Citadels (2000) is a classic from Bruno Faidutti, and a highly successful game. Citadels Duel is heavily based on it, and adds some elements not found in the original. What I am most surprised about is this is not designed by Bruno Faidutti. It is designed by Guillaume Montiage (Kemet, Nefertiti) and Manuel Rozoy (TIME Stories, Altered).
The nine characters are still in the game. Some work a little differently, but you will be familiar with them all if you have played Citadels. Every round, each player draw four characters, setting the last one aside face-down. From the four that you have drawn, you choose two to pass to your opponent. Now both of you decide which three to keep for the round.
The numbers will be called out one by one, and if you have the character of that number, you get to use that character's power. Just like in Citadels, you have the assassin which can kill an opponent's character, and the thief which can steal your opponent's money if you correctly guess one of his characters.
You are going to spend money to construct buildings. You will eventually build to fill out a 4x4 grid. That's when the game ends. You score points for total building value and also for control of council members. There is a council in the game, with 9 seats. Some character powers affect control of council seats or are affected by control of council seats.




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