Sunday, 8 February 2026

Miams


In Miams (I think it means yummy in French) you roll five dice and try to get combinations which will score you points. Normally you get one reroll, and you get to choose which dice to reroll. Throughout the game you gain abilities which let you manipulate the dice and do other things which help you score points. The game ends when anyone reaches 50 points. 


The die faces are different types of fruits, and one cross. That cross helps your opponents. You always have at least one reroll. Which dice to reroll depends on what you are aiming for. Sometimes you take risks. When you already have a pair, you may choose to reroll one of them to attempt to make five different fruits. You might fail and get nothing. Or you may choose to sacrifice a full house to attempt a four of a kind or five of a kind. When you reroll a fruit die, you are also taking the risk of rolling a cross which will help your opponents. 


On the player sheet you can see all the combinations you can attempt. Most of them are simply rolling multiple dice of the same fruit. Then there's a full house, and 5 different fruits. Whenever you manage to make a combo, you score the next available number in the row by drawing a heart around it. If an opponent rolls a cross, you get to cross off a number on your sheet. You don't score it, but crossing a number makes the next one available, so you will potentially score more points on your turn later. 

At some positions you earn stars. This is a currency for you to buy those power cards on the right. That column of power cards work like a sushi belt, always moving downwards. The bottom card is always free, so you can always take one card on your turn even if you have no star. These powers are important in helping you make good combos. They can also help you score points in other ways too. Some of these are ongoing abilities, like being able to treat one fruit as another type. Some are single use, for example scoring 3 points per orange rolled. 

Sometimes you get extra rerolls. Sometimes you get to roll an additional die. All these help towards making better combos. Sometimes combinations of powers can be particularly potent. 


The game is quick and easy. There is certainly some luck. However there are interesting decisions you need to make along the way. You want to make good use of the power cards. Stars are worth points when the game ends. Sometimes it's not easy to decide whether to spend them to help you cross the finish line faster, or to keep them for points. Which combo to go for is not always easy to decide. The game is a race to 50. It's exciting to watch what your opponents roll. 

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