Showing posts with label Jollythinkers. Show all posts
Showing posts with label Jollythinkers. Show all posts

Tuesday, 25 November 2008

Around the World in 80 Days

I played Around the World in 80 Days when I was in Hong Kong on a business trip, on Fri 14 Nov 2008 after work, at the Jollythinkers boardgame cafe. This is a game that I have heard of since a few years ago, and have been interested to try, but never had a chance to do so. I did a concise reference sheet for it quite some time ago, in anticipation of finally trying it some day.

The game is, of course, about trying to go around the world in less that 80 days. Every round, a number of traveling cards are displayed at the edge of the board, and each player takes a turn by first selecting one of the cards, then doing the associated action where the card is taken from, and then deciding whether to move his/her pawn. To move from one location to the next, you need to play traveling cards matching the mode of transportation shown between the two locations.

There are quite a number of other details, e.g. special power cards, money and how you can use them (buy a card, or re-roll a die), traveling by balloon, traveling by elephant (in India), the detective who slows down players at the same location. It takes a while to explain all these to new players, but although many, the rules are simple. Only one thing can be a little confusing at first - the concept of time. There are two layers of time, time taken by your pawn to travel around the world, which I will call travel time, and the order in which player pawns get back to London, which I will call real time. Every time you travel from one location to the next, the travel cards used will determine how much travel time is spent, and you use your marker to indicate this on the track around the board. At the end of the game, the player who has spent the least travel time wins. However, if there is a tie, then who ever reaches London first (i.e. in real time) wins. Also, the game ends when all but one player reaches London. The last player automatically loses, even if he/she has been very efficient in managing travel time. So there is a race element in real time too, in addition to the competition in travel time.

A slightly blurred photo taken using my mobile phone.

Moh Yen, Ah Chung and Ben, who is struggling about what to do next.

A better shot of the game board, but from the north.

me, Moh Yen, Ah Chung and Ben.

Around the World in 80 Days is a game that I'd play but would not buy. I'd say I'm not the target audience. This is a lighter game, suitable for families (and children) and non-gamers. I'm happy to have tried it, and Ah Chung, Ben and Moh Yen all seemed to have enjoyed it. In fact, we played it 3 times. The game is thematic. There is some interesting decision making in the game, e.g. the card that you want may not be laid out next to the action that you want to take. There is also a fun gambling element in the bonus chips at each location, for the first person to reach the location, and for the last person to leave. There are two face down chips at each location (I hope I didn't play this wrong), and whenever they are awarded, it can be good or bad for the recipient. Some give money, or special power card, or travel card, some also delay you for one more day. And then of course the special power cards introduce a lucky-draw or surprise element. Most of them are good, but usually you need to use them quickly, because when one of the two bad cards are drawn, everyone must surrender these special power cards in their hands, and the deck of cards is reshuffled. So there is a push-your-luck element if you hold on to your good special power cards for too long.

In summary, not my type of game, but it's a good family game.

Thursday, 20 November 2008

Metropolys

I have been wanting to try Metropolys for quite some time (probably because of watching Scott Nicholson's video review), and was considering whether to buy without trying. I was deciding between this and Galaxy Trucker, and eventually decided to buy Galaxy Trucker because it is more unusual. Thankfully when I visited Hong Kong I had the chance to try Metropolys at the Jollythinkers boardgame cafe. Ah Chung booked a table, and four of us - Ah Chung, Moh Yen, Ben, and I went there after work, at about 7pm.

The mechanism in Metropolys is very simple. Everyone has 13 buildings. Each round, a player will propose a district to construct one of his buildings. The next player can pass (and retire from the current round), or can propose to build in a neighbouring district by placing his own higher numbered building. This continues until all but one passes, and the last proposed building gets constructed. That's all to it. Now the scoring is a little overwhelming for beginners. Not that it is complex, just that there are many ways to score. There are tokens on the board which earn you 3pt (trendy districts), 1pt (districts with subways) or -1pt (historical districts). If you have the most subway stations, you get a bonus. If you are the most recent person to build in a historical district, you get a penalty. You have secret objectives (I'm referring to the advanced game, we didn't play the family game) - points for building in districts of a certain colour, and points for building in a certain configuration, e.g. 3 buildings in adjacent districts, 3 buildings around a pillar, 2 buildings on both ends of a bridge. At game end, the player(s) with the highest buildings in each region also gets a bonus. That is quite a bit to remember for your first game. Thankfully there is a reference card containing all this information.

The game is driven by the scoring mechanism. You need to evaluate what is valuable to you, and guess what is valuable to your opponents (they will have different secret objectives). There is a strong spatial element to the game. You need to look a few steps ahead from where you place your building proposal, thinking about which direction the bidding will go. There are some small tricks, e.g. winning a bid, and then when you become the next start player, you build your small buildings at dead ends where noone can outbid you because there are no adjacent empty districts. You can build in a desirable district surrounded by undesirable districts, to discourage others from outbidding you.

Moh Yen, Ah Chung & Ben at Jollythinkers boardgame cafe. This is very near the Prince Edward MTR station (in Hong Kong).

A close-up of the gameboard. Many people complain about the board art. It is a little glaring, but I think it's fine. This photo shows the early game, and the first round was in progress. The proposed buildings have the number showing. The blue tokens with an M are the subway stations (1pt). The purple tokens with a lady in a big hat are the trendy tokens (3pt). The pink tokens with a bronze artifact are the historical site tokens (-1pt).

We played the game rather slowly. I think Ah Chung, Moh Yen and Ben were a little overwhelmed by the many scoring mechanisms. They are not regular gamers. We almost played a rule wrong. The building numbers in your hand should be kept secret from other players. They can only see the height of your unbuilt buildings, but not the numbers. A helpful staff pointed this out to us. We played very (maybe overly) carefully, always trying to avoid building on historical sites. That's groupthink at work. The staff said that in his games, no one cares much about historical sites and everyone builds on them, which spreads out the penalty.

Ah Chung won this game, having constructed two sets of buildings that met his secret goal successfully.

I am undecided about the game, and would like to play again. I think our first game went rather long, which dampened my enthusiasm. I think this is a game that can be played quickly. I won't rush out to buy this yet. But I hope to try it again. In fact, compared to Galaxy Trucker, I think I may eventually like Metropolys more. I have a feeling that the novelty factor for Galaxy Trucker may eventually fade. Well, I shall see, after I play more of it.