Thurn and Taxis by Karen and Andreas Seyfarth was the 2006 Spiel des Jahres winner. Andreas Seyfarth designed Puerto Rico (published in 2002). It was hugely popular and when it didn’t win the Spiel des Jahres many people were upset. Then a few years later Thurn and Taxis was released and won the SdJ. I have played it many years ago, and at the time didn’t find it interesting. It felt a little like Ticket To Ride, which at the time I wasn’t very impressed with either. Recently when I played Thurn and Taxis again, I felt very differently about it. I found the game a lot of fun. I like the simplicity and the difficult decisions presented to the players. It is such a well thought out package. Having now designed several games, I have learned to appreciate the beauty of the game. I looked up how I rated the game, and was horrified that I rated it 5/10. That must be fixed! I now rate it an 8/10, based on the BGG definition.
The game is about setting up the postal network in Germany. The map consists of 9 different regions with different numbers of cities, and each region has a different colour code. During the game you will be collecting city cards and playing them to form a route. A route is a sequence of city cards which are connected. When you add a city card to a route, it must extend the route at one end. Every turn, you will take at least one city card, and play at least one card. You may discard your current route to place stations in some of the cities along that route. You may place stations in all cities of one colour on the route, or you place stations at one city for every colour. The reason you want to place stations is you will score points when you complete sets of cities, e.g. all grey cities, or all red and orange cities. You also score points when you manage to have stations in all colours.
Another way you score points is by completing routes of certain lengths. When you manage a route with three cities you will score points, but after that, you need to make a route of length 4 to be eligible for scoring points. You can still make length 3 routes, but they won't score points. Eventually the requirement goes up to 7. If anyone manages that, the game will end. The game also ends if someone manages to place all their stations.
These so far are the basic rules. On your turn, you may use one of four privileges. You may take an additional city card from the display. You may play an additional city card to extend your route. You may refresh the card display, hoping to find a card you need. The last option is to complete your route and treat it as 2 cities longer. Out of these four, you can only choose one to use. All of these can be very helpful.
Although placing a station in a city doesn't block others from doing so, players will still compete for the cards in the display. You can see the routes your opponents are building, so you know what cards they need. You can compete with them and take what they want. You can also be nasty and refresh a display that is showing several cards they want. You should watch where they have already placed stations. Chances are they won't want those city cards anymore, and if you go for those city cards, there will likely be less competition.
You are juggling several goals at once. You want to make ever longer routes.
You want to complete colour sets on the map. It is always a little
nerve-wracking when the cards you need to extend your route just don't show
up. If you can't get one in time, you will be forced to close your route and
start a new one.
I wonder whether I was biased by the fact
that the game went very well for me. I always had the right cards at the right
time, and I closed the right routes and placed stations super efficiently. I
notice in the past month or so I have been on a lucky streak. I seem to be
doing well in many of the games I play on BGA. Let's see how long this
lasts.
There is a new version of Thurn and Taxis, called The Birth of the Post. This is a Korean / Japanese / English edition from Playte. There is new art for it. It is not rethemed though. Should I get this? There's no more overly enthusiastic and slightly creepy lady on the cover.


















