Sunday, 11 January 2026
Just One
Sunday, 21 December 2025
Burst
The card distribution is wide. There are many 1’s and 0’s. There are some cards from 2 to 10. The big cards go up to 15, but there are few of them. There are some negative numbers.
Sunday, 23 November 2025
Duo Quest
Wednesday, 20 August 2025
Cat & Chocolate
When we played, the key question asked by Alex was how were we going to know who was on which team. There is nothing in the rules or game components which will help the players determine who is on which team. It is all up to the players themselves. You can tell others which team you are on. You can lie about it too. This part of the game has unreliable fun, and by that I mean whether it is fun depends a lot on the players. It can be fun, and it might also be boring. In my opinion the designer should do a bit more work to make the fun more reliable.
If through discussion you manage to figure out who is friend and who is foe, the storytelling part of the game may become pointless. You should always vote yes for your teammates, and no for your opponents. I feel the intention of the designer is you should not figure out your teams during the game. It is only meant for the end-game revelation.
The game is disappointing to me, especially since this was an award winner. However this was back in 2010, and at that time there probably weren't that many modern games designed in Japan in the first place. Japanese game design certainly has come a long way since then. Cat & Chocolate is that type of party game which depends on the creativity and expressiveness of the players. The kind with performances and judges. Not really my cup of tea. Also the design feels a little dated, now that I have seen many better Japanese games.
Monday, 18 August 2025
Farter Knows Best (屁者先知)
Tuesday, 5 August 2025
Coco Boom
The Game
Coco Boom is a game I am excited to write about, because I had so much fun with it. I played it at the Asian Board Games Festival in Penang. I only bought two games that whole long weekend and this was one of them. It is a party game, and I am not even a party game person. I normally blog about games in the sequence that I play them. I am supposed to write about seven other games before I get to Coco Boom. However, I am going to let it cut queue because hey, life is not fair.
Coco Boom is a push-your-luck party game from Taiwan. it is a card game and there are only four types of cards in the game. There are three types of coconut cards valued at 300, 500 and 1000. There is a bomb card valued at -500. At the start of the game, everyone gets a hand of cards. Every round, everyone adds one card face-down to a central deck. You know what you have added but you don’t know what the others have added. The start player adds two cards instead, so he has a little bit more information. The shared deck is shuffled, and the round starts.
On your turn, you try to guess what the top card is. If you are right, you can choose to claim that card or you can take a risk and guess the next card. If you are right again, you will be able to claim all the cards you have guessed correctly so far. However, if you are wrong, you leave empty handed. If you keep guessing correctly, you can continue guessing, further pushing your luck. Pushing your luck is tempting because if you can win a second or third card, the values of your cards increase.
You play until the deck runs out. Then you start a new round with everyone contributing cards again to form a new deck.
Coco Boom is a simple and happy game. It works better with more players. It's a game you can teach easily and it's great for non-gamers. There is a fair bit of luck, so this is not the kind of game your distrusting aunt will complain about you being the expert gamer always winning. It is a simple game so the playing field is pretty level. For gamers, this is a fun filler. You don't schedule game night around it. I bought a copy despite not generally being a fan of party games because I see there are lots of situations I can bring this out. This is a party game which is not about trivia, not about judging one another, not about doing any performance, and not about persuading people. If these are the things which make you stay away from party games, check out Coco Boom.
Friday, 1 August 2025
Flip 7
The Game
Flip 7 is currently H, O, T, hot! I remember coming across it before it was this hot. I thought the game mechanism was clever indeed but I didn’t sit down to play or buy a copy. By now it has been nominated for and won several awards.
Flip 7 is a push-your-luck game and a party game. Every round everyone has a chance to score points. If you want to score more you need to take bigger risks. There is a risk of leaving empty handed. Cards in the game are numbered 0 to 12. There are twelve cards numbered 12, eleven cards numbered 11, and so on, down to a single 1 and also a single 0. Every round you start with one card. On your turn you choose to either draw a card or exit the round and score. If you exit, you score the sum of the values of your cards. Drawing means you are potentially increasing that sum, but if you draw a number you already have, you go bust and you are out of the round, scoring nothing.
If you manage to flip over 7 cards without going bust, you score a huge bonus. There are some special cards in the game. You can force another player out of a round. You can get an extra life, i.e. in case you draw a repeat number, you can discard it without going bust. You can also make one player draw several cards in a row (including yourself). That can force them to go bust, or possibly suddenly give them many points.
The game ends when anyone reaches 200 points. That’s all there is to the game.
The Play
I did a three player game with Allen and Han on BoardGameArena.com. The first thing I’ll say is this is a game that is best played in person. The excitement of seeing what card is revealed is mostly lost when the game is played in asynchronous mode. Han made it to seven cards once, but we weren’t there to cheer for him. It must have been a very exciting moment when you are on your sixth card and you need to decide whether to attempt the seventh.
There is certainly some luck in the game. If you are unlucky, you’ll go bust even on your second card. However you always have a sense of control because after all you are the one deciding whether to draw another card. Some cards seem to be very powerful take-that cards. At first I wondered whether this would lead to a poor play experience because players may feel they are arbitrarily attacked. Now that I have played the game, I realise these are a good way to balance the game, allowing players to slow down any unusually lucky leader who has sprinted far ahead.
Although you can only control your own fate, whether to draw a card is not a solo game type decision. If your opponents are far ahead, you’d need to take risks to catch up. If you are leading comfortably you probably want to go slow and steady, and get to 200 safely. So this is a game with good player interaction.
The Thoughts
Flip 7 is a game about gambling and greed. When you are behind, you will have that mindset of I just need to go big and I'll turn the tables in one round. You really see human psychology in play in this game. Yet this is a simple game. There is nothing particularly new about it, but it works very well and provides an enjoyable experience. Non-gamers will pick up the rules in no time. Experienced gamers will have fun with it too. The concept is so simple that it makes me wonder why this game wasn't already designed twenty years ago. Sometimes genius is in the simplicity.
Sunday, 27 July 2025
Asian Games: the Drama series, Watchlist, Folded Wishes
- Accidentally touching someone on the bus.
- Being late.
- Your girlfriend forces you to apologise.
- Your phone rings when you are at the library.
- You forget the person's name.
- You are asking a person to let you pass through.
- Mom who is cooking in the kitchen saying this to Dad who is in the living room.
- Your friend is late by one hour.
- Your employee is late by one hour.
- You are asking a passer by the time.
- You have overslept and you are panicking, asking the person lying next to you.
- You just remember that there is a show you want to catch.
- You see your headmaster slip and fall.
- You are a young and innocent lady and someone has just confessed their love to you.
- You overhear a conversation and they are saying how handsome you are.
- You are the top student and you see that you are top of the class yet again.
- At the Oscars the host announce that you win the best actress award.
- You hear on the radio that the Taiwanese baseball team has defeated the Korean team in a comeback victory. (context: this is a game from Taiwan)
- Summon the magical staff.
- Summon the black tuna.
- Summon the waiter.
- Summon the giant peach. (I'm not sure whether this has any naughty connotation)
- Summon the Sphinx.
- Summon a portal.
- Dragon Shot.
- Dragon Spiral.
- Waterfall Attack.
- Water Storm.
- Rain Arrows.
- Water Cannon.

















