Saturday, 11 April 2026

Regicide Legacy: spoiler-free first glance

When I say spoiler-free, I mean up to the point when you start your first game. That means by then you will have opened the first mission box and you will see what's inside. If that's fine by you, come join me to take a look at what's in Regicide Legacy, the legacy game version of the amazing cooperative card game Regicide from Badgers from Mars, New Zealand. 

I'm a big fan of Regicide and I think it's fantastic game design. When Regicide Legacy was announced, I signed up immediately. Now I have received my copy, and completed the first two missions playing solo. I will hold off from playing the game for the moment. I will wait for younger daughter Chen Rui to be back in Malaysia before we play the full campaign together, starting from the beginning. I am excited about the game and want to show you what's in the box. I won't describe the gameplay much. The core mechanism is the same as the base game, and Mission 1 is 99% the base game. Mission 2 is a variant. 

The box is wide and thick

This is not a two-piece box. It opens with a flap, and it's magnetic. 


You get four player mats. Not absolutely necessary for gameplay, but it's nice to play cards on them. They make picking cards up easier. 

They are made of mouse pad material. The main game board too. 


You can see the main game board rolled up. There are 12 missions, each with its own box. There are five boxes labelled F, C, M, P and E. One of them is for the first time you lose a mission. I forgot to open it when I first lost a mission. So I don't know yet what's in it. 

To play a mission, you will need the components in the corresponding box. Most of them are cards. 


The player aids are double-sided. I haven't figured out what the two sides are for. Both of them describe what you do on a turn, but in different ways. One side is more detailed in describing specific steps, but it is incomplete in terms of listing when specific icons take effect. I'm not sure which side I'm supposed to use. Both sides seem to be important. 

The game comes with two types of card sleeves, normal sleeves and corrupted sleeves. You use the normal sleeves for your basic deck of cards, and the corrupted sleeves for the enemies. 


The aces, i.e. animal cards, and the two jokers, i.e. the goblins. The joker rule has changed for the solo game compared to the original Regicide. Instead of discarding your hand and drawing 8 cards, when you use a joker, it has a strength of 8, and it can be any suit, and that suit still takes effect, disregarding enemy immunity. 

Your deck represents a mercenary band. 

Sleeved and unsleeved (card back)

Unsleeved and sleeved (card front)

The game comes with two pretty metal tracker tokens and a tiny bag. 


Icons on the two sides of the tokens are different. Here on the left is the enemy attack strength, and on the right is the enemy health points. 


The game board is long and thin. The tracks on left and right are for enemy attack strength and enemy health points respectively. 

Enemy health tracker

Enemy attack strength tracker

The 12 missions


This is what you get in the Mission 1 box. You have 12 enemies to defeat, just like base Regicide. The Jacks, Queens and Kings. There is some story you can read, rules specific for the mission you have to follow, and reference cards. 

These are the enemies sleeved with the corrupted sleeves. 


I get very excited about this bit. There is a sealed pouch in every mission box. You get to open it only when you complete the mission. 


The back of the story card shows part of a map. It is not the exact same map art used for the main board, but I think it does correspond to part of the map on the main board. 


This above is Mission 1 set up for solo play. It took me two attempts to beat Mission 1. The first attempt failed because I drew too few bard cards (diamonds equivalent) in the early game. I was forced to use both my jokers very early. Needless to say when I used the jokers I used them both as bards. 


Every mission comes with one enemy stats summary card. You use it to keep track of which enemies you have defeated, so that you know what else is coming. 

Mission 1 game in progress.


I like that every character (card) has a name. I don't bother to remember their names, but still, it's a nice touch. I only remember one of the jokers is Frankie. And the duck's name is Duck. 

When I beat Mission 1, I cut open the pouch using a pair of scissors. It contained new content, and I proceeded to Mission 2. There were new rules, and stickers I was supposed to apply to the rulebook and to other game components. I didn't use the stickers. I wanted to be able to reset the game back to the start condition. Upon the completion of Mission 2, there were changes I needed to make which would make it impossible to reset the game. I could try to remember the supposed changes to the game components without applying stickers, maybe writing them down on a piece of paper, but it would be too much trouble. So I stopped my exploratory campaign there, and reset everything. I didn't reseal the pouches. I just put all the stuff back in. 

So far I am enjoying the game. I have only seen 2 out of 12 missions. It seems the rest of the campaign will be variations around the same core gameplay. I have a feeling the game will be a bit easier when playing solo. My Mission 2 was a little boring because it was too easy. However I can imagine it being much harder with two or more players. 

I will write more about Regicide Legacy, but not so soon. If you like Regicide, you'll enjoy this. Go get a copy! 

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