Saturday, 12 September 2026
10 to Leave
Friday, 11 September 2026
TOBE Game Fair Taiwan 2026
Thursday, 10 September 2026
The Isle of Cats Duel
The Isle of Cats Duel is a 2-player polyomino game. You take turns claiming polyominoes from a common board to place on your personal player board. At game end you score points based on how well you have filled your player board.
On the common board there are both polyominoes (cats in various colours and poses) and scoring cards. On your turn you must move the white cat token two steps. You then claim the item it is on or the item it has just passed through. Scoring cards specify various conditions. You score points if you fulfil them at game end. Cats are placed on your player board (boat). Every cat you place must be adjacent to an existing polyomino.
Certain sections on your boat are rooms. Every room that you fully cover is worth points. Some spaces are rats. Any that you don’t cover will cost you points. You want to keep cats of the same colour together, because you score points for doing that. Certain spaces when covered by a cat of a specific colour give you extra polyominoes. That helps you fill your boat. During the game you can collect fish, which can be spent for special actions, e.g. you can move the cat marker an additional step, or you can make it jump anywhere. Fish give you extra flexibility.
This game offers a spatial puzzle. You have multiple goals. Completely covering rooms, covering rats and grouping cats by colour are just the basics. The scoring cards give you many more goals. Sometimes you claim a scoring card for the sake of denying your opponent. The main board is refreshed three times. You don't always take everything. When both players pass in succession (passing means not taking any item), the board is refreshed.
You will be constantly competing for items with your opponent. You have to watch out for what they need and which scoring cards are useful to them. Even though you can't directly interfere with their board, you can take the items they need, which can certainly spoil their plans. There are quite many polyomino games in the market and I have played many of them. The Isle of Cats Duel is decent but I did not find it particularly outstanding. If you like polyomino games and you often play 2-player games, this will work well.
Wednesday, 9 September 2026
boardgaming in photos: #25 in the world?
I have not started using the expansion yet. Even the base game offers much variability.
I taught Shee Yun and Chen Rui Take Time. It is still very enjoyable, and sometimes still pretty tough to beat. We played Levels 1 and 2, and then skipped to try some missions in Level 5, and then Level 10.
At Level 5, every segment must have exactly two cards. That is certainly restrictive and challenging. It is important to discuss a general strategy before every game. Once you start playing, you can't discuss strategy or cards anymore.
It is nice that the game comes with card sleeves, and very pretty ones. I think these are promo items. I use them, but they don't seem to be very sturdy. They are already showing signs of wear and tear. If this gets worse and cards become marked, I will have to remove the sleeves and just switch to regular transparent sleeves. Well, I probably shouldn't be complaining about a free gift. The publisher spent money to give buyers something extra.
Tuesday, 8 September 2026
Joraku
Monday, 7 September 2026
Trash Traders
This is a silly party game that is good for casual players. There is some market manipulation and tactics. This is not just dumb attacking. I probably shouldn’t call it a take that game. It is more than that. It is still a simple game. It funded successfully on Kickstarter, and it has several expansions that offer different ways of playing.
Sunday, 6 September 2026
108 Outlaws
108 Outlaws is a game from Daryl Chow of Origame. It is based on the Chinese classic novel Water Margin. I have been designing games based on the four Chinese classics, including Water Margin, so I was certainly interested in seeing Daryl's take on the topic.
108 Outlaws is a tableau building game. All 108 characters of Water Margin are in the game. They are divided into 36 primary characters and 72 secondary characters. In addition to these characters, you have major and minor campaigns. These are objectives you try to fulfil to score points. During the game, you will draft character cards from a pool of available characters. You will play them into your personal tableau. Characters give you resources and all sorts of abilities. You will be using these resources and abilities to claim those major and minor campaigns. The game is played until someone has 12 characters in their tableau.
One impressive thing about the game is how all 108 characters are different. The secondary characters are all free to play, but to play a primary character you need to spend resources. Primary characters have scoring conditions. If you fulfil the conditions well by having the right cards in your tableau, they will give you many points. Resources are printed in the top left corner of a character card. When you play a character, the resource on the card becomes available to you. When you spend the resource, you rotate the card to a horizontal position. Some cards allow you to reset other cards. When reset, the resource becomes available again.
Many characters give you some bonus or ability when they are played. Although many of them can be played for free, you would want to play them only when you can fully utilise their powers. This is a game that requires a fair bit of planning. The core actions may be simple, but the variety of card abilities makes this a mid-weight strategy game that requires meticulous planning. You want to draft the right cards which synergise well. You also want to play them at the right times and in the right order to maximise their potential. For example some cards require that you have certain resources, but you don't need to spend them, while others can be played only when you do spend those resources. You want to play the first type before the second, otherwise you would have already exhausted your resources.
Claiming a major campaign is not easy at all. You need to have many resources ready. Since these are public objectives, you have to watch out for other players who may be going for the same campaign. Scoring conditions of the primary characters is another aspect you must consider. You want to make good use of these. Timing can be critical. You don't want to be caught still halfway executing your plan when someone else triggers the game end.

















