Here's another teaser for my upcoming game Pilgrim Poker. These are the four main characters in the story of Journey to the West.
Sunday, 28 June 2026
Pilgrim Poker - master and disciples
Saturday, 27 June 2026
Sabah National Tabletop Con 2026 - my first time exhibiting at my hometown
I was back in my hometown of Kota Kinabalu (we call it KK) for the Sabah National Tabletop Con over the weekend of 20-21 Jun 2026. This was my first time exhibiting in my hometown, so it was a meaningful event. This same event was held last year, but unfortunately I couldn't attend. This year it was held at the Sabah Art Gallery. We had many exhibitors from Malaysia and Singapore, and also one from Brunei.
There was some drama leading up to this event. My latest game Malaysian Holidays was due to be released at the event. This game is published through Specky Studio. We arranged for an early shipment to be sent by air straight to Sabah. The idea was my father would receive the shipment for me a few days before the convention, before Buddhima (Specky Studio) and I arrived. We had planned for buffer time, and the games were shipped out early. However during the transit period we were told there were issues. We regularly checked the tracking website. I was shocked to see that the expected delivery date was Monday, the day after the convention ended. My game would completely miss the convention. The status showed that the shipment had already arrived in Kuala Lumpur Wednesday morning. I thought why is it taking 5 days to reach Kota Kinabalu? I kept contacting customer support to see if the shipment could be delivered earlier. If the shipment could reach their KK warehouse by Friday or even Saturday, I could go pick it up myself without needing them to deliver to me. There were complications because Fedex works with a local delivery agent for this shipment. I had to contact Fedex several times, and finally on Friday one of the customer service reps was able to find out for me that the shipment was due to reach Kuching that day, and would arrive in KK Saturday afternoon. However their local agent doesn't work weekends so they could only deliver on Monday. I said I could go pick the shipment up myself. The rep said he would put in a remark to ask the local agent to call me and arrange for me. He couldn't guarantee that they would do it, because this was not their normal process. I thanked him for trying his best. There wasn't much else I could do. I had to wait and see whether I got a call the next day, Saturday.
Saturday morning shortly after I reached the art gallery and completed setup, I received a call from an unknown number. Normally I decline such calls because 99% of the time they are scams or salespersons. This time I eagerly picked up the call. It was the Fedex local agent! The shipment had just arrived at their warehouse. They asked whether their driver could deliver it that afternoon. At the time the driver hadn't reported for duty yet. I said no need, I'll come and get it myself before lunch time. What a relief. Malaysian Holidays arrived in time for the con!
I'm very happy with how the game turned out. Specky Studio picked a great artist for this project and I really like her work.
Erwin is from Pontianak, Indonesia, which is near Kuching. He runs two boardgame lounges in Pontianak - Meeple Board Game Lounge, which is what we call boardgame cafes in Malaysia. The night before the con there was a meet and play event and many exhibitors attended. Erwin did a presentation to share his experiences and the boardgame scene in Pontianak.
Pontianak has a young population, and many people like hanging out at cafes. They have many cafes and they do good business. People chat chit at cafes, exchanging gossip. Some young men play mobile games together at these cafes. Erwin introduced boardgame lounges because he wanted to convert people to boardgames. He has a definition of 5 levels of gamers. Level 1 is people who only know the common classic and mass market games. Level 2 is people who play gateway hobby games. Level 3 are the hobby gamers who play some heavy games. Levels 4 and 5 go into more complex and hardcore stuff, and they may run boardgame businesses, do game design, organise community events and so on. He sets a clear goal for himself. He focuses on converting Level 1 to Level 2. From Level 2 to 3, 4 or 5, these people will convert themselves and he doesn't need to help them. Converting Level 1 to 2 is how he grows the community and promotes boardgames. He picks the appropriate games for this purpose and offers them at his lounges. After many years doing this, he has further refined and defined his problem statement. He learned that there is a category he had previously missed - the Level 0 gamers, who don't even know much about common boardgames. Also, thinking of only Levels 1 and 2 is an oversimplification. He needed to further consider the levels 1.1, 1.2, 1.3 and so on. Some people need several smaller steps before reaching Level 2. He learned that he had to cater for that too.
Erwin bought some of my games to be played and sold at his lounges in Indonesia. Cili Padi Games is going to Indonesia! Woohoo! I taught Erwin Dancing Queen, and I was pleasantly surprised to see how quickly he picked up the strategies. It was satisfying for me to see how he appreciated the design behind the game.
This trip back home was a short and tight trip. I arrived Friday afternoon, and departed Monday morning. The con was 10am to 8pm Saturday and Sunday. I barely had time with my parents. They visited me at the con both days. I felt bad because when they arrived on Saturday, I was out to pick up the game shipment. I couldn't spend a lot of time with them because most of the time my booth was busy and I had to teach or demo games. In a sense it is good. There was good interest in my games and I managed to teach many people my games. Definitely better than me being idle most of the time.
The crowd at the con was much smaller than last year, according to my friends who were here last year. The con was at Imago shopping mall last year, and that is the busiest mall in KK. Although my booth was mostly occupied, sales was so so. There wasn't much foot traffic. There was a concurrent event happening outdoors on the art gallery grounds, a food and handicraft fair. I was hoping this would attract some crowd, but the crowd wasn't very big. Parking was a challenge. The art gallery car park was small.
I didn't have much time to visit other booths at the con. I walked one round on Saturday, and I had hoped to drop by again to play some of the games that afternoon or Sunday. However I was so busy I didn't manage that at all.
I'm hoping to go again next year, and hopefully I can stay longer and spend more time with my parents and my friends.
Friday, 26 June 2026
dnup
The game name dnup needs to be written exactly this way, so that when you turn it upside down, it looks exactly the same. This is a game from Kei Kajino, designer of SCOUT (written in all caps). It also has the element of turning cards upside down to change their values. Every card has two different values at the two opposite ends. The end you are holding upwards is the current value of the card. dnup is also a shedding game. You want to get rid of your cards. I would say it is easier to learn than SCOUT because the rules are more conventional and familiar.
There are several things you can do on your turn. The most basic one is to play cards. You can play a single card, or you can play a meld. A meld is two or more cards of the same number. These cards that you play are not immediately discarded. They stay in front of you until the start of your next turn. Only then they are discarded. While these cards stay before you, they are vulnerable. If someone else plays a meld with the same number of cards, and the value is higher than yours, you will be forced to take your cards back into your hand. That is not all. You must turn all these cards before taking them back. This can be disastrous. Your set of cards of the same value will become different values. It will take you more turns to play them. However it is also possible to make use of this mechanism. You can let an opponent turn a low card to a high one, which you can later play together with other cards you have. When you have a meld in play, you prevent others from playing a meld of the same size, if their meld is of a smaller card value. If you have a pair of 10's in play, you are stopping everyone else from playing pairs.
One other thing you can do in the game is to add one card to someone else’s meld. This sounds simple, but there are a few implications. Let’s say you add a 5 to two 5’s, creating a meld of three 5’s. If at the point someone else has a meld of three 3’s, this newly created meld will beat the meld of 3’s, forcing the owner to take their cards back. That is not all. Let’s say later someone else plays a meld of three 8’s. This beats that meld of three 5’s. Although you have contributed one of the cards, that’s no longer your card. So all these cards go to the hand of the player who has the three 5’s before them.
Yet another thing you can do is to take someone else’s meld. That sounds like an easy way to collect powerful cards. The twist is when you take a meld, you must turn all those cards.
The last thing you can do is to turn all your cards in hand. It is all or nothing.
The game feels like gin rummy, in that gameplay is smooth. You play melds and you do layoffs. However the ability to attack another player’s meld makes this a very different game. You always need to worry about whether your meld will be attacked. When you have the opportunity to attack, it may not always be the best move. When you have two 9’s, it may not be the best move to play them as a pair. Maybe it is worthwhile to play them as single cards so that you can mess with others more.
dnup is easy to learn. However there is much depth to the game. If you are competitive, this is a game you can learn to play at a high skill level. You can pay attention to cards people have taken back. You can card count. You can even play this game with negotiation and collaboration. If someone has played four 1’s and you have three 2’s, you can ask for a collaborator with one more 2, so that you can work together to beat that meld of four 1’s.
I hope dnup does well. It’s a great design. Clean and clever. It doesn't have and it doesn't need fancy powers on the cards. I think this is a deep game.
Wednesday, 24 June 2026
Yuhang boardgame retreat June 2026
The retreat didn't actually have a name. I call it the Yuhang retreat simply because it was organised by Yuhang. This was a private event of a group of boardgamers in Kuala Lumpur coming together for 3 days of gaming, staying at an Airbnb at Taman OUG. I didn't know Yuhang well before this. It was Jon who asked me whether I wanted to join. It was only after I had signed up that I found out I know several of the others who were going, like Julian and Tim.
We started Friday afternoon. Some already checked in by 3pm. I went in the evening. The original idea was all of us would stay at the Airbnb, so it would be three days of just boardgames, eat and sleep (and shower). However some of us (including me) decided to go home for the shower and the sleep. My home was only 20 minutes away. We went out for some meals, and ordered delivery for others. The latest I stayed up was about 2.30am. Some of them played till 5am. I don't have that kind of stamina anymore. In the mornings we started around 10am, and some started around noon.
We had great fun with it. In one particular round, I saw that Julian had a 13 (the highest card), and Joon Lam a 12. This would be difficult for me to win. The other cards were middling. Julian issued a Side Bet against Joon Lam. That made me go hmmmm.... Julian didn't know he had the 13. The only reason I could think of for him to go against such a strong card was I must be holding the special card (4 - Zhu Bajie) which made the lowest card win instead of the highest. Only then would the 12 be a weak card. This round we did several times of Side Bets and Raises. Eventually both Julian and Joon Lam folded. I had raised the bet amount to $10 (the max). I also had a Side Bet against Chan, at $10 as well. Now Chan had a special card too (10 - Sun Wukong). He did not fold. Win or lose, his bet would be doubled. I felt confident I could beat him, because I was pretty sure I had the 4. When it was time to reveal our cards, I was stunned. I did not have the 4! I had a 12. I panicked for a split second because this was out of my expectation. Then I felt relief. I still won because 12 beat 10, and I won a lot of money from Chan because of his special character. He had to pay me extra. That was a painful loss for him.
This is the kind of retreat that makes you feel you are 30 years younger and still doing crazy stuff with your immature schoolmates. We were still in Kuala Lumpur and not some remote mountain, but the three days away from all other activities and worries, being able to spend time with friends who are equally mad about boardgames, playing and discussing and laughing, have been wonderful.










































