TOBE 2026 (Taiwan Original Boardgames Expo) was 25-27 Sep 2026. I participated
as an exhibitor. TOBE was first held in 2017. I had never visited TOBE before,
so this was not only my first time being an exhibitor, it was my first time
ever attending. One thing different about this exhibition for me was my wife
Michelle joined me to be my helper. I have exhibited at many boardgame fairs
in Malaysia and South East Asia, but this was the first time she joined me for
the whole event. We took this photo above on setup day - Thursday - before the
crowd. This was the event photo wall.
We reached Taipei slightly early, on Wednesday. TOBE was Friday to Sunday. We
met up with old friends Wednesday evening. We went to a Junji Ito exhibition
Thursday morning. Junji Ito is a Japanese manga (comic) artist specialising in
horror manga. We have read some of his manga and they are pretty scary. This
exhibition was also at Songshan Cultural and Creative Park, where TOBE was. It
was at Warehouse 4, and TOBE was at Warehouses 2 and 3, just next door.
Thankfully this horror exhibition did not give me any nightmare for the next
few days. There was a lot of disturbing stuff.
Michelle and I went to Ximending to buy Ruyi sunny cakes. Thursday was a
relaxing day. We brought our games and exhibition materials to the exhibition
hall around 4pm to set up. We had a very simple booth so there really wasn't
much to set up. I was there mainly to meet the TWOPLUS team to pitch my games.
TWOPLUS is a large and well-established publisher in Taiwan. I first met them
at the Bangkok International Game Fair, but at the time we didn't manage to
find time to chat more and for me to show them my games, so I contacted them
afterwards to ask whether they accepted submissions. Eventually we arranged to
meet at TOBE. It was a fruitful discussion and they took four of my games to
play more.
These are the wristbands for the three days
This was exhibition hall 3, Thursday around 6pm. Exhibitors could do setup
from 12:30pm to 9:30pm. By 6pm many had completed their setup, but not all.
Some only came to do setup Friday morning before the doors opened to the
public at 10:30am. Warehouses 2 and 3 were part of a tobacco factory. That
whole area was a tobacco factory. There was a long elevated platform that ran
through the middle of the warehouse, as you can see in this photo. It ran from
entrance to exit. My booth was on this platform.
I saw a giant version of the game Leaves. The art is really nice. I saw
this game just recently at the Bangkok International Game Festival.
The only two Malaysian booths, Cili Padi Games and nPips Games were side by
side, in Warehouse 3.
This was Friday. There was a great crowd. It was Mid Autumn Festival, so it
was a public holiday in Taiwan. Normally Fridays at game fairs are less
crowded because it is still a work day. I was very busy from opening time
10:30am all the way to closing time 7:00pm. I did not have lunch. I only
managed one toilet break. I had very few breaks. When a group was done
playing, another would sit down to play. One thing nice was people generally
didn't expect to play a full game. Many just wanted to try a few rounds to
experience the game. Usually we played 2 or 3 rounds, and I would say "so this
is how the game works", and the visitors would move on, and another group
would sit down to play. This meant I could show my games to many, many
people.
When my booth was available, if anyone walked past, Michelle or I would say hi
and ask whether they wanted to try the game. Most of the time they did. That
was why I was so busy the whole day. My voice was hoarse by the late
afternoon.
One thing amazing is people are happy to play together with strangers. Once I
had people of three different groups sitting down together to play. When only
one person walked past and I managed to invite him or her to play, if another
stranger walked past, I'd ask him or her too, and often he or she would sit
down to join the first person.
Before the fair, the organiser Smoox sent out contact details of influencers,
exhibitors, publishers and related industry players to everyone, so that we
could connect and explore collaboration. I reached out to several influencers
and offered them review copies of my games. Many accepted and they came to my
booth to collect their games. I felt bad that I was so busy teaching games
that I could not chat with them properly. Smoox and the Taiwanese boardgame
media did a great job promoting games prior to the event. Many people wrote
reviews and previews of many games which would be available at the fair. Many
people who came to my booth told me they read about my games so they came to
try them.
This is the commemorative game for TOBE 2026. They make one every year. The
cards in the game showcase the games of the exhibitors. I chose to put
Pilgrim Poker. Jon's King & Peasant is in the game.
Name It from Thailand, and Restoration from Vietnam too. There
are 40 games in the game. There were many more at the fair.
Cat Earth has great components. I have not found out how it plays. I
took this photo before opening time on Saturday and no one was at the booth
yet. By opening time I was busy at my own booth. Saturday was just as busy for
me as Friday. Again non-stop teaching games. The crowd was less than Friday.
That was what everyone told me. I did not notice it myself because I was crazy
busy. No lunch, and barely any toilet break. In hindsight, I probably should
have engaged a local helper. Michelle isn't comfortable with teaching games
and she would be rather nervous if I left her at the booth by herself. So I
couldn't leave my booth much to connect with other publishers, designers and
industry players. Not much chance to explore collaboration or to try the many
games at the fair.
Giant Magical Athlete
Chinese edition of deluxe Puerto Rico
There is a Next Station games series from Singapore by
designer Dexter Tiah which is different from the more widely know
Next Station series by Matthew Dunstan. The first game in this Asian
series is about the Singaporean MRT, and the second is about the Taipei
MRT.
This is a casual card game in which you try to be first to get rid of your
cards. It's a little like UNO. You must play a card of the same colour
as the previous, else you must keep drawing cards until you can do so, or
until you have drawn 10 cards. Some cards have two colours, forcing a change
of the active colour to another. Some cards are jokers, which also force a
colour change. If you have station cards which are immediately adjacent, you
can play multiple cards. If you have a set of four cards in the same colour,
you can play them as a combo too.
There are special ability cards with various powers.
Milk from BGN Thailand saw a chilli hair clip when she was in Taipei, and
bought it for my wife.
Panda from Thailand visited my booth. We met at the Bangkok International Game
Festival in August. He is a content creator. From creating content he went on
to selling games, and now he is expanding into publishing games too. He will
be publishing the Thai editions of Pilgrim Poker and Pinocchio.
I am very excited about this collaboration project!
This is a push-your-luck game Lucky Dumpling. This this here is the
giant version. The real version looks very much like this, just smaller. It is
absolutely lovely.
Dog Bark Train (DBT) is a retailer in Taiwan
Dirty Work is a design from Thailand and it has now been localised in
Taiwan. It's a great party game! It's clever and it can have dramatic twists
of fate.
Ngu Han Games from Vietnam was at TOBE 2026. This year they released a heavy
strategy game
Restoration. Plum and Toan were both in Taipei and it was great to meet them again. The
last time we met was two years ago at the Thailand Boardgame Show.
Tom from Gameness (Taiwan) has exhibited at the Asian Board Games Festival in
Penang twice and I really enjoy his games.
Coco Boom is a great party game.
5-player Pilgrim Poker
Yoyo from Swan Panasia. He and his wife run Witch House, the cafe which I
visited regularly in 2003 / 2004 and learned many modern German games. Swan
Panasia is one of the biggest publishers in Taiwan now. Yoyo has been wearing
a swan hat for many years, and I told him the chilli on my head was inspired
by him. He said we must take a photo together. And that the swan wanted to eat
some chilli.
Cute middle aged couple photo taken by Panda?
Ali Baba and the Forty Thieves
Many people came to ask about Snow White and the Eleven Dwarfs. They
read about it on social media. The Taiwanese circle of boardgame influencers
and also TOBE organiser Smoox's team did a great job promoting the many game
titles available at TOBE. The games were given much publicity. Normally it
is not easy to get Snow White played at a fair, because the minimum
player count is 7. Also normally sales is not as good as my other titles due
to the player count range. This time I not only managed to get it played,
sales was decent too, as good as my other titles. After one particular game,
two of the players still hotly discussed the game and how they did the
deduction. We moved on to play another game, and as I taught the next game
to the group, the two of them couldn't stop discussing excitedly. Another
player had to tell them to stop and listen to me. I'm certainly happy that
people get so enthusiastic after playing my game.
I taught Pilgrim Poker so many times that I now have script hardwired
into my brain. Even all the jokes are scripted.
I saw this One Piece themed Dobble / Spot It being sold at a
convenience store. I almost wanted to buy it for my younger daughter Chen
Rui who is a fan of One Piece.
Back of the game
My Sunday wristband for TOBE 2026
Sunny Sunday in Taipei. These are the pillar decorations in front of the
exhibition halls.
I love these drawings. They are done well, and they are based on internet
memes. The overly enthusiastic parrot is based on that guy explaining some
conspiracy theory. That bear waiting for something to happen is based on
that meme of the lonely idle guy. That wolf I'm not sure. Maybe that one
isn't based on a meme.
How many chillis can you count in this photo? Answer at the bottom.
Michelle taught these kids to play Pinocchio. That's the simplest
among my games, so if kids came to play, usually we suggested this. These
three kids probably just wanted to collect stickers. Fair attendees get a
sheet for collecting stickers. Most booths give out stickers if you buy
something from them, or if you try their games, or even if you just listen
to the game being explained. When you collect enough stickers, I think you
get to enter a lucky draw. Maybe you get some other stuff too. I'm not
exactly sure. I didn't collect stickers. This sticker collection thing is
something the organiser does to help exhibitors with sales. When people
visit your booth, it's an opportunity for you to sell your game. Sometimes
people visit you for the sake of collecting stickers and they are not really
interested in your game, but that's okay. It's still an opportunity. At my
booth, some people were happy to have just played one or two rounds.
Michelle always gave stickers out the moment people sat down to play, while
they were still listening to me explain the rules. This is efficiency. These
three kids probably just wanted stickers, so Michelle gave stickers to them
as soon as they sat down. She asked them whether they wanted to move on to
the next booth to collect more stickers. It was okay if they were not really
keen to play. The children felt is wasn't nice to only ask for stickers
without playing, and they said they wanted to play. So Michelle taught them
and we played several rounds.
Sunday, to me, was almost as busy as the other two days. Only in the morning
I had some free stints. By around noon, my booth was non-stop action again,
all the way up to around 6pm. Closing time was a little earlier, at 6:30pm
instead of 7:00pm. By around 5:30pm some booths starting packing up. Some
booths were huge, with many games on sale. They were effectively shops. They
certainly needed more time to do tear down. They had not only much stock to
pack but also shelves and giant displays to dismantle.
There was one guy who came to my booth many times wanting to try my games,
but it was always occupied. Michelle noticed him returning several times. He
came around closing time on Saturday, but we were already packing up.
Michelle asked him to come earlier on Sunday. He told Michelle that he did
come early on both Friday and Saturday, but even at opening time my booth
was already full. Michelle remembered his face, and Sunday afternoon when
there was a lull at my booth, she went out to look for him to bring him to
my booth. Shortly after she left, visitors showed up and wanted to play. I
couldn't say no. I had to proceed. I was secretly hoping Michelle would find
him soon and bring him back before all seats were taken. She did manage to
find him. He was very surprised and grateful. By the time he made it back to
my booth, there was exactly one last seat available for him. I wasn't sure
whether Michelle would find him, and I had just started teaching
Pilgrim Poker. I gladly restarted the rule explanation. I'm happy to
have people so keen to try my games. I'm glad to be able to show this 3-day
guy my games.
Michelle did a lot bringing people to my booth. She greeted people walking
past and invited them to sit down to play. Many people did when invited. She
handled sales most of the time, receiving money and handing out games. She
chatted with people who had questions, because I was always busy teaching
games and playing with visitors. She spoke to the influencers I contacted
more than I did. They came to collect review copies I offered. She watched
out for people with press passes and checked their names against my
to-gift-list.
This was the other Journey to the West game making a first appearance at
TOBE 2026. Since my main game being promoted was based on the Journey to the
West too, naturally I was interested to see what this other game was
like.
I didn't manage to play, but I read the rulebook and had a general idea.
This is a card game. Two dice are rolled to determine a target number.
Players then play cards to try to reach that exact number. They need to do
this and also to collect a specific scroll card to win. Many Journey to the
West characters appear in the game, and their powers tie well with the
theme. I must admit this is probably more thematic than my own game. If you
have the Tang Sanzhang card (the master), you can play it to ask for help.
Other players must play a card to save the master. Disciple characters like
Sun Wukong, Zhu Bajie and Sha Wujing can do that. If you can't, you are
eliminated from the game.
The Journey to the West booth
This is yet another game based on the Journey to the West story. This one is
from Hong Kong. The earlier one is from Taiwan. I did not read up on how
this one works.
I am in discussion with a Hong Kong publisher and a Taiwan publisher about
localising Pilgrim Poker in Hong Kong, Taiwan and China.
They might be collaborating to do a version localised for their markets. The
gameplay will stay the same, but the theme will be changed. The association
with gambling will be removed. The Journey to the West theme might be
changed too. Pilgrim Poker did not start with a theme in mind.
It was a mechanism first design. I picked the Journey to the West theme
because it is something many people already know. Familiarity is inviting,
and also helps in learning the game. People understand and remember that Sun
Wukong (Monkey King) is powerful (he wins or loses double). The downside of
using a familiar theme is they are already used in many other things. I am
sure the publishers who are much more experienced than me will find a better
theme for their respective markets.
This is a reader of my Chinese blog. He has been a reader for many years. He
brought his son to try my game. It is a special moment for me to meet a
reader who has been following my blog. He is a blogger himself, and shares
about boardgames.
One thing I learned was I should have found myself another helper for my
booth. I thought with Michelle joining me, I wouldn't need one and I could
save some cost. Michelle is proactive in inviting people to my booth to
play, and that kept me busy non-stop. That also meant I did not have time at
all to do anything else throughout the fair. Not even lunch, and barely any
time for toilet breaks. I did not have time to visit other people's booths
or play other people's games. There were so many games I had not seen
before. I'm going to plan to get a helper next year. I hope to be able to go
again next year, and maybe make this an annual thing. By having a helper who
can do game teaching, I can also make time to meet publishers and designers,
and explore business collaborations. I want to pitch my games to publishers.
Michelle is a little nervous about teaching games, so I cannot bear to leave
her at the booth by herself for too long.
Even if I get a helper to teach games, I still need to and want to do some
game teaching myself. One comment I heard from visitors was they liked how
passionate I was about my games. The direct translation what they said is I
light up when I talk about my games. People do appreciate that the designer
himself is there to teach his games. People feel the connection. The
personal touch is important. And I do enjoy teaching people games and
watching them have fun.
Closing time on Sunday
Team Malaysia! Jon was the only other Malaysian exhibitor. His booth was
right next to mine. Buddhima did not exhibit, he was there as a visitor. The
Beast of Boardgame team was there too, not to booth but to cover the event
and to buy games.
There were several visitors who came from Hong Kong. When they spoke to me
in Mandarin, I could hear the Cantonese accent, and I'd ask whether they
were from Hong Kong. When I spoke Cantonese to them they were pleasantly
surprised. I told them some Malaysian Chinese speak Cantonese, especially
those from Kuala Lumpur. The guy who came the furthest (that I have met)
was an American guy whom I have met before at the Asian Board Games
Festival in Penang. He works for an airline and he could fly cheap. So he
travels a lot. It's amazing to be able to meet him both in Penang and in
Taipei. He likes my games and he has bought them in the past. He wanted to
try my new game.
TOBE 2026 was an amazing experience. It gave me Essen vibes. It is nowhere
near as big as Essen, but there were many games I had not seen before. I
would say most games are light family games and party type games. There
aren't many heavy games like at Essen. There are many localised games, and
most heavy games available are from the west and have been localised. TOBE
is a paid entry event, so most people who do come are truly keen to try and
buy games. At the end of Sunday I asked Michelle, are we going to do this
again next year? She said, why not?
How many chillis answer: Six. On top of my head and Michelle's head. In
Michelle's hair. On the poster behind us. On the poster behind me in the
top right corner. On my apron.





