Sail is a two player cooperative trick taking game. The idea is you are crew
of a ship and you need to sail to a destination within the time limit, while
surviving the attacks of the Kraken.
Your ship starts on the left and needs to get into the target zone on the
right.
Cards come in three suits and in this game, you must follow suit if you can.
You cannot discuss your cards. The cards are numbered 1 to 9 and they have
icons. The result of a trick depends on the icon combination. Generally,
when you win a trick the ship sails diagonally forward in your direction. If
you hit the edge or an island, your movement is wasted, and you will stay
where you are.
Only specific combinations have effects.
There is a small deck of cards which represent your ship health. Depending
on your icon combination, you may increase the health so that you can endure
more attacks from the Kraken. There are some combinations which will trigger
a Kraken attack. You will lose if your ship gets destroyed.
The face-up deck on the left with 7 cards is your ship health.
I find the game challenging. There are several scenarios and you can play this as a campaign. Before the start of a round, you exchange one card with your partner. This can be an important way to convey some information. It takes some effort to be able to play the game well. It is fun if both you and your partner have some idea what you are doing, and you are able to communicate well through card play. If you like trick-taking games, this might be your thing.
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