I asked my artist Edwin to design a roll-up bunting for Pilgrim Poker.
I plan to bring this to exhibitions. I'm pretty happy with how this turned
out.
I was at Eslite Bookstore (诚品书局) on Sun 16 Aug 2026 to demo
Malaysian Holidays. Eslite ran a small event showcasing Malaysian
themed and locally designed tabletop games. I was one of several designers at
the event.
Events like these are important because they help us reach out to the general
public. In Malaysia, most people know little to nothing about modern
boardgames. So it is important to create more awareness.
I demo'ed at one table and Buddhima of Specky Studio demo'ed at the next
one.
Buddhima also showcased games from LUMA designed by Choon Ean. I joked with
him that he looks like a rapper.
Ray demonstrated Teh Tarik Game. This was the game which won the
Malaysian Design & Play game design competition in 2025.
I saw this game Workplace Dilemma at Play Play Asia (the game shop
at GMBB Mall specialising in Asian games). I skimmed the rules and it sounds
promising. This is a play copy but I did not have time to try it out. This
game pokes fun at the typical workplace. The boss has a project to be done.
Everyone must contribute. The project will succeed only if you collectively
put in enough effort. If it succeeds, the most visible guy (not necessarily
the one who put in the most effort) gets the reward. If it fails, the one who
put in the least effort gets penalised. Can you get away with not putting in
enough effort because someone else put in even less that you?
Jon brought this back from Korea.
Think of this as advanced tic-tac-toe. To win, you need to create
three-in-a-row. There are nine sectors each with nine spaces. The spaces are
numbered 1 to 9. When you place your pokemon, the number you put it on
determines the sector the next player must place his pokemon. That's it.
The game looks great!
Bulbasaur!
This can be quite thinky. You need to play smart to restrict your opponents'
options. If you look at the situation above, green has lost because in all
nine sectors there is a space orange can win with.
The game is for 2 to 4 players
The Korean version of this game is called Hands Up. The original
English version is a game from 2015 called Hands.
You have a hand of cards showing various hand gestures. Every round, everyone
simultaneously makes a gesture following one of the cards in hand. You want to
find someone who is making the same gesture as you. If that happens, both of
you score points. You score your card, and you get to draw a new one.
That means you have to watch what other players are doing. If you see a
gesture that you have the card for, you should do it next and hope the other
player will do it too, or notice you and soon do it.
Some gestures require two hands. If you choose to do one of these, you have to
put down your hand cards because you'll need both your hands. Whenever you see
someone do a two-handed gesture, drop everything and follow him, because the
last person to do so will be penalised.
This as a rowdy party game.
I played Nemesis Retaliation on BGA. We played a cooperative scenario.
Everybody calls Nemesis the Alien boardgame. They are
right.
In the cooperative game, all of us wake up from hibernation, and we don't
really know what's going on on the spaceship. We have even forgotten the
layout and have to relearn it by exploring the spaceship. The scenario tells
us what our objectives are. In this particular game, we have to discover all
rooms of two types, and at least one of us need to survive and bring an alien
egg away.
When we move about the spaceship, we make noise and attract aliens. When we
shoot at them, we make even more noise. This is a pretty stressful experience
because the aliens keep coming. Also the spaceship itself is not in great
shape. Fires break out, systems break down. I got myself killed because the
room I was in ran out of oxygen.
This was my character.
I must admit I did not learn to play this properly. This is the same problem
with me when I play complex games on BGA. Nemesis uses a deckbuilding
mechanism. Each character has his own deck. I don't think I utilised my deck
well.
Goa is a game from 2004. I have the first edition. This year it is
released again through Kickstarter. The new version is certainly pretty. I
played on BGA.
I remember it being compared to The Princes of Florence, because you
also do an auction followed by actions which others cannot interfere with.
However I'd say they are quite different games. The auction phase is done on
this 5x5 grid above. Players collectively trace a connected path to mark tiles
which will be auctioned off. The tiles give you all sorts of benefits and
resources.
This is your player board. You have five tech tracks, each associated with an
action type. When you advance on a tech track, you make your action stronger.
Advancing is important because you score points for your progress.