Zombicide has been around for quite some time. I have never been a zombie fan, so I never got around to trying it until recently, when I played the second edition of the game. This is a cooperative game. Every player controls two characters. You try to survive in a zombie apocalypse. The game is scenario based, and every scenario has a different set of winning conditions. Sometimes you need to escape through a certain location. Sometimes you need to find certain items. If any of your party dies, you lose.
The game is intuitive to learn. Every character has some action points. You spend them to move, attack zombies, break doors, search for items, exchange items with other characters and so on. After every character has acted, it is the zombies’ turn to act. They move towards you, or if they can’t see you, they move towards noise. Making noise to redirect zombies is a valid tactic here. Zombies in the same space as you attack you. You don’t want to end up in the same space as any zombie still alive. Hah! “Alive”!
One mechanism I like is how zombies slow you down and even completely bog you down. Moving costs one action point, but it costs an additional action point for every zombie in the same space. You really don’t want to share space with zombies. If there is just one, you can try to kill it first then move. If you are swamped by several, you are probably going to die and lose the game, unless you have some special ability or powerful weapon, or your friends manage to help you. In one game I was trapped by four or five zombies. Thankfully I had the legendary Japanese sword which could deal much damage. I barely managed to kill that group of zombies which surrounded me.
Characters have either two or three life points. You die quite easily. Once anyone dies, everyone loses. Every character has an adrenaline meter. Various things increase this adrenaline value, like killing zombies and completing missions. As your adrenaline reaches certain thresholds, you unlock new abilities for your character. This is fun. However adrenaline value also increases the number of zombies spawned. The spawn rate is determined by the highest adrenaline level among all characters. There’s escalation in the game. Your characters get stronger. You also get more zombies, and stronger zombies. Sooner or later you will be overwhelmed by zombies. You must complete your missions before you get overrun. The build-up of zombies is effectively a timer.
One exciting element I like is how searching for items can get you unexpected zombies instead. I always like searching. Maybe I like that lucky draw feeling. Now I have learnt (the hard way) that you probably shouldn’t search with your last action point. If you find a zombie, you won’t have any action point left to try to kill it.
I like that the scenarios are pretty challenging. This is not a feel-good cooperative game. You need to play purposefully and not waste actions. I find this an accessible game. There is a fair bit of rules and the many characters, weapons and zombie classes have various abilities. However the rules are intuitive so you don’t feel you have to learn them. You’re just doing what you’d be doing if you were in a zombie apocalypse.
























