My journey with Dancing Queen started in January 2021, more than 2 years ago. At the time I had started exploring game design a little more seriously. I came across a game design contest on BoardGameGeek.com, and the premise intrigued me - contestants could only use 9 cards to design a game. I am a big fan of Love Letter, and this 9-card challenge was a good opportunity to test myself. Dancing Queen went on to win the Best Overall Game in June. It was a huge encouragement for me.
After winning the competition, I approached a few publishers which do card games and microgames. Unfortunately I didn't get any interest. I had been considering game publishing, even before Dancing Queen. I hadn't intended to make Dancing Queen my first published game, because it is in an unusual niche. It is a microgame, but a thinky one. Not really something for casual gamers or non-gamers. In Malaysia, light and casual games will probably do better. It was the first placing in the contest that changed my mind. I knew I would be looking at a niche market, but I wanted to make a game that I am confident about.
So in early 2022 I started working on self-publishing Dancing Queen. Now I was new in game design (in fact, I still am), but I was even newer in game publishing. There was much more I needed to learn. I ran into many difficulties, despite the game being just 25 cards in a tiny box. Yet the journey was a joyous and fulfilling one. Dancing Queen was released at the end of 2022.
Now I sell the game at my own website - Cili Padi Games. I sell it through local Malaysian retailers too. Wai Yan from BoardGameCafe.biz regularly helps me promote Dancing Queen, and I am immensely grateful for that. She often takes photos with the customers who buy my game. It is a wonderful feeling seeing complete strangers holding a copy of my game in their hands. As a creator, what is most rewarding is bringing smiles to people. Thank you for your support!
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