Showing posts with label favourites. Show all posts
Showing posts with label favourites. Show all posts

Friday, 31 October 2025

My Top 50 Games - 2025

The last time I did a Top 50 list for myself was 2019. I thought it would be fun to do this exercise again. This list is not at all scientific, nor is it authoritative. It is just a reflection of what games I like and what games are important in my journey as a boardgamer. Even for me, this is not strictly a "best games" list. Some games are here because they are a big part of my journey. I hope this is interesting to you and you discover something unexpected. 

  1. Innovation - This was #7 back in 2019 and it has moved up to the top spot partly because I have been having much fun playing it with younger daughter Chen Rui. I now own the latest edition, Innovation Ultimate. Innovation is full of possibilities and unexpected twists of fate. There are many clever things you can do with the cards you get. One valid complaint I have heard of is that the winning player has fun, but the losing players feel helpless. Now that I have thought more about this, I don't think it is a problem. Indeed by the time you are near game end, there isn't much you can do to turn things around, but before you get to that stage, there are still all sorts of fancy stuff you can tinker with. With Innovation, you do have to accept that there is some luck. Don't take it too seriously. Sometimes you lose simply because of bad luck. I always enjoy the excitement of drawing a card to see whether it will be my next killer move or whether it will be my saviour. At any point in time, you don't really know whether your luck is going to turn. 


  2. Race for the Galaxy - This was my previous #1 game. I now mainly play it against bots on the iPad. The bots are decent. Well, either that or I'm still not a very good player after 2000+ plays. Playing on the iPad is very fast. Yet still enjoyable. 


  3. Through the Ages: A Story of Civilization - Vlaada Chvatil's magnum opus. I don't play this often now, but I have many fond memories playing this with my wife Michelle. We used to play this a lot. I still find this the best implementation of a civilisation game. 

  4. Carcassonne - I have many expansions, big and small. I have Carcassonne Maps too. I cheat a little by using one entry to represent the whole series. I'm doing the same for several other game families. Carcassonne was one of my gateway games when I entered the hobby, and till now I still find it lovely. 


  5. Sekigahara: The Unification of Japan - A genius piece of game design. This is a game which gives me goosebumps. You don't use dice for battle resolution. You have some luck in the card draws. Before a battle, whether you can win is already decided by the cards you have in hand and the pieces you have on the board. The tricky part is you don't know what your opponent has. So are you going to attack or not? Sometimes it is about bluffing. 


  6. Attika - I think this is an underrated gem. You win by constructing all your buildings, or by connecting two temples. Often this is an efficiency game about optimising resource usage. It is hard to win by connecting temples, but it is a threat you can use to force your opponent's hand. This is a game in which you don't score victory points. 


  7. The Lord of the Rings - This cooperative game is challenging to learn. Not that it is complex, just that it is a little unusual. However once you grasp the rules, it is highly satisfying to play.  


  8. Love Letter - I will always be grateful to the gamer who created a fan-made Adventure Times version of the game. It was because of the cute art that I hand-made a copy of the game to try out. I instantly fell in love with it. So minimalistic yet clever. It was my inspiration and model for Dancing Queen


  9. Indonesia - Splotter Games has a special place in my heart. So many of their games amaze me. They are complex, strategic, and unforgiving. They keep making hit after hit. The only complaint I have about Indonesia is one particular part of the map. My home state of Sabah looks completely wrong. 

  10. Automobile - This is a complex game of few actions, but every action is important and you must choose carefully. I have the very first edition of the game and I much prefer the art in this edition to the later ones. 

  11. Ra - This game is here for both the nostalgia and also for how wonderful it is as a game. My first copy was a fully self-made copy, because at the time it was out of print. My second copy was a gift from my friends who found a used copy on e-Bay Germany. This happened in an era without Google Translate, so it wasn't easy for them to get something from Germany. So this was a very meaningful gift. Since then, Ra has been reprinted, and it was reprinted several times. Now I own Priests of Ra as well. This was one of my earliest games when I got into the hobby. I spent many hours playing it with my friends in Taiwan. 


  12. Agricola - This is another game I have played a lot with my wife Michelle. I actually like Le Havre more than Agricola. Agricola ranks higher because I've played so much of it. Yes, I make the rules. No, I don't apply them consistently. 
  13. Brass: Lancashire - I have the original Brass, and I like the Peter Dennis art. 
  14. A Few Acres of Snow - Hey, yet another Martin Wallace game. Also with art from Peter Dennis. I love how the deckbuilding mechanism is used to simulate the challenges of managing a war in the colonies back when emails and telegrams were not yet invented. 
  15. Machi Koro - I have fond memories playing this with my daughters, who love the fishing boats. I always choose to play with the second edition rules with a random market. I don't like the original version in which all buildings are always available. 
  16. Hansa Teutonica - This is a highly interactive Eurogame. You are always trying to pressure your opponents into helping you. 


  17. Here I Stand - I'm not sure whether I still have the appetite for a 9-hour game. In the grand scheme of things, spending 9 hours to simulate an entire era in European history is pretty short. Even when you add the hours reading the rules beforehand. 
  18. Lord of the Rings: The Confrontation - A very smart two-player game. Just don't expect many of the Fellowship of the Ring to survive. 
  19. Regicide - This is a game I both admire and enjoy playing. You can play this with just a deck of regular playing cards. I love how difficult it is to win this cooperative game. It is what makes every victory a celebration. 
  20. Axis & Allies - I cheat a little and this represents the whole series. I don't like every single game in the series. My favourites are the latest standard game and Guadalcanal. I don't enjoy the larger versions as much. The anniversary edition is okay. I've started to lose interest in the series though. I didn't get North Africa because I couldn't even finish reading the rules. It just felt tedious. Stalingrad is coming soon, and I can't muster much enthusiasm. So this is mostly a nostalgia entry. I did have much fun with the series, beginning with the 1984 edition. 
  21. Pandemic Legacy: Season 1 - This represents the Pandemic series. There are many in the series which I like. Rising Tides (Netherlands) is good. Pandemic Legacy Season 0 was fantastic. If only the basic Pandemic existed, it might not make this list. However I had a lot of fun with many of the spin-offs. 
  22. Mystery Rummy: Jack the Ripper - I have almost forgotten about this game, which was my spouse game for quite some time. I have many other rummy games from Mike Fitzgerald, but this is still the one I like best. Whenever we played a victim card, we would declare in poor English pronunciation "weeg-teem". 

  23. Civilization - Francis Tresham is a legend. This game from 1980 was waaaay ahead of its time. You see nations rise and fall. You experience disaster after disaster. It may seem to be much simpler than many other later civ games which are more similar to the computer game, but I find that it does the few things it sets out to do very well. There is constant pressure to advance in science. You have to pick what you learn carefully. Sciences you pick meaningfully affect your board play. 
  24. Food Chain Magnate - The company organisation chart becomes a game, and the game works splendidly. 
  25. In the Year of the Dragon - This game teaches you that life is suffering. But you can still survive well enough. Maybe. The Year of the Dragon is not a good year I tell you. You will have fun complaining about how tough life is. You get to laugh at others' misfortune. Or you entertain your friends with your own misfortune. 
  26. Age of Steam - Martin Wallace's classic can be unforgiving. I have the older ugly version. The latest version is much prettier. 
  27. Hammer of the Scots - This is Braveheart the boardgame. I loved the movie. I learned more about the history of Scotland after buying and playing this game. I learned that the movie was a highly dramatised version of history. The game itself is excellent. 
  28. Maracaibo - This is a new entry. I enjoy how much you get to grow your abilities in this game. 
  29. Antiquity - This is an older Splotter title, with lots and lots of pollution. It is complex and brutal. Things go downhill by default and you need to find a way to turn things around. This is not a game for the faint of heart.
  30. The Princes of Florence - This Wolfgang Kramer design is one of the games from my early days in the hobby. 
  31. Ticket to Ride Map Collection 7: Japan & Italy - This is the representative of the Ticket To Ride series. This is one of the spin-offs I enjoy more. 
  32. China - Michael Schacht is a prolific designer and this is my favourite among his games. China was a reimplementation of Web of Power, and after China there were other reimplementations. I'm grateful that I happened to have bought China when it was in print. The publisher Uberplay is no longer in business, and I like this particular iteration of the game. 
  33. Power Grid - This doesn't represent the spin-offs in the family, just the base game and the expansions. I don't like the spin-offs so much, but I do like the expansions. I have quite many different maps for Power Grid
  34. Le Havre - This was the game that came after Agricola. I like how it tells the story of a growing port city, how businesses and industries sprout and then fade. 
  35. Taluva - This is a game with a strong spatial element. This is an underappreciated gem. 


  36. Faiyum - I like how the players' actions collectively shape how a game shakes out. How the map develops can be very different from game to game. 
  37. Santa Maria - This is a bunch of unassuming mechanisms coming together to make an excellent game. The game uses dice in a clever way. It is a development game. The core idea is now implemented in a new game - Saltfjord
  38. The Lord of the Rings: Fate of the Fellowship - I don't categorise this as one of the Pandemic games, despite the core engine being from that series. There are many elements in the game which make it more a Lord of the Rings game than a Pandemic game.  
  39. Quartermaster General - A World War 2 game which is almost a microgame. Minimalistic, but still has much character. The different nations all have unique abilities. 
  40. Roads & Boats - A complex game about logistics. People can steal "your" goods, because goods don't belong to anyone. That's communism, my dear comrade! You need wagons and rafts to store goods because what you can carry is yours, at least as long as you are still carrying them. 
  41. Merchants & Marauders - I love the freedom of sailing the seas going wherever I want and choosing my own adventure. 
  42. 7 Wonders - I suspect if this were released today instead of in 2010, I would find it just okay. It's just multiple ways of doing set collection. But maybe that's not important. I did have much fun with it. It does work well. 
  43. Seven! - This is a simple, silly game, and I find it hilarious. It may sound like a dumb game, but I think it is cleverer than it looks. The art is ugly. Not artsy. Just ugly. But that's okay. It's part of why it's funny. 


  44. Endeavor - I have not tried the latest reimplementation, but I'm happy even with the first version of the game to be on this list. It's a clean design with simple actions, but everything hangs together well. 
  45. Stupor Mundi - This is new to me in 2025. I had much fun with it. It is highly strategic and offers you many attractive options. You really have to think hard to maximise your actions. 
  46. Darwin's Journey - This too is new to me this year. It is overwhelming in that there are many things you want to do, but you have limited resources and actions. This takes some effort to play even half decently. 
  47. Azul - Beautifully straight-forward and accessible. This game fully deserves to be so popular. 
  48. Heat: Pedal to the Metal - Race games are really not my thing, but this is just so much fun. 


  49. Glory to Rome - I am starting to forget how this plays. I just remember it making me happy, and some combinations of buildings being very powerful. 
  50. 300: Earth & Water - So much history and angst in such a small package. 

Two notable absences are Star Realms and Ascension: Deckbuilding Game. I have been playing them for more than 10 years, and I have logged more than 1500 plays for each of them. I am still playing them on my phone. I do like them enough, but I want to make space for mentioning other games. 

The highest ranked game from 2019 which has now dropped from the list is Die Macher. I still think it is a great game though. In 2019 it was ranked #27.  Any games here which you totally agree with? Or totally disagree with? Or have never heard of? 

Friday, 2 January 2009

my 2008

First, some fancy statistics and diagrams. One note on terminology - "plays" mean how many times I have played a certain game, and "games" mean the game itself.


Fives and dimes of 2008, and some other statistics.

The dark blue line (total plays in 2008) uses the right axis. The others use the left axis. Total number of plays decreased in 2006 and 2007, but increased in 2008. Number of distinct games played increases every year regardless, which means I have been able to try more and more different games.

Number of distinct games played, and the breakdown into fives, dimes, others (i.e. played 2 to 4 times), and singles.

Same data, but looking at percentages.

Plays in 2008, with the breakdown of how many are of dimes, fives, etc. In 2005 the most played game was Mystery Rummy: Jack the Ripper. In 2008 it was Race for the Galaxy. 2004 was Carcassonne, there were many plays of Ticket To Ride in 2005, behind Mystery Rummy: Jack the Ripper. Mystery Rummy: Jack the Ripper was also the most played game in 2006. 2007 was a slow year, after my second daughter was born in Dec 2006. Most played game was Gulo Gulo, with my elder daughter.

Percentage view.


Number of plays (in brackets) for games played in 2008:

1. Race for the Galaxy (248)
2. Agricola (35)
3. Blue Moon (28)
4. TTR Switzerland (20)
5. Through the Ages (17)
6. 10 days in Asia (17)
7. Dominion (15)
8. Gulo Gulo (15)
9. Pandemic (12)
10. Carcassonne (11)
11. 10 days in Europe (10)
12. Mamma Mia (9)
13. TTR Card Game (8)
14. Galaxy Trucker (8)
15. Loopin' Louie (8)
16. Blokus 3D (7)
17. Ticket to ride (7)
18. Tribune (6)
19. Princes of Florence (6)
20. Chicken Cha Cha Cha (6)
21. R-Eco (6)
22. Carc Discovery (5)
23. Thebes (5)
24. In the year of the dragon (5)
25. Jambo (5)
26. MR3: Jekyll & Hyde (4)
27. Sticheln (4)
28. Risk Express (4)
29. Sole Mio (4)
30. Brass (4)
31. San Juan (3)
32. Babel (3)
33. 80 days around the world (3)
34. MR4: Al Capone & The Chicago Underworld (3)
35. Ca$h n Gun$ (3)
36. Dou4Di4Zhu3 (3)
37. Blue Moon City (2)
38. Louis XIV (2)
39. Hive (2)
40. Attika (2)
41. Taluva (2)
42. MR1: Jack the Ripper (2)
43. Age of Empires III (2)
44. Die Macher (2)
45. Lord of the Rings (2)
46. Power Grid (2)
47. Hacienda (2)
48. Zooloretto (2)
49. To Court The King (2)
50. Once Upon A Time (2)
51. Blokus Duo (2)
52. TTR Nordic Countries (2)
53. Lost Cities (2)
54. Diamant (2)
55. Glory to Rome (2)
56. Citadels (2)
57. Ivanhoe (1)
58. Pillars of the Earth (1)
59. Notre Dame (1)
60. Mykerinos (1)
61. Catan card game (1)
62. Elasund (1)
63. Felix: the cat in the sack (1)
64. Hannibal: Rome vs Carthage (1)
65. Starcraft (1)
66. En Garde (1)
67. TTR Marklin (1)
68. Axis & Allies: Guadalcanal (1)
69. Railroad Tycoon (1)
70. Beowulf (1)
71. Barbarossa (1)
72. Quo Vadis (1)
73. Shadows Over Camelot (1)
74. Mwahahaha (1)
75. Caylus (1)
76. Coloretto (1)
77. 6 Nimmt (1)
78. Goa (1)
79. Puerto Rico (1)
80. Dawn Under (1)
81. Niagara (1)
82. Thurn und Taxis (1)
83. Conquest of the fallen lands (1)
84. Frank's Zoo (1)
85. Gin Rummy (1)
86. Halli Galli (1)
87. On the Underground (1)
88. Twister (1)
89. Monopoly Here & Now (1)
90. China (1)
91. Caesar & Cleopatra (1)
92. Make You Gunfighters (1)
93. El Capitan (1)
94. Cuba (1)
95. King Arthur the card game (1)
96. Mordred (1)
97. Royal Turf (1)
98. Trendy (1)
99. Circus Flohcati (1)
100. Galactic Emperor (1)
101. Hoity Toity (1)
102. Pickomino (1)
103. Age of Steam (1)
104. Can't Stop (1)
105. Metropolys (1)
106. 300 the boardgame (1)
107. Winds of Plunder (1)
108. Through the Desert (1)
109. Magic the Gathering (1)
110. Hansa (1)

I record my games played religiously, since some time in 2004. I do it in an Excel sheet, and also on Boardgamegeek. There are some games where I even record the scoring breakdown (Race for the Galaxy, Agricola), or I write comments / mini session reports (like Through the Ages). I also record my game purchases - when I bought what, at what price, whether I have played it, what my rating is etc. I looked through these records, and found some interesting things (well, maybe only to me). So here are a lot of random observations, mostly about gaming in 2008.

Favourites - Through the Ages, Race for the Galaxy. And to certain extent Tribune too. Although the number of plays of Through the Ages is much much fewer than Race for the Galaxy, when considering how long the game is and how I need to set time aside for it, I am quite happy to have enjoyed so many games of Through the Ages.

10's - 2008 is the first time I rated a game 10, according to Boardgamegeek ratings. I gave two 10s, to Through the Ages and Race for the Galaxy. Agricola may get a 10. It is a 9.5 now.

Few-plays-doesn't-mean-bad - I only played these very few times, but I enjoyed them a lot and would love to play again. Axis & Allies Guadalcanal, Die Macher, Brass.

Correlation with BGG - I am mostly in sync with BGG. I think Agricola, Through the Ages and Race for the Galaxy should be in the top ten. I like Agricola more than Puerto Rico. Only Dominion I don't think of as highly as other BGGeeks. I have played 15 games. I appreciate some of the strategies, but it doesn't grab me like Agricola or Through the Ages. Admittedly I still don't feel I have a good grasp of it yet. I need to play more.

Other good buys - Ticket to Ride: Switzerland, a December 2007 purchase, was well worth the money. Michelle and I played many exciting games of this. I just bought Ticket to Ride: Nordic Countries. I wonder whether I'll get to play this as much.

Probably need not have bought - Blokus 3D. This is interesting but I find that I don't really play it a lot. I bought it at The Mind Shop when visiting Melbourne. I often cannot resist the temptation when I visit a game shop overseas. Ticket to Ride Card Game, Carcassonne the Discovery, Mamma Mia, Sole Mio. These were OK. Interesting, at least at first. But after the initial few games, I find that I rarely have the urge to revisit them.

Glad I didn't buy - Power Grid China/Korea. It tempted me, but I already have too many other Power Grid expansions that I am not playing often enough. Hannibal: Rome vs Carthage. I actually like it, and I like the Mike Doyle artwork, but Michelle won't play this with me. Han has a copy anyway.

Played out - "out" as in I was starting to get tired of it. 10 Days in Asia, 10 Days in Europe, both were borrowed from Chong Sean. I actually quite like them. They are quite different from other games that I have played, and they give me a type of fun that I have not experienced in other games. But I simply played too much within too short a time. I had initially planned to buy 10 Days in Asia, but now I have decided not yet. This is a good game for new players and casual gamers, but probably not for a hardcore gamer, at least not after 27 plays.

Classics revisited - I played Princes of Florence 6 times in 2008. Despite all being the 2-player variant, I enjoyed myself.

Should play more - Lord of the Rings and its three expansions. I really like this game, but have not been playing it a lot. I think the Friends & Foes expansion really need more than 2 players or it will be too hard. I have played the Sauron expansion with 2 players (supposedly minimum 3), where I played 2 hobbits and Michelle played Sauron. It was too taxing for the hobbit player. So I think it does need 3. The Battlefields expansion should be OK with 2 players. I also should play more of Age of Steam and its expansions, In the Year of the Dragon and Puerto Rico. Come to think of it, I have never played any of the Age of Steam expansions that I own. I quite like In the Year of the Dragon, and especially after the big rule blunder in my recent game, I want to try it again with 4 or 5 players.

Surprised I played that many - Blue Moon. Michelle doesn't like it. Among the plays in 2008, about half were with Han, the other half with Michelle. Since it is always hard to convince Michelle to play it, I thought I didn't play many games. I guess Blue Moon is quite short, so it doesn't feel like I have played a lot. I have all the 8 races, both the Emissaries & Inquisitor expansions, and also the Buka Invasion expansion. That's one very expensive game if I add up how much I had spent. I really want to play more of this, and I continue to bug Michelle to play it.

Nagging suspiscions - Should I be mixing all the decks (E, I, K and Z) when playing Agricola? I checked the rules and the rules do allow this. However there are some disadvantages of "diluting" the cards. There are three roads (Minor Improvements) of different quality. If you build a road and noone else has built another road of better quality, then you score a bonus. Since we have so many cards, the chances of two roads being in play in the same game are very very slim. There's also the Chieftian (Occupation) and the Chieftian's Daughter. The Chieftian's Daughter can be played for free if the Chieftian is in play. The chances of them appearing in the same game are slim. There are more cards which depend on other cards, e.g. those depending on Plough cards. However, right now I just cannot be bothered to sort the cards, and anyway I like the variety. I like to be surprised.

Other non game specific observations:

Gaming group - Han, my only regular opponent other than Michelle for the past few years, moved to another city because of work. However this year Chee Seng introduced two new friends to me, Sui Jye and Jing Yi, who have become regulars at gaming sessions. Before Han left, I had planned to join the Cheras gamers, who play at Oldtown Kopitiam on Friday nights. However after more than half a year of talking about it I still have not gotten around to it. I only dropped by once to say hi to Jeff and Heng.

Games owned - 164 according to BGG. The actual number is probably less. I counted some games which I can play using components from another game.

Games acquired - 24 in 2008. Only one was self-made in 2008. One was free. So 22 paid games. I hope to buy less in 2009, and I hope to play all purchased games at least 5 times in the first year, except for long games (like Axis & Allies Anniversary Edition which is currently on my to-buy list).

Tuesday, 24 June 2008

2008 favourites

Since getting into the boardgame hobby at end of 2003, I have never really thought about what my favourite games were each year. I have read other gamers writing about their favourites each year, and I enjoyed it. However I have never thought about my own favourite games for any particular year. For 2008, it occurred to me that I already have 2 favourites. Of course this may change, since we are only in June now, but this is the first time I have this feeling about favourtes. My criteria for qualifying as a "2008" game is quite loose. Not by published date. Not really by purchase date either, or first time played, but first time played is probably the closest thing to what I can call a criteria. My 2 favourite games are Through the Ages and Race for the Galaxy. Ticket To Ride: Switzerland would be third.

So far Race for the Galaxy is my most played game in 2008. Almost hitting 50 plays now. I have played Through the Ages 7 times, and that's a lot of time considering this is a long game. Han, Michelle and I played a Full Game of Through the Ages last weekend, without the non-aggression variant that Michelle and I use. I learned a few more rules mistakes that I have made (even after having played 6 games - I guess once you have assumed that's the right way to play, you don't really read the rules again and won't realise you've been playing wrong). Firstly, when sacrificing your soldiers in battle to double their strength, you lose those yellow tokens permanently. You don't return them to your yellow bank. Same thing applies when sending your people to colonise. Now that is painful. There is no easy way to add yellow tokens to your yellow bank once you lose them. In the Full Game, you also lose 2 yellow tokens permanently at the end of Ages I, II and III, so suddenly population and food matters much much more. In our game Han and Michelle almost used up all the yellow tokens in their yellow banks. We struggled to produce enough food to grow our population. With this, it seems that the Fast Food Chain is not as overpowered as I had thought, since it is actually not that easy to have that much population. But it is still very powerful. Han built it and scored 21 pts I think.

Correction, 25 Jun 2008: I checked the rules again, and found that I didn't make a mistake afterall. When sacrificing units, whether to colonise or in a military conflict, the yellow token doesn't get removed permanently. It only goes back to your yellow bank.

The other mistake I made was when a building is destroyed, the yellow token is not returned to the yellow bank. It gets returned to the idle worker pool. So in this case, the effect is less severe than I thought. You don't need to grow your population again. You just need to spend the stones to build that building again.

In our game, Han sprinted ahead on the culture track from the start and never looked back. We never managed to catch up. He set up some mutually beneficial pacts with Michelle too. Neither Michelle nor I set up any pacts. This was the first time I saw a pact in play. This was only my 2nd 3-player game. Other games were 2-player games. Han was military strong, and I kept competing with him in military strength. Michelle was a bit lax in military, since she trusted the gentlemen at the table wouldn't bully her (at least not too much). And we didn't (not much anyway). Michelle was culturally 2nd place most of the game, closer to Han than to me, because I was always a distant third. At one point Michelle had 4 colonies and James Cook as her leader, who gave 2 culture per colony per turn. That was scary. Thankfully near the end of the game I was able to catch up and overtake her on the culture track, although just barely. Michelle says that I am always like that - always "come from behind". I guess I do tend to emphasise on building a strong infrastructure to give myself a strong foundation to be competitive in the late game. In Through the Ages, I find that falling slightly behind in culture doesn't matter, because at game end, many culture points are awarded based on other aspects of your civilisation, e.g. infrastructure, science, military units, etc.

In our game of Through the Ages on Sat 21 Jun 2008, the starting card row had lots of yellow cards - action cards that give one-time bonuses / special actions.

Michelle and Han, nearing the end of Age I.

Michelle and I have played so many games of Race for the Galaxy that I can even come up with some meaningful statistics. Most game recorded were 2-player games. Only a few were 3-player games (with Han). Winning scores range from 23 to 65, average 35.9, median 34. Losing scores range from 13 to 44, average 26.6, median 26. Difference in score between winner and loser can be as big as 38, average being 9.3, and median 7. The very high scoring games were all using consume strategies. I have now found that the consume strategy can be very powerful. It is more tedious to set up, since you need to have some production worlds, you need to have good consume worlds, and you need to spend actions producing goods before consuming them for points. However once all is set up, the victory point chips just keep rolling in, unstoppable. Well, this may be because we always play the advanced 2-player game, i.e. you can choose 2 roles per round. So you can do Consume and then Produce for the next round. The consume strategy may not be as easy in 3 or 4 player games.

Race for the Galaxy, 21 Jun 2008. I won with only 6 cards, the least number of cards I have ever won with. For those who have played this game, this is obviously a consume strategy - 22 victory points scored.

Another win with the consume strategy, this one focusing in particular on novelty goods (light blue).

22 Jun 2008. My highest ever score so far, 65pts. This is also a consume strategy focusing on rare elements (brown). My luck with the cards was simply amazing. I had so many rare element cards. I had both Mining Robots and Mining Conglomerate, which the Mining League rewards you for. I had three 6-cost development cards. I also had the Tourist World, which helped tremendously with the consume strategy.

I have developed a convention for recording games of Race for the Galaxy. I record the results of all my games played. For Race for the Galaxy, I started with my usual convention, but it has since evolved to have its own convention. It started with something like:

fyv31, hcs29

which means Michelle won the game with 31 points, and my score was 29 points. Then it became:

FYV cards 19, special 10, chips 2 = 31
HCS cards 23, special 5, chips 1 = 29

which breaks down the points earned from normal cards, special 6-cost development cards, and victory point chips. Next:

FYV cards 19, special 10, chips 2 = 31 (13 cards)
HCS cards 23, special 5, chips 1 = 29 (11 cards)

I added the number of cards played by each player onto their tableau.

FYV cards 19 (13), special 10 (1), chips 2 = 31
HCS cards 23 (11), special 5 (1), chips 1 = 29

Number of cards moved to after the score of the normal cards. And I also specified the number of 6-cost development cards.

FYV[4] cards 19 (13), special 10 (1 - new galactic order), chips 2 = 31 (mostly military)
HCS[1] cards 23 (11), special 5 (1 - galactic federation), chips 1 = 29 (military)

Finally I added the start world in square brackets after the player name. I listed down the name of the 6-cost development cards. I usually describe the general strategy used. Sometimes I added a paragraph below to describe interesting aspects of the particular game.

Non gamers (and probably gamers too) will think I'm crazy.

In a recent game of Mystery Rummy: Al Capone and the Chicago Underworld, after I had done my first card draw, my hand had 10 evidence cards of different colours, and 2 gavel cards. There are only 11 different colours in the game. Needless to say, I lost that hand. The rummy god doesn't like me.