Showing posts with label buying games. Show all posts
Showing posts with label buying games. Show all posts

Friday, 21 August 2026

Play Play Asia opens for business!


We have a new physical boardgame store in downtown Kuala Lumpur! Play Play Asia is located in GMBB Mall, which is a local hub for arts. The shop specialises in Asian games, with much focus on South East Asian titles. This is a collaboration between Origame from Singapore and LUMA from Malaysia. You will see many Singaporean and Malaysian game titles at the shop. Can you spot my games Malaysian Holidays in this photo above?

The place is on Level 1, at a corner lot. 

I went early on opening day (Sat 15 Aug 2026) before the crowd came

Merdeka Day (independence day) is coming so Malaysian titles are spotlighted

I am given a whole section for Cili Padi Games titles! Woohoo!

There are play tables for you to sit down and play

This is like home - comfy!

This shelf is for demo copies. It is already full! 

The boss (Daryl Chow of Origame) is busy arranging the shelves


Since I have been to quite many game fairs around South East Asia, I thought I'd have seen most Asian game titles. I still found many I had not heard of before. 

Game components as wall decoration

If you are in KL, go take a look! 

Saturday, 23 August 2025

boardgaming in photos: Taiwan trip, Elfenland, Pax Renaissance


June this year I visited Taiwan with my family. Taiwan was where I got into the boardgaming hobby. I first learned about the world of German games there. I became a fan. That was in 2003. I worked and lived in Taipei from 2003 to 2004. After falling in love with boardgames, I also introduced them to my colleagues. We used to play over lunch time, hurriedly finishing our meals. I remember once when a public holiday was declared due to a typhoon, we ended up meeting up to play, because that typhoon turned out to be less severe than expected. 

Well before the trip I arranged to meet up with my Taiwanese friends. Unfortunately many of them were not in town when I was there. Only Crystal and Jessy were able to meet up. The last time I visited Taipei was 10 years ago, in 2015. I hope the next time won't take another 10 years. 

We played Ali Baba and the Forty Thieves


In 2004 when I visited a night market it Taipei, I bought some cheap plastic chips similar to these above. I sometimes use these when the boardgame I play uses paper money. For example Power Grid. I have been using my cheap poker chips for more than 20 years. In recent years, they play a new role. I use them when designing and playtesting games. By now, a few of the poker chips have gone missing, but most of them are still there and they still work fine. I don't really need to buy more. I bought these two sets above mostly out of nostalgia. These two use a different colour scheme from my old sets. 


During the trip when I have the opportunity to visit bookstores I check out their boardgame sections. I ended up buying these games above. The one at the lower right was bought at a museum in Kaohsiung. I did not research boardgame stores in Taiwan and I did not plan to visit them. I considered visiting Witch House, which was where I learned about German games more than 20 years ago. I used to play games there regularly. However I found out that now they only have boardgame time on weekends. The only day I could visit them was a Wednesday. So eventually I decided not to go. 

Of the four games above, I have played them all by now. They are all in my queue to write about. In the past ten years I have not been buying many games. At least not by gamer standards. However in the most recent few years, I have started buying more again, and the reasons I buy games have changed. I no longer buy just because I think it's a game I'll like. Sometimes I buy a game because I want to see how other people design and produce a game. I buy because I too am a designer and publisher now, and I want to learn. The game is reference material. This time in Taiwan, I bought games not just as games but also as souvenirs. In different places, and with different people, who have different personal experiences and histories, you get different kinds of games. The games are a snapshot and a reflection of a time and place, a culture, a society. I find that uniqueness fascinating. 


Elfenland is an old game by Alan Moon of Ticket to Ride fame. It was the 1998 Spiel des Jahres winner, 6 years before Ticket to Ride won it. I checked my records, and the previous time I played this was 2007. In 1998, there weren't any heavy Eurogames like we do now. When playing games from the late 90's, I find them clean and simple, yet strategic and smart. They feel like a breath of fresh air. You don't get overburdened by too many rules and subsystems. I wonder whether I'm just being the nostalgic old fart. 


Elfenland is played over four rounds. Your goal is to visit as many cities as possible. You place transportation tokens on paths. This opens them up for us, and at the same time also determines the modes of transportation you must use. To travel, you spend cards, which are the various modes of transportation - dragons, clouds, rafts, unicorns, boars and so on. 


I have played a physical copy of Pax Renaissance before. This is a game about the Age of Renaissance in Europe. The board is divided into 10 major kingdoms. You buy cards which allow you to do all sorts of things, like taking control of kingdoms, changing them to republics (or back), creating armies, initiating wars, influencing religions and so on. 


There are four ways to win. As you manipulate the political scene in Europe, you must think carefully which one to go for. While you work towards that, you need to remember to stop your opponents from achieving their goals too. Achieving a winning condition doesn't mean you immediately win. The victory condition needs to be enabled first, by buying a comet card. Comet cards only start appearing in the second half of the game. 


I was pretty extreme in this particular game. All the cards I bought were for the western half of Europe. I had no influence in eastern Europe, but when I had so many cards for the western half, I could do many many things every turn. When you take an action to activate cards, you must choose either east or west. 

At this point 5 of the kingdom cards had been claimed.

This winning condition is globalisation. 

Sunday, 23 February 2020

boardgame chain

Oct 2019. I decided to do a minor purge of my collection. I got into the hobby around 2003, and over 16 years I had acquired about 250 games. Many of them had not been played for years. So I wanted to give them away to people who would play them. Why giving away instead of selling? I had thought about my objective. My objective was to have the games played. Boardgames should be played, and they should bring joy to people. I also wanted to declutter my home and make space. Another consideration was I didn't want to deal with the hassle. I imagined if I tried to sell the games, the buyer would ask for photos and component checks (which were reasonable). Finding buyers would likely take time too. When I listed the games as free, they were all claimed within 12 hours. Later, I found that even when giving games away, there was much effort required - making appointments, reminding people, needing to stay home to wait.

After picking all the games I was ready to give away, the first thing I did was getting approval from the board - my family. Sure enough, they vetoed a few games. Next, I offered the games to a few gamer friends. They claimed some. Finally I went to the Facebook group Board Games To-Go (MY) to offer the rest. I set two conditions. (1) You have to come pick it up yourself. (2) You will play the game within 30 days, take a photo, and send it to me. In every box I put a sheet of paper. On that sheet of paper I wrote my email address, as the first item of a list. I asked the recipient of the game to add his email, then play the game and take a photo, and finally send the photo to every email address on the list, i.e. to all past owners of the game. I asked that when he or she no longer played the game, to give it to someone who would play it. This was how I wanted to create boardgame chains. I set my own expectations that this might not work as I hoped. Afterall, the people whom I was giving games to were mostly strangers. These below are some of the games I gifted, and friends I made along the way.

These were the initially shortlisted games. Games vetoed by my wife and children were Monopoly Express, Rabbit Hunt, Carcassonne: Discovery and Confetti.

These are Spielbox mini expansions. Log from Meeples Cafe has been giving me copies of the Spielbox magazine for years, and I stash away every mini expansion that comes with the magazines. However I rarely get to use them, because I usually don't own the corresponding games. I decided to give these away. I offered them to friends I know, then fellow boardgamers I met at boardgame sessions, and finally I asked Meeples Cafe for permission to leave the box with them, to allow their customers to take any expansion they fancy.

Caesar & Cleopatra was gifted to Ong Dun Chuan. I bought this around 2003 when I was in Taipei. It was one of my earliest games, and there is certainly some sentimental value, but I am happy to see it get played again.

Sblap went to Yusup. This is a children's game / casual game and a word game.

Mykerinos went to Jason Law. This is one of the earlier worker placement games. It was published by Ystari (who published Caylus).

Zombie Tower 3D went to Sea Lin Yao. This is one eye-catching game because of that 3D tower.

Trias went to Abraham from Vivae Boardgame Cafe. This is an older game. It has dinosaurs and tectonic shifts. Something a little different.

Kingdoms of Crusaders went to Choe Chee Kong. This is a 2-player card game from Russia. It has some similarities to Lost Cities.

Victory: The Blocks of War went to C. E. Chua. This is an old Columbia Games block game. This has sentimental value too, because I bought it even before I became a boardgame hobbyist. I had only played it a few times. After I got into the hobby, I never played it again, because by then there were plenty of other games I chased after. So I never revisited it. It is great to see it played again.

Friday, 27 December 2019

my 2019

My boardgame playing patterns and statistics have been about the same since 2016. There was a significant drop from 2015 to 2016. I realise now the change might have been because of a transition in my work life in 2015. Aug 2015 was when I joined a mobile game company. Work became busier. I had much fun at work and also committed more energy to my work, compared to my previous jobs. I had less time to play boardgames, but I still played a lot, and I still enjoyed boardgames as a hobby. Overall it was good - I found more satisfaction at work, while still having enough time to enjoy my hobby. I am now undergoing another change in work. I will be starting something new in 2020. I don't expect my boardgame playing to change much, and I'm pretty happy with its current state.

In 2019, I played 58 distinct games (lowest since 2003) a total of 339 times (slightly higher than the previous 3 years). I played 40 new-to-me games, which is the highest in the recent 4 years, though not by much. My wife and children still played some games, each having had around 30 plays of 10-15 distinct games. We completed the Harry Potter: Hogwarts Battle campaign, and also the Machi Koro Legacy campaign. We played some Exit games. My family are not regular players. They are occasional players.

Harry Potter: Hogwarts Battle

Two of my dimes (games played 10 times or more) are the same ones again - Star Realms (146) and Ascension (79). Han and I are still not yet tired of them. Another dime is The Mind (12), which I found very interesting. It worked very well with casual players and non-gamers. The last dime is Machi Koro Legacy. The campaign takes exactly 10 games to complete. I played most of them during the Christmas holidays back in Sabah. My fives are Harry Potter: Hogwarts Battle, Keyforge, Spyfall and Pandemic: Rising Tide.

The Mind

13 games entered my collection in 2019. Four were Exit games which my wife Michelle encouraged me to buy, so that we could play them as a family activity. Two were legacy games, Machi Koro Legacy which I have just completed with my family, and Betrayal Legacy which I am now playing with Benz's group. 6 of the 13 games were bought because of nostalgia, or because I liked the series - Pandemic: Rising Tide, Mystery Rummy: Murders in the Rue Morgue, Santiago (out-of-print game which I first played many years ago in Taiwan), Machi Koro Legacy, Food Chain Magnate: Ketchup Expansion, Axis & Allies & Zombies. Only two games were completely fresh - Res Arcana and Photosynthesis. I bought Res Arcana due to my admiration of Tom Lehmann and his Race for the Galaxy. Photosynthesis was a gift. I don't buy many games nowadays. There are more than enough new games in my circle of friends. I am a lucky guy.

I gave away some games in 2019. Most of these are games I have not played for a long time. I think it's better to give them to people who would appreciate and play them. Some of the games are children's games which my daughters have outgrown. They were given to my nephew and niece, who are of the right ages for these games.

The most memorable new-to-me game was Three Kingdoms Redux from Singapore. Happy discoveries this year include games by Wolfgang Warsch - The Mind, The Quacks of Quedlinburg and Fuji; and Mooncake Master (also from Singapore).

Three Kingdoms Redux

The Quacks of Quedlinburg

The most memorable game session was Wingspan, due to the juvenile jokes about birds and eggs. I must clarify that the game itself does not encourage or condone such inappropriate behaviour. I introduced Ra to Benz, Ruby, Xiaozhu and Edwin, and that turned out to be a very funny series of games we played. Ra is magical.

Ra

New-to-me games in 2019: (alphabetical order)

  1. All Manor of Evil
  2. Axis & Allies & Zombies - A fun Axis & Allies variant which shakes things up a bit, but it's still Axis & Allies.
  3. Betrayal Legacy
  4. Caverna - For me mostly an Agricola variant.
  5. Colonial Twilight - COIN (counter insurgency) game for 2 players.
  6. Cryptid - Interesting deduction game, something different from the usual Eurogame fare.
  7. Detective: City of Angels
  8. Era of Kingdoms
  9. Exit: The Game - The Forbidden Castle
  10. Exit: The Game - The Sunken Treasure - Too easy for experienced players. I played it more because I wanted to spend time with the family than because I was looking for a challenge.
  11. Fireball Island
  12. Founders of Gloomhaven
  13. Fuji - Cooperative and unusual.
  14. Greenland - Somewhat complex, and luck can screw you. I like Neanderthal better. Luck can screw you too there. Life is not fair. Just enjoy the ride and laugh at your own misfortunes, and often others' misfortunes too.
  15. Gugong - Popular, but it didn't work for me.
  16. Hurlyburly
  17. Illusion
  18. John Company
  19. Knister
  20. Machi Koro Legacy - I prefer Machi Koro with the expansion rule, i.e. the dynamic card market. Machi Koro Legacy offers some novelty, and a shared journey.
  21. The Mind - One of the more memorable games. Something quite unusual. It is fun to teach this to new players, and watch how they learn and strategise. Don't teach them the tactics. See how they figure them out.
  22. Mooncake Master - A simple and pretty game that'll work for non-gamers.
  23. Mystery Rummy #2: Murders in the Rue Morgue
  24. Mysthea
  25. Neanderthal - Successor to Greenland. See Greenland above.
  26. New Frontiers - The Race for the Galaxy boardgame which has similarities to Puerto Rico. It's just okay for me. I prefer the two earlier games.
  27. Pandemic: Fall of Rome
  28. Pandemic: Rising Tide - More unforgiving than expected. I guess that's not surprising when one of the designers is Jeroen Doumen (Splotter Games).
  29. Photosynthesis
  30. Q.E. - Clever but a little dry.
  31. The Quacks of Quedlinburg - Enjoyable push-your-luck and combo-building game.
  32. Res Arcana - Few but impactful decisions. You have to know what you are doing. No muddling around.
  33. The River - Worker placement for beginners.
  34. Scythe
  35. Spyfall - I played using an app and not the physical game. It's very much about lying convincingly, and quick thinking.
  36. Stephenson's Rocket
  37. Terror Below
  38. Three Kingdoms Redux - A complex economic game that rewards good planning and prioritising. At its core a worker placement game, and it has some area majority too.
  39. Western Legends
  40. Wingspan - A well-deserved KdJ winner. Well produced. Decent gameplay. I had a pleasant experience with it.

Monday, 31 December 2018

my 2018

The dark blue Total Plays line uses the right axis, the other lines use the left axis.

My 2018 has been similar to 2017 and 2016. I have settled down into a new equilibrium - not playing as much as before, but still playing regularly. I played 295 times. I played 69 distinct games, of which 37 were new to me. My wife and children played less compared to previous years, continuing the trend. As the children get older, they develop their own hobbies and interests.

This chart shows how many distinct games I have played in 2018. The colours indicate how many times I have played the game. Many games are only played once (green).

My dimes (games played 10 times or more) contribute most to my play count. I've played Star Realms 107 times, Ascension 63 times, and Pandemic Legacy Season 2 17 times. My fives were Hanafuda Koi Koi (6), Harry Potter: Hogwarts Battle (5), Azul (5), and Diner (5).

Star Realms and Ascension were mostly against Han, using the mobile app. Pandemic Legacy Season 2 was with the Benz group. It wasn't as impactful to us as Season 1 was, but it did give a different experience and there were interesting surprises.

Pandemic Legacy Season 2

17 games entered my collection, which is higher than 2017. 9 were gifts, including many Dice Hate Me card games from Allen, many of which I have yet to play. I supported Martin Wallace's Lincoln on Kickstarter. I bought an older game Zooloretto because younger daughter Chen Rui said she likes it. I bought Innovations: Figures in the Sand (an expansion) second-hand, because I've always liked the game. I also bought Harry Potter: Hogwarts Battle and three more Exit: The Game games. I bought Keyforge, because I was curious.

I hosted a few game sessions inviting colleagues over. It was fun playing some older games of mine, and some less complex games. Friday sessions at Boardgamecafe.net tend to be new games and gamer games.

New-to-me games in 2018:

  1. Hanafuda Koi Koi - A fun cultural experience. It is unlike other traditional games I've experienced, and unlike any modern card games I know of.

    Koi Koi

  2. Pit Crew
  3. Sidereal Confluence
  4. Majesty: For The Realm
  5. The Quest for El Dorado - Knizia does deck-building with this race game. Pretty decent.
  6. Kingdomino - Good family game. The award is well deserved.
  7. Rising Sun
  8. Unlock! Squeak & Sausage
  9. Diner - This reached 5 plays because the children wanted to play it. It's a speed game.
  10. The Lepak Game
  11. Unlock! The Island of Doctor Goorse
  12. Flamme Rouge
  13. Spirit Island - A complex and challenging cooperative game. There is tremendous pressure especially in the early game as you try to survive.

    Spirit Island

  14. Tesla vs Edison
  15. Unicornus Knights - It was fun calling our princess crazy (Siao Za Bo)

    Unicornus Knights

  16. Clans of Caledonia
  17. Wir sind das Volk! - I played this not long after I watched The Lives of Others, so the game felt much more real. This game can be a little daunting to learn, because it does have many exceptions and special cases, but once you actually sit down to play, it is quite manageable. I like how it tells a story.
  18. Exploding Kittens - It's a little silly, but it can be enjoyable.
  19. Harry Potter: Hogwarts Battle - Low complexity deck-building game. It is fun to see all those Harry Potter story characters in the game. Unfortunately I am not sure when or whether I'll get to play all the way to Game 7.
  20. Century: Eastern Wonders
  21. ROOT - A complex and serious game in a cute disguise.
  22. Azul - A pleasant and clever game. I quite like it. It is one of the few new-to-me games that I am enthusiastic about.

    Azul with Chen Rui.

  23. Dragon Castle
  24. Hellapagos - Clean and compact survival game. Someone will die. Quite likely everyone.
  25. Feudum - Gorgeous, but a bit too much work for the amount of fun I get.
  26. Quarto
  27. Downforce
  28. Auztralia
  29. Exit: The Game - The Forgotten Island
  30. Exit: The Game - The Polar Station
  31. Coimbra
  32. Minerva
  33. Brass: Birmingham - It was good to play a Brass game again.
  34. Anachrony
  35. Raiatea
  36. Lincoln - Simpler and not as strong as A Few Acres of Snow, but still presents a number of interesting dilemmas.
  37. Keyforge