- I added the card distribution to the game components section of the rulebook. I did have a component list section, but I did not mention that the cards went from 1 to 13, and that each number appeared twice. This was something the group asked when they played, and this information wasn't in the rules. They would have to check the actual cards.
- I was not clear enough about the maximum bet amount for a round being $10. In the section for Raising, I wrote that the maximum bet amount was $10. That was misinterpreted as when you Raise, you can raise the bet amount by as much as $10. The correct rule is you can raise the bet amount to at most $10.
- Naming the action Side Bet caused a misinterpretation by one of the players, that you can only issue a Side Bet to one of your immediate neighbours. I hadn't considered this possible misinterpretation. However this was quickly clarified by the other players. So eventually I just stuck with the same term.
- In one part of the rules, I used the phrase "you determine who wins the Side Bet at the end of the round". That caused some confusion because the word "determine" was misunderstood as meaning "decide", as opposed to meaning "check". The players were puzzled why the person issuing the Side Bet could decide who won. I rephrased this to "you resolve the Side Bet at the end of the round". I must minimise the risk of misunderstanding.
- I did not explicitly say that you should not tell other players what their cards are. In Pilgrim Poker, everyone holds up their cards facing forward, so that you don't know your own card but you can see everyone else's cards. In the game that was played, no one specifically told anyone else what their cards were, but there were a few times the table talk almost or effectively gave away this information. I realised I should mention this explicitly, because if players openly tell one another their cards, the play experience would be destroyed.
Monday, 20 April 2026
Pilgrim Poker concept art
Saturday, 18 April 2026
Soothsayers
Tuesday, 14 April 2026
Watergate
The white token is the initiative token. Every round the player controlling initiative draws 5 cards and the other draws 4. The player with initiative plays first, and will also play last. By default, initiative switches every round. However if you win the initiative token, you will control initiative next round. So it is the player who will lose initiative next round who has incentive to fight for it.
You usually play cards to pull items to your side of the track, but the cards have various other effects too, including activating witnesses and disabling witnesses. Some cards let you react to and cancel your opponent's cards.
The game is an immersive experience. Many historical details are represented in the game. In my first game where I played the editor, my opponent Han was aggressive in disabling witnesses. I guess he had a lot of money to pay them to shut up, or many thugs to threaten them into staying quiet. He silenced 5 out of 7 witnesses. Thankfully I secured the remaining two, and they were nearby on the board, which meant less effort for me to create links. Unfortunately for me, I misread the board. At one point I thought I had linked up both the witnesses to Nixon and won. Then I realised I was still one link short, between one witness and an adjacent piece of evidence (the green one at the bottom). That was a stupid mistake. Nixon eventually completed his term and won.
Sunday, 12 April 2026
Malaysia Boardgame Show is happening 18 - 19 Apr 2026!
The Malaysia Boardgame Show is happening 18-19 April 2026 in Kuala Lumpur! Cili Padi Games and I will be there. There will be pre-loved games for sale, several game competitions, and there are also game hosts bringing games for visitors to try. There is even a seminar on game design. There will be a lot of the Malaysia boardgame community and events all at one place. Don't miss it!
More information on Instagram and Linktree. There is a free open-to-public area and a ticketed area for activities. Tickets for the latter here. I will be in the public area. Come visit me!
Saturday, 11 April 2026
Regicide Legacy: spoiler-free first glance
When I say spoiler-free, I mean up to the point when you start your first game. That means by then you will have opened the first mission box and you will see what's inside. If that's fine by you, come join me to take a look at what's in Regicide Legacy, the legacy game version of the amazing cooperative card game Regicide from Badgers from Mars, New Zealand.
I'm a big fan of Regicide and I think it's fantastic game design. When Regicide Legacy was announced, I signed up immediately. Now I have received my copy, and completed the first two missions playing solo. I will hold off from playing the game for the moment. I will wait for younger daughter Chen Rui to be back in Malaysia before we play the full campaign together, starting from the beginning. I am excited about the game and want to show you what's in the box. I won't describe the gameplay much. The core mechanism is the same as the base game, and Mission 1 is 99% the base game. Mission 2 is a variant.
When I beat Mission 1, I cut open the pouch using a pair of scissors. It contained new content, and I proceeded to Mission 2. There were new rules, and stickers I was supposed to apply to the rulebook and to other game components. I didn't use the stickers. I wanted to be able to reset the game back to the start condition. Upon the completion of Mission 2, there were changes I needed to make which would make it impossible to reset the game. I could try to remember the supposed changes to the game components without applying stickers, maybe writing them down on a piece of paper, but it would be too much trouble. So I stopped my exploratory campaign there, and reset everything. I didn't reseal the pouches. I just put all the stuff back in.
So far I am enjoying the game. I have only seen 2 out of 12 missions. It seems the rest of the campaign will be variations around the same core gameplay. I have a feeling the game will be a bit easier when playing solo. My Mission 2 was a little boring because it was too easy. However I can imagine it being much harder with two or more players.
I will write more about Regicide Legacy, but not so soon. If you like Regicide, you'll enjoy this. Go get a copy!
Tuesday, 7 April 2026
Bombastic
Bombastic was first explained to me as advanced tic-tac-toe. It is a two-player-only abstract game played using 9 tiles laid out face-down in a 3x3 grid. Four of the tiles show a circle, another four a cross, and the last one a bomb. Each player is assigned an icon, circle or cross. Your goal is to reveal exactly three of your icon in a row on your turn. Beware. If you ever reveal the bomb, you lose.
On your turn you have two options. You either attempt to win, as described above, or you perform a card action. The game comes with a deck of cards, and you always have two face up. On your turn you can pick one card to use. The cards have all sorts of powers, allowing you to peek at tiles and to move them around. It is by using these cards you figure out which tiles are yours, and which are your opponent's and the bomb. You and your opponent will gain different information. You can mess with your opponent when you get to shuffle some of the tiles. It is a race to be first to reveal a set of three icons. Sometimes you have to gamble a little, if you sense that your opponent is close to knowing where three of his tiles are.



















































