Friday, 28 August 2026

Shady Lady

Shady Lady is yet another game by Kaya Miyano I have played this year. This is a very Japanese style game - minimalistic but clever. It has a juicy element of trying to read your opponents and sometimes cunningly misleading them. 

You have a hand of three cards. There are only two types of sets in this game, three cards of the same value, or three cards in sequence. Cards are numbered 1 to 4, then 6 to 9. There are no 5's. On your turn, you have three options. You can draw a card then discard a card. One thing interesting is everyone has his own discard pile, and you can draw from the draw deck or from anyone’s discard pile, even your own. That means you have many options, especially when there are more players. The next thing you can do is to "Try". That means showing a set that you have made, and betting yours is the strongest. If it indeed is, you score a point. However if someone else shows a stronger set, then he scores the point instead. You need to go around the table once. It is possible that one other player shows a stronger set, and then that in turn gets beaten by yet another player. After all is done, everyone who has shown his set must discard the whole set then draw three new random cards. Only one person will score. 

The third option is to "Jack". This simply means making a bet that someone has a valid set. You point at that person, and he must show his hand. If he does indeed have a set, then you score a point. He discards his hand and draws three new cards from the draw deck. If you are wrong, he also discards his cards and redraws, but he scores the point. Because of this "Jack" mechanism, if you are very unlucky in getting sets, you can pretend to have made them and trick someone else into catching you, only to end up giving you a point. Or you can spend your effort catching others. You'll score points as long as you read them correctly, even if your hand is horrible. 

The cards are glow-in-the-dark. I don't know why. Marketing gimmick?

To win the game you need to get to three points. The rules are very simple so this is easy to teach. The game creates many opportunities for fun player interaction. Making sets is simple and everyone understands it immediately. But the game is not only about making sets. It is very much about observing and reading your opponents. Being able to make a strong set doesn't guarantee you will score. If someone else catches you before you declare "Try", he gets the point and you discard your set and start all over. You want to watch which face-up cards others are taking. If you think they have a set, catch them. It might be an easy point for you. But of course there is risk too. Do you keep taking face-up cards to give the impression you have found a good card for your set? When you take two 9's one after the other, everyone will be wondering whether you already have three 9's, the strongest set in the game. The only way they can stop you from scoring is to catch you by declaring "Jack". 

The art is by Sai Beppu, possibly the most popular boardgame artist in Japan. This is a bold design that's very different. I enjoy how she surprises us and offers new experiences. 

Shady Lady is easy for casual players to pick up and have fun with. It is also something gamers can enjoy because of the psychological play. I suspect this works better when you have a bigger group. 

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