Let’s talk about some of the card powers to get a better idea. The strongest card, 16, will win a match-up most of the time, so it will earn you a ring. However if you manage to lose a match-up with it, you will win the entire game, not just one ring or one round. To achieve this you may need to utilise one other card which weakens your next card. Or you take advantage of your opponent having played a card which strengthens his next card. So you see there are creative ways to use combinations of your cards and also to take advantage of your opponent’s cards.
The low cards seem weak, but some have nifty powers. The 4 forces a tie, so you can use it to neutralise an opponent’s powerful card. The 1 discards both cards played. This is also great for wasting your opponent’s strong card. That is, if he does play one.
One interesting aspect is past match-up outcomes within the same round are not permanent. For example your opponent has a power which lets him win all ties, and indeed he has won one tie because of this. Now if you have a new card which lets you disable the power of an existing card, and you choose his tiebreaker advantage card, the ring which he has previously won will need to be surrendered. That previously tied match-up no longer counts as a win for him.
This is a short game with a very simple core mechanism. It’s just playing cards at the same time and seeing who has the higher number. This probably won’t work as a game without the card powers. With the card powers it becomes a delicious mind game. You do need to spend some effort in understanding and remembering the card powers to fully enjoy the game. I can tell you it is very much worth the effort.




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