I will be at the Asian Board Games Festival (ABGF) in the Philippines this coming weekend 2 - 3 May 2026. If you are in Manila, come and say hi!
Wednesday, 29 April 2026
Tuesday, 28 April 2026
Dream of the Red Chamber - first prototype
The game I am publishing this year under Cili Padi Games is Pilgrim Poker, and it uses the theme of Journey to the West (西游记). I also have another game which will be published by Specky Studio - Rebels of the Three Kingdoms, which, of course, is based on Romance of the Three Kingdoms (三国演义). The advantage of using a topic or theme which many people are already familiar with is the game can be more attractive, and it can be a bit easier for people to learn to play. I have covered two of the four major Chinese works of literature, so naturally I start to consider the other two. Origame from Singapore has recently released 108 Outlaws, a game based on Water Margin (水浒传), so I probably shouldn't publish a game with this theme so soon. So I set my eyes on Dream of the Red Chamber (红楼梦).
My initial idea for the game was a bit more complicated. In addition to draw - meld - discard, I had a pass card step. The active player must pass a card around the table. Every other player has the opportunity to take the card being passed then pass on a different card. Otherwise they just pass on the same card. This is all done with the card face-up. This is meant to make making melds easier. I wanted to create difficult decisions. When you pass a card, you try not to pass cards which will help others. I also wanted this mechanism to give information to players. If an opponent takes a card then passes on a different card, it gives you information about which meld he might be attempting to make. When I playtested this, Michelle and Shee Yun felt it was confusing. They didn't like it at all and found it frustrating. Okay, I guess I should keep things simple.
Saturday, 25 April 2026
Snow White 2nd edition
Thursday, 23 April 2026
Malaysia Boardgame Show on national TV
Wednesday, 22 April 2026
Malaysia Boardgame Show 2026: 2 busy days!
Tuesday, 21 April 2026
boardgaming in photos: 4 donkeys
Playing Bottle Imp with Alex and Ivan at ZUS Coffee. They were both highly intrigued and took learning the strategy seriously. This is a game with much depth. There are serious skills involved. This is an unusual and clever trick-taking game.
I showed Pinocchio to Yip, Captain Fuaad and Kelvin. Right from the start Captain teased Yip that he was going to get four donkeys (and lose the game). This prediction turned out to be accurate. I rarely see someone lose a game of Pinocchio so happily. Yip wanted to buy a copy of the game immediately afterwards.
This was a game of Monopoly Deal played at FnD Mindspot with Eric Lang and several other Malaysian game designers and gamers. Eric greatly admires the game and uses it as an example of good game design. I must say it is not quite my thing, but indeed this is an accessible game that works well for a wide audience.
Monday, 20 April 2026
Pilgrim Poker concept art
- I added the card distribution to the game components section of the rulebook. I did have a component list section, but I did not mention that the cards went from 1 to 13, and that each number appeared twice. This was something the group asked when they played, and this information wasn't in the rules. They would have to check the actual cards.
- I was not clear enough about the maximum bet amount for a round being $10. In the section for Raising, I wrote that the maximum bet amount was $10. That was misinterpreted as when you Raise, you can raise the bet amount by as much as $10. The correct rule is you can raise the bet amount to at most $10.
- Naming the action Side Bet caused a misinterpretation by one of the players, that you can only issue a Side Bet to one of your immediate neighbours. I hadn't considered this possible misinterpretation. However this was quickly clarified by the other players. So eventually I just stuck with the same term.
- In one part of the rules, I used the phrase "you determine who wins the Side Bet at the end of the round". That caused some confusion because the word "determine" was misunderstood as meaning "decide", as opposed to meaning "check". The players were puzzled why the person issuing the Side Bet could decide who won. I rephrased this to "you resolve the Side Bet at the end of the round". I must minimise the risk of misunderstanding.
- I did not explicitly say that you should not tell other players what their cards are. In Pilgrim Poker, everyone holds up their cards facing forward, so that you don't know your own card but you can see everyone else's cards. In the game that was played, no one specifically told anyone else what their cards were, but there were a few times the table talk almost or effectively gave away this information. I realised I should mention this explicitly, because if players openly tell one another their cards, the play experience would be destroyed.























