Pocket Empires is a 2-player card game from Indonesia by Nomas Kurnia. It is a
minimalistic 18-card game that can be played in 10 minutes. The basic game
contains six different civilisations. The game has now been expanded to have
more civilisations. A solo game has also been developed.
In Pocket Empires you and your opponent will build your respective 3x3 grid of
cards, and the civilisation cards in your grid will score points. You each
start with a set of land cards. There is a gold set and a silver set. You must
use one of these predetermined sets. Every round, you will add one land card
to your grid. In the first round this is done simultaneously, but from the
second round onwards it is the bid winner of the previous round who goes
first. Turn order is important. The twist in this game is you must exchange
your played land card with your opponent's. When you play a card, it is going
to go to your opponent's grid and it will help him score points.
Every land card has a base value printed on it. When you play a card, its
value is not only this base value. You also add the value of all orthogonally
adjacent land cards. The player who has the higher value wins the bid. It is
not always good to win. Let me explain the implications of winning. In the
first, third and final rounds, the winner gets to pick a civilisation card to
add to his grid. All civilisation cards have scoring conditions, e.g. you score
points based on icons on adjacent cards, or based on pairs of specific icons
in the same row and column. Winning a bid to get first pick is certainly
useful and a good thing. However, winning a bid also means next round you go
first. That means you go first playing a land card to your grid. It is played
face-down so your opponent doesn't know what icons it has. However your
opponent does know the position of the card. When it is his turn to play a
card, he will try to avoid playing a card that will help you score points. He
knows where his card is going. He will try to give you icons which don't help
you much.
Most of these are the basic civilisations
Most of these are the advanced civilisations
The rulebook has a table which lists all 12 land cards in the game. Often it
is important to refer to this so that you know which cards your opponent has
left. This helps you strategise.
I find this a clever microgame with an interesting twist. This is almost a perfect information game. The only uncertainty is you don't know which card your opponent has just played. Despite being a short game, this can be a thinky game.
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