Showing posts with label game ratings. Show all posts
Showing posts with label game ratings. Show all posts

Sunday, 16 June 2013

the value of ratings

Many people who review games now prefer to rate games using a four points scale - enthusiastic/love, suggest/like, neutral/indifferent, avoid/not for me, as opposed to giving a score out of ten, or a number of stars out of five. I guess this four point scale is something that is clean and direct. You don't need to argue about the definition of what a 7 is and how it is different from an 8. However I don't think it is much more useful than a 10-point scale.

When I see the BGG rating of a game, or it's rank, what it tells me is how much the average BGG user likes this game and how well it is liked compare to other games. Now this concept of an average BGG user is abstract. There is no such real person. If my gaming tastes are close to this BGG average, then I will probably like a highly ranked game on BGG. So the BGG rating and ranking can be tools to guide me on what games I should explore. The drawback is I usually won't bother to check out games ranked beyond 300, or games with a rating below 7. This is despite the fact that there are games that I like which are outside of these thresholds. In this sense, the BGG ratings and rankings does me harm.

Average ratings and rankings consolidate inputs from many people. When a single game reviewer shares his (or her) rating for a game in his review, this is data from just one person. How useful would this information be? It depends on how closely your tastes match this reviewer's tastes. Do you know how well they match? Do you unconsciously take the rating as a sacred number? Oh this game must suck because this reviewer says so. I have a bad habit of scrolling down to the end of a review to see the rating before deciding whether to read the review itself. Maybe that is a quick way to screen out poor and average games, but I think I have missed some good games because of it too. And there is just no accounting for tastes in the first place. Even if I agree with a reviewer on ten games, there is bound to be an eleventh that our opinions differ.

Some reviewers prefer to list bullets points of pros and cons. I find that a little boring sometimes. After a while all the pros and cons sound like they come out of a checklist of possible tags to attach to a game. Is a game simply a list of strengths and weaknesses? Does everyone have the same standards for what are strengths and what are weaknesses? I think in boardgames one man's meat can be another man's poison. And vice versa, of course. Try to imagine a game that you love. If someone then lists all the weaknesses of this game, you may find that none of them matter to you. But if applied to another game that you dislike, you may find that, yeah, all such weaknesses are true and are stopping you from enjoying this other game. In my case, an example would be the unforgiving nature in Antiquity, and that same unforgiving nature in Greed Incorporated. The same applies to strengths of a game. If there is a game you simply don't like, even if someone can list 10 strengths, they wouldn't move you.

Greed Incorporated. I still have not given it a second chance. Not that I'm that strongly against revisiting it, just that it is not a priority.


OK, if ratings and rankings have limited usefulness, and can even be harmful, and pros & cons analyses quickly lose meaning, then what is a reviewer to do? I don't have a right answer. I only have an opinion. I prefer reviews that try to capture the feeling and the essence of playing a game. No need to try to describe the mechanisms and rules in detail. No need to have a comprehensive summary of all key features, as if any omission is a failure. No need to come up with a weakness if you don't feel there is any that bothers you. The same applies for strengths - there is no need to try to be fair and to acknowledge some redeeming quality in a game you dislike. I like it when a reviewer can capture what is unique about a game. Sometimes it can be some central mechanism that drives a game, which is something very concrete. But sometimes it can be just a general feeling when playing the game, which is more abstract and does not require the game mechanism to be explained in detail. I like it when a reviewer explains why a game captures his imagination, or why a game disgusts him. It is something one can relate to. Sometimes the reason a game is loved by a reviewer is the same reason that I'd avoid a game. And I'd say the review has been informative and useful to me.

Why do you read game reviews? I used to read them to learn about new games that I may be interested to try or to buy. Sometimes I read them to learn more about games I am already interested in. Nowadays I find that I tend to skim them more than I read them. I am buying fewer games than before. I probably get more enjoyment out of reading entertaining gaming anecdotes (which are more fun if they are related to games I already know) than reading information that helps with buying decisions.

To simply measure a game on a good to bad scale, regardless of the number of points on that scale, misses one important consideration - the context of the game being played. E.g. the audience. If you play games with different groups, some games will work with one group but not another. Their gaming tastes, how "hardcore" they are, their ages, their professions, all do matter. I imagine many games will have spectrums of different widths and depths if we try to measure how well they work under different circumstances. Other than people, there is also time of day, energy level of the group, weather, and festive seasons (gambling games for Chinese New Year? Horror games for Halloween?) to consider. Sometimes I ask myself - what game am I in the mood for today? It certainly helps to have a decent collection of games. No matter what kind of mood I am in, as long as it is a mood for playing games, I can always pull something off the shelf that is right for that moment. I guess that's partly why my buying urge has cooled much lately.

Perhaps there are no bad games. There are only bad moments to play a particular game.

Take 6 / Category 5 / 6 Nimmt would be funny as a drinking game with a rowdy group.


Monday, 17 October 2011

revisiting the 2009 games eagerness ranking

In Nov 2010 I ranked games published in 2009 that I have played based on how eager I am to play them. It was a fun exercise and I planned to make this an annual thing, around the end of the year, assessing games published in the previous year, i.e. giving myself about a year to experience as many games published in the year being assessed as possible. As I prepared to write about the 2010 games, I realised that it was interesting (at least for me) to look at what I wrote for 2009. There are some games which I feel a little differently about now. There are some games which I hadn't been able to play and assess last year, but I have now played six of them and can rank them. So here's revisiting the 2009 games. Major changes and additions are underlined and in italics.

    Keen to play

  1. Automobile - Tight and thematic. There seems to be not many things you can do, but every decision is important in this game.
  2. Axis & Allies Pacific 1940 - Have only played half a game. Japan seems overpowered at the moment, even without attacking in Round 1. There is a variant where Japan is not allowed to attack (except China) in Round 1, to balance the game. Need to play again. I still have not managed to play this again. The designer has been working on improving the rules and game setup, and is up to version ALPHA 3 now. I have not yet played with any of these improved versions.
  3. Hansa Teutonica - Very interactive. Simple actions, but a wide-range of strategies. The many scoring options can be overwhelming.
  4. Endeavor - Quick, and you have the feeling you are just a few actions short of executing your perfect strategy. Some say a bit too polished and too streamlined, but I don't think it was overdone. I like it so much that I'm actually proud I could resist buying it. Umm... I have now bought the game
  5. Factory Manager - Previously undecided. Now I'm keen to play it again because I still feel I have not explored it enough.
  6. Shipyard - A pleasant surprise. I had expected something overly complicated, and the rondel mechanism itself isn't something I drool over. It turned out to be a nice build-things-and-feel-proud game, and the rondel mechanism just fades into the background. It's a seamless part of the game, but it is not the game.

    Automobile, still my favourite among the 2009 batch.

    Axis & Allies Pacific 1940. I've always liked the Axis & Allies series but I never get enough plays of them.

    Happy to play

  7. Cyclades - Clean, streamlined, multi-player conflict game. Feels like The Settlers of Catan in complexity.
  8. Maria - Previously not listed. A game designed for 3. Much historical flavour. Battles are few but crucial, with much positioning and planning before engaging.
  9. Power Struggle - The corporate politics theme did not annoy as I feared. In fact it helps to tie the many moving parts together.
  10. Chaos in the Old World - Previously not listed. I'm happy to play, but I insist on the full 4-player game.
  11. Roll Through the Ages - I really should play this more. I'll probably like it more if I play it more. There are many different techs and combinations of techs that I haven't explored. And this is a short game. This has gone up a little. Despite being short, there is some strategy, and you do need to pay attention to what your opponents are doing.
  12. Bonnie & Clyde - 5th in the Mystery Rummy series, which I've always enjoyed. I don't think any rummy game can ever replace Mystery Rummy: Jack the Ripper as my favourite rummy game, but Bonnie & Clyde is quite decent, and unique too.
  13. Campaign Manager 2008 - Thematic card game for 2 players. Normal game (i.e. with card drafting) is much better than the beginner's game.
  14. At the Gates of Loyang - Not bad as a 2P game. I've only played with two (against my wife), but I can imagine how it can drag with more. This has dropped from Keen category to Happy category. It feels too much like a solitaire puzzle.
  15. Dungeon Lords - Given such a complex game, the double-guessing part turned me off a little.
  16. Summoner Wars - Well-balanced battle game.
  17. Stronghold - Previously not listed. Quite thematic and tense. I don't have a good grasp of the game yet, despite having played it twice.
  18. Jaipur - Previously not listed. Quick and clever 2P card game with interesting decisions and tricky plays.
  19. Vasco Da Gama - I think I missed the big picture in my first play, and was too tactical. Pang won decisively by one big move which he had planned for for some time, and none of us saw it coming (or at least didn't really try to stop him).

    Lukewarm

  20. Waterloo - The combat resolution is a little convoluted and takes time to digest. I will have to relearn it when I play again because I've forgotten it all by now. Dropped from Happy to Lukewarm. Over the past year there have been more other war / battle games that I'd rather play.
  21. Carson City - Construct buildings, earn money, fight when necessary / profitable, then plan to convert what you build into victory points. Didn't feel very new or different, despite the gunfight mechanism.
  22. Macao - it felt JASE (Just Another Soulless Euro) to me (sorry), despite the never-seen-before windrose mechanism. There are multiple paths to victory, but they feel like mechanisms looking for a theme, and the mechanisms aren't very interesting to me.
  23. Homesteaders - 10 rounds of auctions, but there is a lot of thought you need to put into every auction decision - which tile to bid for, how much to bid for, when to pass etc. It's a lot about getting good combinations of buildings.
  24. Dominion: Intrigue - Previously not listed. This is more or less my general keenness to play the Dominion family of games.
  25. BoardGameGeek Game - It's mostly about collecting sets. Although it's fun to see so many boardgames and elements of boardgames in one single game, the gameplay didn't really grab me.
  26. Middle Earth Quest - The game is fine, and I did enjoy my play. It's only the genre that deters me. I'm not very into the fantasy theme or Role Playing Games-like boardgames.
  27. Ra the dice game - Nothing wrong. Just unnecessary. Because Ra is better.
  28. Rabbit Hunt - It was a pleasant surprise when I first played it. It certainly is quite unique. You need to keep a poker face as you hide your rabbits, and you need to try to read your opponents. I'm not sure why my enthusiasm dropped very quickly. Maybe I just don't like games with bluffing, although mechanism-wise I think the game concept is interesting.
  29. Greed Incorporated - I'm biased by my very poor performance in the only game that I played. This game is brutal. Boohoo... I'm scarred for life... Now that I have played 18XX games, this game is not as scary as before. But I'm still uncomfortable with how brutal and unforgiving it can be. Every round only two awards are given, so even if you are only $1 behind 2nd place, you get nothing. I'm uncomfortable with the winner gets everything, losers get nothing approach, which I guess matches the theme well. You can easily fall into a downward spiral and have no hope of winning. At least in 18XX games I feel that I am continuously earning money and jostling for the win (unless I have made a very bad move or have been victim of a particularly ingenious attack).

I'm still not yet cured of my phobia of Greed Incorporated.

Other more popular 2009 games that I still have not played. Additional comments underlined and in italics.

  1. Steam - I'm happy enough with Age of Steam (Keen To Play), so trying Steam is low priority.
  2. Small World - I've played Vinci, and it'd be a Happy To Play. No real urge to try Small World.
  3. Imperial 2030 - Have not tried the original Imperial either.
  4. Warhammer: Invasion
  5. Claustrophobia - likely not my cup of tea.
  6. Space Hulk (3rd edition) - I've played 1st edition with Han a few times. This would be a low Keen To Play or high Happy To Play game.
  7. Conflict of Heroes: Storms of Steel! Kursk 1943
  8. Egizia
  9. Thunderstone - I'm contented with Dominion being the only deck-building game I play. Well, now I have tried Resident Evil, which I found just okay, and Nightfall, which I found quite different from Dominion.
  10. Tales of the Arabian Nights - I think of this as a much older release. I have played it. It's very different, and eagerness to play will depend very much on who I'm playing with. At the moment, I'm probably Lukewarm, but I hope when my children are older we can play this together.
  11. Railways of the World - I have played Railroad Tycoon. I think it's quite similar to Age of Steam. I'm happy enough with Age of Steam. I actually prefer the more spartan artwork of Age of Steam.
  12. Tobago - interested to try at least once.
  13. Mr. Jack in New York - Played the original Mr Jack and thought it was just okay.
  14. Rise of Empires
  15. Finca
  16. Last Train to Wensleydale - I have now played First Train to Nuremberg, which contains this game. However I did play the Nuremberg side of the board, so this should count as a 2010 game. But I'll say this was a pleasant surprise. Quite tempted to buy. Quirky train game where you are making some quick money and then trying to sell off unprofitable parts of your rail network. Tight economics with four different currencies to manage.
  17. Richard III: The Wars of the Roses - No big urge to try this since I have Hammer of the Scots. I hear it's cleaner, more streamlined. I don't mind some of the rough edges in Hammer of the Scots, and enjoy the very asymmetrical sides.
  18. Peloponnes
  19. Maori - interested to try. Ordered, still waiting.
  20. Axis & Allies Spring 1942 - I wonder how much quicker this is compared to Axis & Allies Anniversary Edition (AA50). If it is significantly shorter, I may actually prefer to play it over AA50. It uses the new concepts introduced in AA50, which had improved the game.

Friday, 12 November 2010

2009 games eagerness ranking

Recently one reader asked me to rank the games published in 2009 that I have played. This was an interesting idea. I did a filter of 2009 games at www.boardgamegeek.com (those rated by at least 50 users), checked those that I have played, and tried to rank them. I found it a very challenging exercise. It was like trying to choose your favourite child. To be fair to the games, I am ranking them according to my own eagerness to play them again, rather than the arbitrary "how good is the game" criteria, or "how they should be ranked" (see all those "underrated" or "overrated" comments on BGG). So. Here they are. All ranked, and also grouped into three categories. Note that expansions are excluded from the list.

    Keen to play

  1. Automobile - Tight and thematic. There seems to be not many things you can do, but every decision is important in this game.
  2. Hansa Teutonica - Very interactive. Simple actions, but a wide-range of strategies. The many scoring options can be overwhelming.
  3. Endeavor - Quick, and you have the feeling you are just a few actions short of executing your perfect strategy. Some say a bit too polished and too streamlined, but I don't think it was overdone. I like it so much that I'm actually proud I could resist buying it.
  4. At the Gates of Loyang - Not bad as a 2P game. I've only played with two (against my wife), but I can imagine how it can drag with more.
  5. Axis & Allies Pacific 1940 - Have only played half a game. Japan seems overpowered at the moment, even without attacking in Round 1. There is a variant where Japan is not allowed to attack (except China) in Round 1, to balance the game. Need to play again.
  6. Shipyard - A pleasant surprise. I had expected something overly complicated, and the rondel mechanism itself isn't something I drool over. It turned out to be a nice build-things-and-feel-proud game, and the rondel mechanism just fades into the background. It's a seamless part of the game, but it is not the game.
  7. Automobile

    Endeavor

    Happy to play

  8. Cyclades - Clean, streamlined, multi-player conflict game. Feels like The Settlers of Catan in complexity.
  9. Campaign Manager 2008 - Thematic card game for 2 players. Normal game (i.e. with card drafting) is much better than the beginner's game.
  10. Bonnie & Clyde - 5th in the Mystery Rummy series, which I've always enjoyed. I don't think any rummy game can ever replace Mystery Rummy: Jack the Ripper as my favourite rummy game, but Bonnie & Clyde is quite decent, and unique too.
  11. Power Struggle - The corporate politics theme did not annoy as I feared. In fact it helps to tie the many moving parts together.
  12. Dungeon Lords - Given such a complex game, the double-guessing part turned me off a little.
  13. Roll Through the Ages - I really should play this more. I'll probably like it more if I play it more. There are many different techs and combinations of techs that I haven't explored. And this is a short game.
  14. Waterloo - The combat resolution is a little convoluted and takes time to digest. I will have to relearn it when I play again because I've forgotten it all by now.
  15. Vasco Da Gama - I think I missed the big picture in my first play, and was too tactical. Pang won decisively by one big move which he had planned for for some time, and none of us saw it coming (or at least didn't really try to stop him).
  16. Summoner Wars - Well-balanced battle game.

    Lukewarm

  17. Carson City - Construct buildings, earn money, fight when necessary / profitable, then plan to convert what you build into victory points. Didn't feel very new or different, despite the gunfight mechanism.
  18. Macao - it felt JASE (Just Another Soulless Euro) to me (sorry), despite the never-seen-before windrose mechanism. There are multiple paths to victory, but they feel like mechanisms looking for a theme, and the mechanisms aren't very interesting to me.
  19. Homesteaders - 10 rounds of auctions, but there is a lot of thought you need to put into every auction decision - which tile to bid for, how much to bid for, when to pass etc. It's a lot about getting good combinations of buildings.
  20. BoardGameGeek Game - It's mostly about collecting sets. Although it's fun to see so many boardgames and elements of boardgames in one single game, the gameplay didn't really grab me.
  21. Middle Earth Quest - The game is fine, and I did enjoy my play. It's only the genre that deters me. I'm not very into the fantasy theme or Role Playing Games-like boardgames.
  22. Ra the dice game - Nothing wrong. Just unnecessary. Because Ra is better.
  23. Rabbit Hunt - It was a pleasant surprise when I first played it. It certainly is quite unique. You need to keep a poker face as you hide your rabbits, and you need to try to read your opponents. I'm not sure why my enthusiasm dropped very quickly. Maybe I just don't like games with bluffing, although mechanism-wise I think the game concept is interesting.
  24. Greed Incorporated - I'm biased by my very poor performance in the only game that I played. This game is brutal. Boohoo... I'm scarred for life...
  25. Greed, Incorporated.

Have not played enough to decide: Factory Manager. I certainly enjoyed installing lots of interesting equipment in my factory. The artwork style (by Lars-Arne "Maura" Kalusky) contributed a lot to my liking of the game (I guess I am superficial at times). The game mechanism is a little quirky. The game is quite fast. I just need to play more to decide whether it has good replayability.

There are many other 2009 games not listed simply because I have not played them. Here are some of the higher ranked games of 2009 on BGG:

  1. Dominion: Intrigue - Well, I tend to think of this as an expansion, although it contains components for a complete game. Dominion would be in the Happy To Play category for me.
  2. Steam - I'm happy enough with Age of Steam (Keen To Play), so trying Steam is low priority.
  3. Chaos in the Old World - Han has this, but we still have not had the right occasion (4 players exactly) for this. He has played a few times.
  4. Small World - I've played Vinci, and it'd be a Happy To Play. No real urge to try Small World.
  5. Imperial 2030 - Have not tried the original Imperial either.
  6. Warhammer: Invasion
  7. Claustrophobia - likely not my cup of tea.
  8. Space Hulk (3rd edition) - I've played 1st edition with Han a few times. This would be a low Keen To Play or high Happy To Play game.
  9. Conflict of Heroes: Storms of Steel! Kursk 1943
  10. Egizia
  11. Thunderstone - I'm contented with Dominion being the only deck-building game I play.
  12. Tales of the Arabian Nights - I think of this as a much older release. I have played it. It's very different, and eagerness to play will depend very much on who I'm playing with. At the moment, I'm probably Lukewarm, but I hope when my children are older we can play this together.
  13. Railways of the World - I have played Railroad Tycoon. I think it's quite similar to Age of Steam. I'm happy enough with Age of Steam. I actually prefer the more spartan artwork of Age of Steam.
  14. Tobago - interested to try at least once.
  15. Mr. Jack in New York - Played the original Mr Jack and thought it was just okay.
  16. Stronghold - I have heard this is quite a tense game. Would like to try but I don't know anyone who owns this.
  17. Maria
  18. Rise of Empires
  19. Jaipur - Probably would be a good spouse game. But then I'd rather play something meatier. At the moment my wife is willing to play Race for the Galaxy and Innovation. We don't even play Lost Cities much, so no point for me to get a quick filler type game.
  20. Finca
  21. Last Train to Wensleydale - Martin Wallace game. This tempts me a little now that First Train to Nuremberg is out and it contains this game too.
  22. Richard III: The Wars of the Roses - No big urge to try this since I have Hammer of the Scots. I hear it's cleaner, more streamlined. I don't mind some of the rough edges in Hammer of the Scots, and enjoy the very asymmetrical sides.
  23. Peloponnes
  24. Maori - interested to try.
  25. Axis & Allies Spring 1942 - I wonder how much quicker this is compared to Axis & Allies Anniversary Edition (AA50). If it is significantly shorter, I may actually prefer to play it over AA50. It uses the new concepts introduced in AA50, which had improved the game.