Super Fantasy Brawl is a 2-player game in which you control a team of three fighters and you go head to head against the opponent team in a grand arena decorated with three statues. You don’t fight to the death. Instead you race to score points. Fighters don’t die. They respawn at the deployment zone. You score points by knocking out enemy fighters and by completing challenges, which are mostly related to controlling specific areas in the arena. Challenges can only be claimed at the start of your turn. You must not only capture the required positions, you must also hold on to them till your next turn.
Every fighter you add to your team comes with a set of cards. These cards form your deck. Every turn you draw five cards, and you have one each of red, blue and yellow mana to spend to activate cards. Unused cards are discarded and you will draw five new cards. Each card belongs to a specific fighter and can only be used for them. Fighters can move, melee attack, range attack, pull or push other fighters, heal, and so on. If your cards don’t suit you, you can spend mana on basic actions, for example moving two steps.
Whenever attacked, you have the option to respond. You can spend mana and cards which are meant for your next turn. However this also means you will do less when your turn comes.
Challenges operate like a sushi belt. They march across a display, moving one step per round. When they first appear they cannot be claimed. Then their value will go from 1 point to 2 points, and eventually back to 1 point again before they disappear because they are not claimed. You have to choose which challenges to attempt, and ideally you time your moves so that you score 2 points instead of 1.
The fighters have different personalities and strengths. There is no restriction to how you build your team. Teams are drafted at the start of the game. There are plenty of combinations you can play with.
I played this on BoardGameArena.com. The physical game has pretty miniatures and looks much better than the digital implementation. I’m not really a tactical battle game guy, so I didn’t find the game interesting. This is a game about knowing your fighters well and making the best out of what you draw. Fighters can complement and support one another, fully utilising their unique abilities.







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