The Game
Nucleum (2023) from Simone Luciani and David Turczi is a currently hot game. There has been many positive reviews. Recently when Han was coming to KL and we planned to play, he asked what I wanted to play, offering several titles he could bring. I picked Nucleum because I was curious to see what it was like.
Nucleum is set in a fictional industrial age Saxony, where a mineral called nucluem, a source of nuclear power, has been discovered. The game map is an abstracted version of the Saxony region. There are multiple cities, each with a limited number of spaces for different structures. Cities can be connected by building railroad tracks. During the game you can build mines, turbines and buildings. Mines produce nucleum. Turbines allow power generators to work more efficiently. Power generators consume nucleum or coal to generate electricity. The electricity is used for upgrading buildings. You want to upgrade your buildings because this gives you benefits and also it is an important source of victory points.
Every city only has a handful of slots for structures, so you will need to build in multiple cities. You will need to transport resources to power generators and when you run power generators they need to be connected to the buildings which you want to upgrade. So you will need to build railroad tracks to connect cities. You will be doing much construction work in this game. Railroads, buildings, mines, and turbines. This is a game of network building.
This is the player board. Here you can see the various structures you can build. The first three columns are the buildings. The 4th column is the turbines and the 5th column is the mines. The core mechanism of the game is the action tiles. These are small rectangular tiles, two of which you can see at the top of this photo above. At the start of the game every player gets a unique set of starting action tiles. Every action tile has two parts, representing two actions you can perform. When you use an action tile, you place it in a notch along the top of your player board. This tile will be temporarily unavailable until you do a reset and take all action tiles back into your hand. When you do this reset, you also do some production. You generate money, workers and victory points. Some actions in the game increase your production during these resets.
Besides the starting action tiles that you get, there are many better action tiles available in the game. You will be able to collect these better action tiles to augment your abilities. When you need to build a railroad track, you actually have to sacrifice an action tile. The back of an action tile is a railroad track. Since you are going to be building railroad tracks, you will need to get more action tiles to replenish those you spend as railroad tracks. When using an action tile as a railroad track, you might be able to execute the actions on it one last time. Both ends of an action tile has a colour. If this colour matches the city when you build the railroad track, you get to perform the action on that end of the tile. This is an aspect you can plan for. Why waste the opportunity to perform one or two more actions?
These are contracts. They are missions you can complete. Whenever you claim a contract and put it next to your player board, you gain some benefits. When you complete the mission, you get a reward.
The Thoughts
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