Thursday, 30 July 2026
Haratama
Wednesday, 29 July 2026
Torchlit
Monday, 27 July 2026
Railroad Tiles
Railroad Tiles is from the same designer duo who also brought us Railroad Ink and Dragon Castle. A quick way to describe the game is advanced Carcassonne. This is a tile laying game, and you get to place meeples. But this is not a fair way to introduce the game at all. Say this to people who already like Carcassonne to hook them. This game has its own place and in many ways is different.
First of all, you don't add tiles to a central map and grow that map together. Instead, everyone has their own little map before them. Every round, several sets of tiles will be set up (see above), and in turn order, you claim one set to add to your own map. The sets don't have the same number of tiles. The tiles have different features. Players will value the sets differently. When choosing a set, you are also deciding the turn order for the next round. Whoever takes the leftmost set goes first next round.
When you add tiles to your map, you can choose to do it in any order. Roads and railroads must line up. The various features on the tiles allow you to score points in different ways. I played this game with the electricity expansion added, so this is not the standard basic game. Railroad Tiles has many expansions and offers many ways to play. One way electricity helps you score points is if you power every tile of a city, which is three connected building tiles, the city is worth more points. The electricity expansion introduces one more way you want to connect tiles. You want to connect the corners of tiles which show electric cables, because that's how you supply electricity.
Railroad Tiles is a decent tile laying game. I enjoy it enough to be happy to play, but it's not something I seek out to play. It must be doing pretty well, since it has so many expansions. If this is the kind of game you like, you will have lots of fun content to explore.
Saturday, 25 July 2026
Pilgrim Poker - almost here!
Friday, 24 July 2026
Bean to Bar
Bean to Bar is a tight game. There are many things you want to do, but your resources are limited. You must plan your actions carefully to do as much as you can with the limited resources you have. For me this is just okay. I found it a little fiddly. I don't think it is necessary to streamline this game. Simplifying it may not make it better. It is what it is, and players who like this type and weight of game will understand the charm. I appreciate how strategic the game is. It is an open information game. It's just that I am less attracted to this genre now. This is certainly a challenging game and if you like a challenge, go for it!




















































