Trok is a pretty straight-forward game. It is about collecting cards and trying to make sets of the same number or sets of different numbers. Making use of tools is fun. They help you make better sets. You need to watch your opponents and try to guess what cards they might want. You want to avoid creating opportunities for them to make sets of three. The player interaction is subtle. If you want to play well, you need to pay attention. When you choose a card, you decide who goes next, and that can be an important consideration. The tools your opponents have give you clues as to what they might be trying to do. Creating good combos of tools is fun. That's the part I enjoy most. I also like that tension between choosing to grab a good tool and scoring a bunch of points. You focus more on tools in the early game, and eventually you will switch to rushing for points. That transition is not always straight-forward. Finding that balance is the interesting part of the game.
Saturday, 23 May 2026
TROK
Friday, 22 May 2026
Sabah National Tabletop Con
This will be held on 20-21 Jun 2026 at the Sabah Art Gallery. I missed this event last year because I had other work to do. I can make it this year and I'm looking forward to this very much. This will be my first time exhibiting at my hometown of Kota Kinabalu. If you are in KK, come play with me!
Thursday, 21 May 2026
Katana Spirits
Tuesday, 19 May 2026
Asian Games - quick takes
Sunday, 17 May 2026
Malaysia Boardgame Design Competition is back!
MYBOGADECO is back for a 2026 edition! This year the challenge is to design a game that fits in a mint tin. Scan the QR code to sign up!
Saturday, 16 May 2026
Kinokuniya demo
Sunday 17 May 2026 12:00 - 18:00 I will be at Kinokuniya Bookstore at Damansara Heights Pavilion demoing Snow White and the Eleven Dwarfs and Ali Baba and the Forty Thieves. If you have not tried them, come visit me!
Chandigarh
Wednesday, 13 May 2026
interviewed: Monkey Plays (Philippines)
I was interviewed by Dan of Monkey Plays at the Asian Board Games Festival in Manila. The full video (mostly English, some Tagalog) was her experience at the fair, and other designers were interviewed too. The video also shows Pinocchio being played.
Link: https://youtu.be/WJ1WzEpplpw?si=VShCuwwhvFwZk8VH&t=667
Tuesday, 12 May 2026
Talon
The battlefield is abstracted to a 2D hexagonal map. You fly your spaceships around and shoot at your opponent’s spaceships. There are different classes of spaceships and they have different abilities. The spaceships of the two factions are also a little different. There are differences in fire power, shields and manoeuvrability. Yes, these spaceships have shields. There are shields on all four sides, and you need to completely destroy a shield before you can hit the spaceship itself. If your shield is depleted, you can recharge it somewhat.
Guns have different facings and you can only shoot in specific directions. They also have different ranges. Naturally, the closer you are to an enemy, the more lethal your hit will be. One thing you can do in the game is to adjust the power core of your spaceship. This affects the manoeuvrability and also other characteristics of the ship.
When playing the game, I feel like I am playing a game of warships during the age of sail. I don’t mean it in a negative way. I think it is partly because the map is 2D. You have to manoeuvre your ship well and position yourself to shoot at the best possible moment. Every time you shoot, you need to recharge your weapons before you can shoot again. So this is not a game where you just keep pressing the fire button. You need to be smart about when the best moment to shoot is. This is not a fast and furious type of game. You have to be deliberate and careful.
So far I have only played one introductory level game where the two sides only have two ships each. I have not yet experienced the complexity of larger scale battles. I find the game serious and strategic. It reminds me of Star Wars X-Wing, not because of how similar they are, but because of how different they are. Similar setting, but very different gameplay experience. Star Wars X-Wing is the kind of game where you go pew pew pew. Talon feels more like a serious war game.

















