Friday, 21 August 2026
Play Play Asia opens for business!
Saturday, 23 August 2025
boardgaming in photos: Taiwan trip, Elfenland, Pax Renaissance
Sunday, 23 February 2020
boardgame chain
Oct 2019. I decided to do a minor purge of my collection. I got into the hobby around 2003, and over 16 years I had acquired about 250 games. Many of them had not been played for years. So I wanted to give them away to people who would play them. Why giving away instead of selling? I had thought about my objective. My objective was to have the games played. Boardgames should be played, and they should bring joy to people. I also wanted to declutter my home and make space. Another consideration was I didn't want to deal with the hassle. I imagined if I tried to sell the games, the buyer would ask for photos and component checks (which were reasonable). Finding buyers would likely take time too. When I listed the games as free, they were all claimed within 12 hours. Later, I found that even when giving games away, there was much effort required - making appointments, reminding people, needing to stay home to wait.
After picking all the games I was ready to give away, the first thing I did was getting approval from the board - my family. Sure enough, they vetoed a few games. Next, I offered the games to a few gamer friends. They claimed some. Finally I went to the Facebook group Board Games To-Go (MY) to offer the rest. I set two conditions. (1) You have to come pick it up yourself. (2) You will play the game within 30 days, take a photo, and send it to me. In every box I put a sheet of paper. On that sheet of paper I wrote my email address, as the first item of a list. I asked the recipient of the game to add his email, then play the game and take a photo, and finally send the photo to every email address on the list, i.e. to all past owners of the game. I asked that when he or she no longer played the game, to give it to someone who would play it. This was how I wanted to create boardgame chains. I set my own expectations that this might not work as I hoped. Afterall, the people whom I was giving games to were mostly strangers. These below are some of the games I gifted, and friends I made along the way.
These were the initially shortlisted games. Games vetoed by my wife and children were Monopoly Express, Rabbit Hunt, Carcassonne: Discovery and Confetti.
These are Spielbox mini expansions. Log from Meeples Cafe has been giving me copies of the Spielbox magazine for years, and I stash away every mini expansion that comes with the magazines. However I rarely get to use them, because I usually don't own the corresponding games. I decided to give these away. I offered them to friends I know, then fellow boardgamers I met at boardgame sessions, and finally I asked Meeples Cafe for permission to leave the box with them, to allow their customers to take any expansion they fancy.
Caesar & Cleopatra was gifted to Ong Dun Chuan. I bought this around 2003 when I was in Taipei. It was one of my earliest games, and there is certainly some sentimental value, but I am happy to see it get played again.
Sblap went to Yusup. This is a children's game / casual game and a word game.
Mykerinos went to Jason Law. This is one of the earlier worker placement games. It was published by Ystari (who published Caylus).
Zombie Tower 3D went to Sea Lin Yao. This is one eye-catching game because of that 3D tower.
Trias went to Abraham from Vivae Boardgame Cafe. This is an older game. It has dinosaurs and tectonic shifts. Something a little different.
Kingdoms of Crusaders went to Choe Chee Kong. This is a 2-player card game from Russia. It has some similarities to Lost Cities.
Victory: The Blocks of War went to C. E. Chua. This is an old Columbia Games block game. This has sentimental value too, because I bought it even before I became a boardgame hobbyist. I had only played it a few times. After I got into the hobby, I never played it again, because by then there were plenty of other games I chased after. So I never revisited it. It is great to see it played again.
Friday, 27 December 2019
my 2019
My boardgame playing patterns and statistics have been about the same since 2016. There was a significant drop from 2015 to 2016. I realise now the change might have been because of a transition in my work life in 2015. Aug 2015 was when I joined a mobile game company. Work became busier. I had much fun at work and also committed more energy to my work, compared to my previous jobs. I had less time to play boardgames, but I still played a lot, and I still enjoyed boardgames as a hobby. Overall it was good - I found more satisfaction at work, while still having enough time to enjoy my hobby. I am now undergoing another change in work. I will be starting something new in 2020. I don't expect my boardgame playing to change much, and I'm pretty happy with its current state.
In 2019, I played 58 distinct games (lowest since 2003) a total of 339 times (slightly higher than the previous 3 years). I played 40 new-to-me games, which is the highest in the recent 4 years, though not by much. My wife and children still played some games, each having had around 30 plays of 10-15 distinct games. We completed the Harry Potter: Hogwarts Battle campaign, and also the Machi Koro Legacy campaign. We played some Exit games. My family are not regular players. They are occasional players.
Harry Potter: Hogwarts Battle
Two of my dimes (games played 10 times or more) are the same ones again - Star Realms (146) and Ascension (79). Han and I are still not yet tired of them. Another dime is The Mind (12), which I found very interesting. It worked very well with casual players and non-gamers. The last dime is Machi Koro Legacy. The campaign takes exactly 10 games to complete. I played most of them during the Christmas holidays back in Sabah. My fives are Harry Potter: Hogwarts Battle, Keyforge, Spyfall and Pandemic: Rising Tide.
The Mind
13 games entered my collection in 2019. Four were Exit games which my wife Michelle encouraged me to buy, so that we could play them as a family activity. Two were legacy games, Machi Koro Legacy which I have just completed with my family, and Betrayal Legacy which I am now playing with Benz's group. 6 of the 13 games were bought because of nostalgia, or because I liked the series - Pandemic: Rising Tide, Mystery Rummy: Murders in the Rue Morgue, Santiago (out-of-print game which I first played many years ago in Taiwan), Machi Koro Legacy, Food Chain Magnate: Ketchup Expansion, Axis & Allies & Zombies. Only two games were completely fresh - Res Arcana and Photosynthesis. I bought Res Arcana due to my admiration of Tom Lehmann and his Race for the Galaxy. Photosynthesis was a gift. I don't buy many games nowadays. There are more than enough new games in my circle of friends. I am a lucky guy.
I gave away some games in 2019. Most of these are games I have not played for a long time. I think it's better to give them to people who would appreciate and play them. Some of the games are children's games which my daughters have outgrown. They were given to my nephew and niece, who are of the right ages for these games.
The most memorable new-to-me game was Three Kingdoms Redux from Singapore. Happy discoveries this year include games by Wolfgang Warsch - The Mind, The Quacks of Quedlinburg and Fuji; and Mooncake Master (also from Singapore).
Three Kingdoms Redux
The Quacks of Quedlinburg
The most memorable game session was Wingspan, due to the juvenile jokes about birds and eggs. I must clarify that the game itself does not encourage or condone such inappropriate behaviour. I introduced Ra to Benz, Ruby, Xiaozhu and Edwin, and that turned out to be a very funny series of games we played. Ra is magical.
Ra
New-to-me games in 2019: (alphabetical order)
- All Manor of Evil
- Axis & Allies & Zombies - A fun Axis & Allies variant which shakes things up a bit, but it's still Axis & Allies.
- Betrayal Legacy
- Caverna - For me mostly an Agricola variant.
- Colonial Twilight - COIN (counter insurgency) game for 2 players.
- Cryptid - Interesting deduction game, something different from the usual Eurogame fare.
- Detective: City of Angels
- Era of Kingdoms
- Exit: The Game - The Forbidden Castle
- Exit: The Game - The Sunken Treasure - Too easy for experienced players. I played it more because I wanted to spend time with the family than because I was looking for a challenge.
- Fireball Island
- Founders of Gloomhaven
- Fuji - Cooperative and unusual.
- Greenland - Somewhat complex, and luck can screw you. I like Neanderthal better. Luck can screw you too there. Life is not fair. Just enjoy the ride and laugh at your own misfortunes, and often others' misfortunes too.
- Gugong - Popular, but it didn't work for me.
- Hurlyburly
- Illusion
- John Company
- Knister
- Machi Koro Legacy - I prefer Machi Koro with the expansion rule, i.e. the dynamic card market. Machi Koro Legacy offers some novelty, and a shared journey.
- The Mind - One of the more memorable games. Something quite unusual. It is fun to teach this to new players, and watch how they learn and strategise. Don't teach them the tactics. See how they figure them out.
- Mooncake Master - A simple and pretty game that'll work for non-gamers.
- Mystery Rummy #2: Murders in the Rue Morgue
- Mysthea
- Neanderthal - Successor to Greenland. See Greenland above.
- New Frontiers - The Race for the Galaxy boardgame which has similarities to Puerto Rico. It's just okay for me. I prefer the two earlier games.
- Pandemic: Fall of Rome
- Pandemic: Rising Tide - More unforgiving than expected. I guess that's not surprising when one of the designers is Jeroen Doumen (Splotter Games).
- Photosynthesis
- Q.E. - Clever but a little dry.
- The Quacks of Quedlinburg - Enjoyable push-your-luck and combo-building game.
- Res Arcana - Few but impactful decisions. You have to know what you are doing. No muddling around.
- The River - Worker placement for beginners.
- Scythe
- Spyfall - I played using an app and not the physical game. It's very much about lying convincingly, and quick thinking.
- Stephenson's Rocket
- Terror Below
- Three Kingdoms Redux - A complex economic game that rewards good planning and prioritising. At its core a worker placement game, and it has some area majority too.
- Western Legends
- Wingspan - A well-deserved KdJ winner. Well produced. Decent gameplay. I had a pleasant experience with it.
Monday, 31 December 2018
my 2018
The dark blue Total Plays line uses the right axis, the other lines use the left axis.
My 2018 has been similar to 2017 and 2016. I have settled down into a new equilibrium - not playing as much as before, but still playing regularly. I played 295 times. I played 69 distinct games, of which 37 were new to me. My wife and children played less compared to previous years, continuing the trend. As the children get older, they develop their own hobbies and interests.
This chart shows how many distinct games I have played in 2018. The colours indicate how many times I have played the game. Many games are only played once (green).
My dimes (games played 10 times or more) contribute most to my play count. I've played Star Realms 107 times, Ascension 63 times, and Pandemic Legacy Season 2 17 times. My fives were Hanafuda Koi Koi (6), Harry Potter: Hogwarts Battle (5), Azul (5), and Diner (5).
Star Realms and Ascension were mostly against Han, using the mobile app. Pandemic Legacy Season 2 was with the Benz group. It wasn't as impactful to us as Season 1 was, but it did give a different experience and there were interesting surprises.
Pandemic Legacy Season 2
17 games entered my collection, which is higher than 2017. 9 were gifts, including many Dice Hate Me card games from Allen, many of which I have yet to play. I supported Martin Wallace's Lincoln on Kickstarter. I bought an older game Zooloretto because younger daughter Chen Rui said she likes it. I bought Innovations: Figures in the Sand (an expansion) second-hand, because I've always liked the game. I also bought Harry Potter: Hogwarts Battle and three more Exit: The Game games. I bought Keyforge, because I was curious.
I hosted a few game sessions inviting colleagues over. It was fun playing some older games of mine, and some less complex games. Friday sessions at Boardgamecafe.net tend to be new games and gamer games.
New-to-me games in 2018:
- Hanafuda Koi Koi - A fun cultural experience. It is unlike other traditional games I've experienced, and unlike any modern card games I know of.
Koi Koi
- Pit Crew
- Sidereal Confluence
- Majesty: For The Realm
- The Quest for El Dorado - Knizia does deck-building with this race game. Pretty decent.
- Kingdomino - Good family game. The award is well deserved.
- Rising Sun
- Unlock! Squeak & Sausage
- Diner - This reached 5 plays because the children wanted to play it. It's a speed game.
- The Lepak Game
- Unlock! The Island of Doctor Goorse
- Flamme Rouge
- Spirit Island - A complex and challenging cooperative game. There is tremendous pressure especially in the early game as you try to survive.
Spirit Island
- Tesla vs Edison
- Unicornus Knights - It was fun calling our princess crazy (Siao Za Bo)
Unicornus Knights
- Clans of Caledonia
- Wir sind das Volk! - I played this not long after I watched The Lives of Others, so the game felt much more real. This game can be a little daunting to learn, because it does have many exceptions and special cases, but once you actually sit down to play, it is quite manageable. I like how it tells a story.
- Exploding Kittens - It's a little silly, but it can be enjoyable.
- Harry Potter: Hogwarts Battle - Low complexity deck-building game. It is fun to see all those Harry Potter story characters in the game. Unfortunately I am not sure when or whether I'll get to play all the way to Game 7.
- Century: Eastern Wonders
- ROOT - A complex and serious game in a cute disguise.
- Azul - A pleasant and clever game. I quite like it. It is one of the few new-to-me games that I am enthusiastic about.
Azul with Chen Rui.
- Dragon Castle
- Hellapagos - Clean and compact survival game. Someone will die. Quite likely everyone.
- Feudum - Gorgeous, but a bit too much work for the amount of fun I get.
- Quarto
- Downforce
- Auztralia
- Exit: The Game - The Forgotten Island
- Exit: The Game - The Polar Station
- Coimbra
- Minerva
- Brass: Birmingham - It was good to play a Brass game again.
- Anachrony
- Raiatea
- Lincoln - Simpler and not as strong as A Few Acres of Snow, but still presents a number of interesting dilemmas.
- Keyforge
































