The Game
Zoorena is a Malaysian local game, designed by Mike Ooi, who focuses on
making games with broad appeal. Zoorena is a card game which
comes in a small package. There are 10 types of fighting beasts in the game.
You challenge one another to battles. If you win, you score points by claiming
your opponent's beast card. The stronger the defeated beast, the more points
it is worth. The game ends when the deck runs out or when one player reaches 5
trophies. The highest scorer wins.
Zoorena is a game for 3 to 8 players. You start the game by having
everyone draw a card. You will always maintain having one card in hand. That's
your beast. On your turn you only perform one action. The most basic thing you
can do is to challenge another player to a battle. You compare your beasts privately,
and the higher numbered beast defeats the other one. The winner claims the
loser's card as a trophy and places it before him face-up. The loser then draws a card
to replenish his hand, because you must always have one card in hand.
Simple.
Instead of a one-on-one battle, you may gather two or more people to gang up
on one opponent. The attackers add up their strengths, so it is often hard for
the defender to win. However even if the defender is defeated, only one of the
attackers will benefit, because the defender has only one card to surrender.
The weakest attacker gets to claim the card as his trophy. The rest get
nothing, other than the satisfaction of having won an unfair fight.
If you don't feel like attacking, you have other options too. You can discard
your beast and use its special ability. Only some beasts can be used this way.
You can also discard your beast in order to draw a new one. Finally, you can choose to do nothing. Sometimes that's the wise thing to do.
The basic rules are simple. The key to the game is the special abilities of
the ten types of beasts. They are numbered 1 to 10, which seems like a big
gap. The strongest beast is ten times better than the weakest. However once
the special abilities are taken into account, the comparison is not so
straight-forward anymore. Also since you can decide to gang up on a player,
the 10's are not as invincible as you think.
The 1's cannot attack, but they
defeat anyone attacking them. They are the best defenders. They can also
create confusion. Let's say a 6 attacks a 1, and loses. The 6 is revealed, and
you may then think the winner is a 7 or above. If you confidently attack using
your 10, believing you will win even if the defender is a 10 (attackers win ties), you will lose your precious 10 to the lowly 1.
This 4 above is Hang Tuah, named after the Malaysian folk hero. His special
ability is if he participates in a joint attack and wins, he has the
opportunity to switch to a different beast.
10 may be the strongest, but Hannibal cannot win trophies. The loser's beast
is discarded instead. So it's actually rather useless. There's a card which
forces the loser to discard a trophy. That one is a scarier card.
I played Zoorena for the first time at the local game designers
showcase event at Vivae Board Game Cafe. The designer himself taught the game. We did a 4-player game. The game
moves at a brisk pace. Being the first game, it takes a bit more time to read
the card text and to understand the implications. You do need to appreciate
the card powers and understand how they interact to fully enjoy the
game.
This is a 4-player game in progress. The face-up cards on the tables are the
beasts we have defeated and claimed as trophies. They are open information so
everyone knows who is closest to five trophies and who has most points. The
leading player has a big fat target painted on him.
This is a game in which you target specific people to attack. You also gather
multiple people to attack one person. If you are not very comfortable with
these, the game may not work for you. Still, victory is individual. Alliances
are temporary and they are just for convenience. You don't have true allies.
Collaboration only works when you think you'll get something out of it. This
is a game with some politicking, since there are negotiations, alliances and
persuasion. You have to appear weak and divert attention to your opponents.
The Thoughts
Zoorena is a light game. It's the type that's suitable for boardgame cafes - casual, easy to learn, plenty of player interaction. It is almost a party game. I imagine it can get pretty rowdy. Part of it is inspired by Love Letter. Guessing your opponents' cards is an element I like. There's also the politicking and player manipulation aspect which encourages player interaction.
It's a small package that fits in your hand. Only 50 game cards and 4 rules and reference cards.
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