July 2025
17: Diciassette
One interesting aspect of the game is some cards show their values on their backs. So everyone knows what they are even if you play them face down. Some cards have special abilities, e.g. reversing the order of play, or removing other cards from the row. There is a trap card which penalises whoever calls for the round to end.
The Play
I did a 2-player game. The game supports 2 to 6. The 2-player game wasn’t interesting for me. I think the game will work better for a larger group. You have three cards in hand, but you don’t always have many options. If you have exposed cards (cards with values on their backs too), and the total will hit 17 when you play them, then they are not valid options. You might get caught in a situation when you’ll go bust openly no matter what you play. So you probably want to consider playing those exposed cards much earlier before you have too many of them. There is a bit of hand management in this game. You can save good cards for the right moments.
The feeling of playing this game is everyone taking turns to be the vulnerable one who might get penalised. Wherever you decide to play a card to the row, you are taking a risk that the total might hit 17 and someone might call for the round to end. Based on player count and turn order, you can manipulate who will be more vulnerable. Which card you choose to play, and whether you play it face up or face down influence this. Let's use an example. If you can play a 5 to make the apparent total go to 16, and you want to put the next player in a difficult position, you would choose to play the 5 face up, so that everyone knows the end is near. The next player will have a dilemma, unless they have the special power card which removes other cards from the row.
The Thoughts
I need to play this with more players. I feel this should be a minimum 3-player game. It works differently from both of my games, delivering a different experience. This is a light game so non-gamers can easily learn to play and can quickly enjoy the game. There is bluffing and hand management, so even for experienced gamers there are interesting tactics to consider. This is a clever game with some original ideas.
Wednesday, 21 May 2025
Dracula vs Van Helsing
The Game
Dracula vs Van Helsing is a short 2-player card game played over 5 rounds. Van Helsing need to kill Dracula before time runs out. Dracula wins by surviving. He also wins if he is able to bite and transform all villagers of one district.
This is a lane battle game. Between the two players there are five districts each with four villagers. At the start of a round each player gets five cards, each allocated to one district. You can see your own cards but not your opponent’s. Cards determine your strength in a district. Strengths are compared at the end of a round for all five districts. If Van Helsing wins a district, he deals damage to Dracula. If Dracula wins, he bites one villager.
There is a trump suit. Cards in that suit always beats other suits. Else the larger number wins. If tied, resolve by suit strength.
The Play
Every round starts with many unknowns, and as the round progresses you get more and more information. You can certainly card count. Your opponent’s actions give you clues too. However consider too that they might be feinting. Choosing when to pass is often tricky. Your opponent only gets one action but sometimes that one action can be pivotal.
You have limited control in this game since you don’t have a hand of cards. You only draw one card and you must use it or swap it with one of your existing cards. Still there are meaningful decisions to be made.
The Thoughts
Dracula vs Van Helsing is a clever little 2-player card game. It’s a decent spouse game and filler.




































