Saturday, 18 July 2026

boardgame shopping in Japan

I visited Kyushu, Japan on a family holiday. Needless to say, being a gamer, I looked up boardgame stores to visit well before the trip, and also took the opportunity to look for games at bookstores, 100 yen shops and such when I was there. I found some games at Don Quijote. Don Quijote is a discount store which sells lots and lots of different stuff. Most of the games I found seemed to be heavily language dependent. So I didn't buy anything. 


The Google Translate app on my phone has been tremendously helpful. I point my camera at the box, and Google Translate does the translation from Japanese to English for me. The translation is decent. I can get a rough idea of the games. This particular game above seems to be popular. It has grown into a series. 

Back of the box

This one has sold 300,000 copies! 

Something to do with marriage proposals

50,000 copies sold! Not as impressive as 300K, but still very impressive.

A game about nasty LINE messages maybe?


This is not a boardgame. This is a map showing merchant ship routes approaching the port of Nagasaki. This is displayed at a museum. When I saw this I immediately wondered whether this could be turned into a boardgame. 


I visited Sunny Bird boardgame cafe and shop in Nagasaki. It was a 4-minute walk from where I stayed in Nagasaki. I did not sit down to play, but I did take a look at the cafe section. They have a huge library. One title that caught my eye was the early edition of Power Grid, when it was still called only Funkenschlag. This was the 2001 edition. The play area is cosy, not big. The cafe is in the city area, so I imagine rent must be expensive. Space is a premium. It's nice to have a boardgame cafe and shop so conveniently located. 

The shop section was not very big, but there was plenty for me to browse. I think there were more Japanese designed titles than foreign designed titles. That was perfect for me. I mainly wanted to look for Japanese designed games. I can find international titles easily in Malaysia. The shopkeeper was friendly and helpful. He recommended me several titles. It took me a while to browse, since I needed the assistance of Google Translate. 


I found a copy of the latest Japanese edition of Ra. I already own one, but Benz had asked me to find a copy for him. Mission accomplished. This edition comes in a pretty small box. It is compact and the price point is low. JPY 2200 is about MYR 55 or USD 13.50. 


These were the games I bought at Sunny Bird. Loop is by a designer from Nagasaki itself, so this is a meaningful souvenir. I bought it not only because of that. The gameplay did intrigue me. Let's see how it plays. I have not played it yet. The third game here is not by a Japanese designer, but the gameplay description is interesting enough that I decided to buy it. 


At one of the malls I visited, I saw this shop selling lots of TCG (trading card game) cards. There were tables for gamers to play. 


The cards were arranged in shelves like this. This might be the norm everywhere around the world, just that I am not a TCG player so I'm not familiar with this sight. 


At a bookstore I visited, I did not find boardgames or card games, but I saw many tarot card sets. I think people use these for fortune-telling or self-help. 

There were sample copies provided to allow shoppers to browse the content. 

Tarot cards is a whole new world I know very little about. 

One Piece version of UNO. I saw UNO with many other IP's attached. 

I saw a shop in Canal City Mall, Fukuoka selling a Gundam TCG


These are starter sets. JPY 1650 (around MYR 42 / USD 10) for one pack. That's quite cheap. I'm assuming one set is sufficient for one player to play. 

These starter sets come with three figurines. 

Player mat for the Gundam TCG


There were people playing another TCG. I wanted to take photos, but I didn't want to interrupt them or make things awkward. I took these quick shots while walking past. That's why the photos are poorly framed. Many players brought their own playmats. The play tables had player guides printed on them. 



We visited several cities in northern Kyushu, and our last stop was Fukuoka. I was pretty happy with the few games I bought in Nagasaki. Although I knew there was a Jelly Jelly Games cafe and a Yellow Submarine shop in Fukuoka, I listed them as optional destinations. If I had time I would go. By the last day, I almost decided not to go. I only changed my mind the evening before we flew back to Malaysia. It was late afternoon. We didn't have plans for the evening. The next morning we would be heading to the airport at 5:30am. Although I was tired, I decided to visit Yellow Submarine. They were still open. 


They are on the third floor of a commercial building. If you don't know about them, you would not discover them by chance. They are a destination store, not a shop you will chance to walk past at a shopping mall. More than half the shop is dedicated to TCG's. They have play tables. However they have a boardgame section too, and for me there is a lot to browse. They too have many Japanese designs, not just foreign designs. 


This is a weird one. It is a game about investigating the colour and pattern of a lady's underwear. I guess this is humour in Japan, slightly risque. In many other countries and cultures this would be inappropriate. 


Love Letter is one of my favourite games. It has a legacy version! Unfortunately this seems to be pretty language heavy. I did not buy this. I wonder whether there will be an English version. 

Back of the box


Trendy is an older game from Reiner Knizia. I have played it many years ago. I absolutely love the cover of the Japanese edition. It looks like a fashion magazine cover. I'm already starting to regret not buying this. I remember the game was just okay. That was why I didn't buy the game. Now that I think about it, this would have been a nice souvenir or memento, even if I don't buy it for the gameplay. 

Back of the box


This is another game I almost bought but didn't. I like the art direction. I looked up reviews on BGG, and most people think it is just so so. 

I find that many games come with English rules. 


I ended up buying 7 games from Yellow Submarine, more than I expected. I didn't go to Jelly Jelly Games after that, because it was getting late, and I was already feeling a little guilty for having gone on a splurge. Ukiyo-e is a design by Michael Schacht. I like his games. This game is originally called Crazy Chicken, later published as Drive. Ukiyo-e is the Japanese edition, and it has a very Japanese theme - Japanese art. This is definitely a good souvenir for gamers visiting Japan. 

There is a game called New Old in the photo above. It looks like two boxes, one new and one old, but this is actually one game. The cover design is done this way intentionally to make this look like two games placed side by side, a worn out copy next to a new copy. 

Later I discovered that Cat Poker is actually Panda Panda. I already own Panda Panda. I didn't know Cat Poker is the original Japanese version. Rikka (六華) - the black box - is by Hashimoto Atsushi, who designed Tiger & Dragon. That was what made me buy it. I really admire Tiger & Dragon


By looking at the box cover and the box back of Ult: Coldburning, it seems this is mostly played with numbered cards in different suits. There are some cards with some text, probably scenario cards or something along those lines. I thought this should not be too much work so I decided to buy a copy. 


After opening the game, I realised how wrong I was. This game is fully packed with cards. It has two huge stacks. And guess what, almost half the cards are text cards! See that stack below on the right. I'm going to spend a lot of time translating all those cards. 

If I sleeve these cards there is no way they can still fit in the box. 


Sai Beppu is a superstar in the Japanese boardgame industry. So many games are illustrated by her, and she has such a wide range of styles. I also notice how prolific Kaya Miyano is. He is best known for Trio / Nana.  


I bought three decks of poker cards from various 100 yen stores. I bought one deck because during the trip I had an idea for a game design, and I wanted to playtest my idea with my family. I bought the second and third decks because they looked nice and they were cheap. 100 yen is MYR 2.50 or USD 0.60. The Sanrio deck is cute, and the fruit one too. 

Thursday, 16 July 2026

Dirty Work


Dirty Work is a party game from Thailand. This is a simultaneous action selection game, and it is very much about guessing your opponents’ intentions. You are all miners mining gold, contributing to a stash of gold, one nugget at a time. Sooner or later someone will be tempted to steal from the stash. However such thieves can be caught by miners who decide to play guard. So these are the three roles you must choose from every round, miner, thief or guard. 


The game is played over multiple days, until someone has 24 gold and wins. Each day will have multiple rounds, and ends with either the stash getting stolen, or only one miner remains and takes the stash. Each round is just players simultaneously choosing a role and then all roles are revealed at the same time. First, miners work and each adds 1 gold to the stash. Now if there are thieves but no guards, the thieves take and share the stash, and the day ends. If there are thieves and guards, the stash is protected. The guard earn a small wage of 1 gold. Here’s the important rule which I find genius. A thief who is caught surrenders all his money to the guard catching him. That’s including all the money accumulated from previous days. If the game has been going on for a while, this can be a huge sum. It will be painful for the thief, but a boon for the guard. Another important rule is once you play guard, you will stop work for the day. You sit out any remaining rounds. If you play guard when there are no thieves, you earn a measly 1 gold and you’ve just wasted opportunities for the rest of the day. Choosing to guard is not a light decision. 


Being a simple miner doing honest work sounds dull. However it can be lucrative. If everyone else drops out due to playing guard or playing thief and getting caught, you earn the whole stash for yourself. 


There is one special situation. If you steal and get caught, but you have no money to pay the fine, you are temporarily on a watchlist and you cannot steal. That is a bad situation to be in. Your opponents know you only have two options and they don’t need to worry about you stealing. 


This may seem like a complicated version of rock paper scissors. You only have three options, and most of the time each of them can be the right play. Let’s say there are only two players still active for the day. The other guy has much money. You might think he wouldn’t steal because that’s risking his hard earned money, so maybe you should not guard. However he might just do it because it is out of your expectation. People may play safe and keep on mining (working). The risk of stealing is getting caught. The risk of guarding is catching no one and being forced to drop out. Yet as the stash builds up, it becomes harder and harder to resist the temptation to steal, and also to attempt to catch others whom you suspect might steal. That’s tension! I like that you do have much information and basis for deciding which role to play, yet this information does not guarantee you will make the right choice. It still depends on the psychology of your opponents. 

Playing with role cards is optional. They give you slight advantages.

This might be the Thai signature - party games which elicit much laughter. There are many types of games designed by Thai designers and published by Thai publishers, many more than made by Malaysian designers and publishers. Thai designs should not be pigeonholed. However this style of game seems to be the most successful for their market. I find Dirty Work a great design. There is much table talk, sometimes even cooperation, and of course betrayals too. 

Tuesday, 14 July 2026

LUZ


LUZ is a trick-taking game. The twist here is you can’t see your own cards. You don’t know exactly what cards you have, but you can see everyone else’s cards. However you know the suits of your cards, because the cards have different coloured backs following their suits. At the start of a round, based on knowing everyone else’s cards and the suits of your own, you must predict how many tricks you will win. You score points if you get it right, and you lose points if you get it wrong. You may choose to make a precise prediction, or you can predict two numbers. The latter is safer, but you score fewer points if you get it right. 


The rest of the trick-taking rules are pretty standard. You must follow the lead suit if you can. Only the lead suit can win, unless a trump suit card is played. 


This is a fun twist. Not all cards are dealt out. Although you can see all your opponents’ cards, you don’t have complete information. If you have a yellow (trump) card in hand, but based on what you see, both the 1 and the 12 are missing, you’ll have a tough time guessing how your yellow card will play out. Many of the trick-taking tactics still apply. It feels good to have so much information. Still there is some anxiety in what cards you have exactly. Your opponents’ predictions are important information. They tell you your opponents’ intentions and whether they are still trying to win tricks. 

This is an enjoyable game and if you like trick-taking games, well, you probably have already played this. 

Sunday, 12 July 2026

DETROIT

DETROIT is a lovely little two player game from Japan. You compete to build three cars. You share a factory floor, where some spaces are common while some are for you only. You have six game pieces, and you need to move them all through the assembly line, in the process combining the top and bottom pairs to form complete cars. Whoever does so first wins. 

On your turn you roll four dice, and they determine how many steps you must move one of your pieces. The dice here don’t look like dice at all. They look like traffic cones. A cone which lies on its side shows one pip at the bottom, and that means one step. A cone that is standing upright means zero. You might move up to four steps, but if you are very unlucky, you might not move at all. 


Each space on the board allows one piece only. If you move into a common space containing your opponent’s piece, you knock it off and it needs to restart. This is the key element of the game. Some of the common spaces are safe spaces. You are protected from being knocked off. Three of your pieces are top pieces, and the other three are bottom pieces. When you move a top piece to a space with your own bottom piece, you combine them to become a complete car. Thereafter you move the completed car as one piece. Now if your completed car gets knocked off by your opponent, it is taken apart and both pieces need to start over and get assembled again. 


A big part of the game is managing risk and opportunities. When you have multiple pieces, you can maximise opportunities by positioning them such that no matter what you roll next turn, there is something useful you can do. The safe spaces are fun. Sometimes you choose to move a piece there even if it means leaving another piece vulnerable. Occupying a safe space blocks your opponent from using it, which means his pieces will be more vulnerable. 


You cannot assemble a car by moving a bottom piece onto a top piece. This is an interesting challenge. If your opponent knocks off your bottom piece, and you now have a top piece far ahead of your other bottom pieces, it is a little stuck because it needs to wait for a bottom piece to catch up. You have to plan how to get your cars assembled as the pieces advance through the board. 

This is the kind of game where the game components can sell the game. The good news is the gameplay is decent and meaningful too.