The Game
Panda Spin is a climbing game by Carl Chudyk. One of my favourite games of all time is Innovation. So when I hear he has a new game, I pay attention.
Panda Spin is a card game. You play multiple rounds and only the winner scores points every round. You play until someone has 15 points and wins the game. This is a climbing game, so it is like Big 2 and Tichu. The goal is to get rid of all cards in your hand. Each trick, the start player leads with a combination, and for that trick everyone must play this combination. You can only play if your set is higher than the previous set. The combinations are singles, pairs, triples, runs (e.g. 345), and sets of runs (e.g. 333444555). There is also a special combination called the bomb. It is four or more of a kind, e.g. 7777. A bomb can be played over any combination, changing the combination of that trick to bombs. Suits in the game do not affect combination strength, but they do have certain characteristics, e.g. special powers and what are on the upgraded halves. Depending on which suits are in play, you can expect a slightly different experience.
The Play
This is a climbing game. It introduces interesting ideas but this is still a climbing game. If this is not your thing, it probably wouldn’t change your mind about the genre. But if you like climbing games this will be a delight. I find the game very strategic because there are many possibilities. You can deliberately plan how to upgrade your cards. Things don’t always work out, but the possibilities are there. It is challenging to plan how to go out, because sometimes your cards can come back to you. You can and should remember the cards your opponents have played, especially those which get upgraded and returned to their hands. You can gather a lot of information about your opponents' hands.
The Thoughts
This doesn't feel like a Carl Chudyk game to me, because I've never played any climbing game by him. His games are all very innovative and original. This is the first time I have played his game which is built on a commonly used core mechanism - the climbing mechanism. He has certainly introduced something new to the genre. I have never seen any climbing game that works like this. Due to the many possibilities, I find the game highly strategic. I can't say I'm a fan of climbing games, and Panda Spin doesn't change my mind about the genre. So it's not a game I actively want to play, like Innovation, but it's a game I'll enjoy when I do play.
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