Malaysia is a country which has many public holidays. We have three major
ethnicities and many minor ones. We have different religions and traditions.
We have national holidays as well as many state specific holidays. Every year
towards the end of the year, I see infographics on social media helping people
strategise when to apply for annual leave in the following year. For example
if a public holiday falls on a Thursday, your strategy will be to take the
Friday off, so that you have a stretch of four days to rest or go holidaying.
If a public holiday falls on a Monday or a Friday, you can plan for a short
getaway since you will have a long weekend. It was this kind of strategy guide
that inspired me to make Malaysian Holidays. I wanted to design a game
which the common Malaysian (i.e. non-gamers) can play. I wanted to look for a
theme which most people can relate to and like. Public holidays and going on
trips are something that unites everyone.
Malaysian Holidays is a simple set collection game. Most of the
cards in the game are public holidays. Each card is set to be a specific day
of the week, and you need to collect consecutive days in order to go on
holidays. That means you want to go on holidays without even needing to apply
for annual leave. For example you try to collect cards Monday to Friday, or
cards Wednesday to Friday. Once you have a set, you get to go on a trip! In
game terms this means discarding your set to score points. The first version
of the rules featured a card drafting mechanism which is pretty
straightforward. If you are a boardgamer, you would have seen something
similar elsewhere. However upon playtesting it I quickly discovered that this
was a little overwhelming for non-gamers. They felt a little lost when I
explained the game, and they got confused during play too. In the original
rules, everyone draws two cards at the start of a round. You give one to the
HR Manager and then the other will become available for drafting. Everyone
reveals their card at the same time. The start player of the round gets first
pick, and he must pick someone else's card. Whoever's card gets picked will go
next. Eventually everyone will claim one card. The last player to claim a card
has no choice. He will be start player next round. If you are a gamer, you
probably have seen this somewhere else. The idea is I want people to offer
good cards, because the more attractive your card is, the higher the
likelihood that it gets picked and you go next. The intention was good, but
many non-gamers found this confusing. I needed to simplify the mechanism.
Eventually I just let players take turns being start player. Also all cards
being offered are just placed at the centre of the table. From the start
player and going clockwise, everyone picks a card. This is much easier to
learn, and it still works well.
My prototype of Malaysian Holidays
In Malaysia, if a public holiday falls on a Sunday, the subsequent Monday
will be declared a replacement holiday. To represent this in the game, I
have Sunday cards, and you get to use them like Monday cards. From the
perspective of clean game design, I am adding rules overhead for the sake of
the theme, which is a bad thing. However I feel this is worth the additional
effort to create a fun experience for players. It is something they can
relate to, so it is not a difficult rule to remember. There are no Saturday
cards in the game. This is deliberate. If a public holiday falls on a
Saturday, there is no replacement holiday on Monday or Friday. Saturdays are
the worst day for public holidays. So no Saturdays!
Malaysia has both national and state holidays. Some state holidays are
observed only in one or two states, some in several more. Some national
holidays apply to every state except a few. All of these are represented in
the game. If you want to win, state holidays are generally inferior to
national holidays. Let's say I have collected Monday to Friday, but my Monday
is a Penang state holiday, and my Friday is a Johor state holiday. I can't
trade this set in to go on holidays. I either work in Penang, or I work in
Johor. It is not possible that I make use of both the state holidays when they
are for different states.
There is a total of 28 national and state holidays in Malaysia. To simplify
matters, I count all the Sultan / governor birthdays as one. Every state has
one. When working on Malaysian Holidays, I learned about several
state holidays I had not known about before. I have never lived in those
states. 28 cards is not enough for this game to work. In the first prototype,
I had 36 holiday cards. Some major holidays like Hari Raya Puasa and Chinese
New Year appeared twice. I found that the draw deck ran out too frequently,
which was annoying. Eventually I modified the game to have 64 holiday cards.
All holidays appear more than once, but they would be on different days. For
example one Wesak Day card is a Sunday, and the other a Wednesday. The only
exception is Good Friday. Both copies are on Friday, of course.
Do you know that under Malaysian law only five public holidays are mandated
off days? And these don't include the big ones like Hari Raya Puasa and
Chinese New Year? The real big five are: New Year's Day, Malaysia Day, Merdeka
Day, Labour Day and Sultan or Governor's Birthday. In
Malaysian Holidays, these five occur three times, while the others only
twice.
I want to convey the Malaysian work culture through this game. The original
inspiration is a very salaryman thing - a strategy guide for applying for
annual leave. The festivals and holidays themselves already convey the
multicultural society of Malaysia. What I also want to inject is some humour
related to the typical salaryman mentality. There are two special holiday
cards which are called MC. In Malaysia, MC means medical certificate, and it
refers to sick leave. These MC cards are jokers, and you can treat them as any
day of the week. That means they are the most powerful holidays in the game.
In Malaysia there are employees with this mindset: sick leave is annual
leave, and you want to fully utilise it and not waste it.
There is one type of card in the game called memos. These are attack cards
which add some player interaction. Memos are issued by the HR Manager, and
they are used for discarding someone else's holiday card. That means
cancelling someone's rest day. For example you still have to go to work on
Christmas Day because of a system go-live. Yeah... no one likes the HR
Manager.
When I playtested with Benz, Ruby and Edwin, they all wanted to go to Japan
for holidays
Half the holiday destinations in the game are local, and the other half are
overseas. During game development, Specky Studio and I discussed whether to change this. My originally intended target
audience is Malaysians, so the holiday destinations are places which we
Malaysians frequently visit. There are local attractions like Mount Kinabalu,
Genting Highlands, Melaka and Pulau Redang, and also countries like Thailand,
Indonesia, Japan and China. The reason we considered adjusting this was if we
wanted to use the game to specifically promote Malaysian tourism and culture,
then it might be more appropriate for all the holiday destinations to be
local. This can help encourage local tourism, and if a foreign traveller buys
a copy of the game, it would be a more meaningful souvenir, highlighting all
Malaysian tourist attractions. Eventually we decided to stick to the original
concept, so you will see other countries in Malaysian Holidays.
One very encouraging sign during the development of the game was how well
received the theme was. My target audience for the game is non-gamers and
casual gamers. Often when I managed to find such players to playtest the game,
they instantly liked the game. One particularly memorable incident was when I
met a local book publisher to pitch another game. I brought my repertoire of
both published games and works in progress, to show them that I was a serious
designer. Malaysian Holidays was just one of many games to be mentioned
in passing. I did not plan to show it to them. At the time my prototype copy
was packed in a recycled box originally for meal supplements. I only had a
piece of paper glued to the box, and on it I had hand-written "Malaysian
Holidays". It was just this "Malaysian Holidays" that caught the attention of
the folks I met that day. They asked me what that was. I ended up playing the
game with them. Malaysians really like public holidays.
And now I am holding this game in my hand. It is an amazing feeling physically
holding the final product.
Game in play
Holiday cards
Local destination cards (1 point)
Overseas destination cards (2 points)
This is my favourite memo card. I read it, and I giggle to myself. Yeah, I
laugh at my own jokes.
The art of Malaysian Holidays is done by Lim Chi Qing
of Sunny Day. I love her style and she has presented Malaysian culture beautifully. Most
of my games are published under my own indie publishing house Cili Padi Games. This is my second game published through someone else. My first such game
was Dancing Queen with Matagot. I first released Dancing Queen myself under Cili Padi Games, and only after publication I managed to
connect with Matagot to have an international edition published by them.
The Malaysian Holidays publishing project was under Specky Studio right from the start. They specialise in using games in education, and
they make games that can be used for educational purposes. They are connected
to many schools and teachers. Malaysian Holidays contains
many cultural and historical elements. There are many aspects that can be used
in education. One important reason that Specky Studio wants to release the
game in 2026 is this is Visit Malaysia Year! This is a great way to share
Malaysian festivities and culture with the world. 28 illustrations of holidays
celebrated in Malaysia, and 14 illustrations of travel destinations. I hope
you will enjoy Malaysian Holidays too!
Now I imagine East Malaysians when you start reading this blog post you are
already grumbling about the box cover of the game. Why is it only showing
Peninsular Malaysia? Well the reason is that cover you see at the top is just
half the cover. The box design for Malaysian Holidays has two covers,
on opposite sides of the box. So East Malaysia is on the other side. Hey, I'm
an East Malaysian, I certainly wouldn't allow East Malaysia to be short
changed.