Dirty Work is a party game from Thailand. This is a simultaneous action selection game, and it is very much about guessing your opponents’ intentions. You are all miners mining gold, contributing to a stash of gold, one nugget at a time. Sooner or later someone will be tempted to steal from the stash. However such thieves can be caught by miners who decide to play guard. So these are the three roles you must choose from every round, miner, thief or guard.
The game is played over multiple days, until someone has 24 gold and wins. Each day will have multiple rounds, and ends with either the stash getting stolen, or only one miner remains and takes the stash. Each round is just players simultaneously choosing a role and then all roles are revealed at the same time. First, miners work and each adds 1 gold to the stash. Now if there are thieves but no guards, the thieves take and share the stash, and the day ends. If there are thieves and guards, the stash is protected. The guard earn a small wage of 1 gold. Here’s the important rule which I find genius. A thief who is caught surrenders all his money to the guard catching him. That’s including all the money accumulated from previous days. If the game has been going on for a while, this can be a huge sum. It will be painful for the thief, but a boon for the guard. Another important rule is once you play guard, you will stop work for the day. You sit out any remaining rounds. If you play guard when there are no thieves, you earn a measly 1 gold and you’ve just wasted opportunities for the rest of the day. Choosing to guard is not a light decision.
Being a simple miner doing honest work sounds dull. However it can be lucrative. If everyone else drops out due to playing guard or playing thief and getting caught, you earn the whole stash for yourself.
There is one special situation. If you steal and get caught, but you have no money to pay the fine, you are temporarily on a watchlist and you cannot steal. That is a bad situation to be in. Your opponents know you only have two options and they don’t need to worry about you stealing.
This may seem like a complicated version of rock paper scissors. You only have three options, and most of the time each of them can be the right play. Let’s say there are only two players still active for the day. The other guy has much money. You might think he wouldn’t steal because that’s risking his hard earned money, so maybe you should not guard. However he might just do it because it is out of your expectation. People may play safe and keep on mining (working). The risk of stealing is getting caught. The risk of guarding is catching no one and being forced to drop out. Yet as the stash builds up, it becomes harder and harder to resist the temptation to steal, and also to attempt to catch others whom you suspect might steal. That’s tension! I like that you do have much information and basis for deciding which role to play, yet this information does not guarantee you will make the right choice. It still depends on the psychology of your opponents.
Playing with role cards is optional. They give you slight advantages.
This might be the Thai signature - party games which elicit much laughter. There are many types of games designed by Thai designers and published by Thai publishers, many more than made by Malaysian designers and publishers. Thai designs should not be pigeonholed. However this style of game seems to be the most successful for their market. I find Dirty Work a great design. There is much table talk, sometimes even cooperation, and of course betrayals too.






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