The Game
Nuts A Gogo is a lovely dexterity game from Japan which plays in 15 minutes. The nuts in the game are supposed to be peanuts, but somehow it makes me think of nuts as in nuts and bolts. You don't actually see peanut shaped components in the game. You do see wooden pieces in various shapes and sizes. The core idea in this game is you need to pack as many wooden pieces as possible into a small paper cup. This sounds like the kind of game people come up with at a game jam when the organisers throw a few random ideas together. Crazy!
A game is played in two stages. The first stage is about claiming wooden pieces, and it is done in real-time. You put all the pieces in the box like in the photo above, and once you say go, everybody grabs pieces from the box to put in their own cup. You want to take as many as possible. The pieces come in five different general shapes. They are not exactly the same, just similar enough that you can tell the type. They also come in different sizes. Smaller is better, because it means you can squeeze more into your cup.
Once one player decides they have enough, they declare the end of the first half. What you do is you claim the Mr Peanut token from the box, and then count to ten. Once you reach ten, everyone else must also stop taking wooden pieces. Whatever is in your cup is yours now. If anything falls out, sorry, you must return it to the box. This is the first stage.
The cup is small
At the start of the second stage, you empty your cup and hide all your wooden pieces behind your hand. The player with the Mr Peanut token is the start player, and you take turns playing start player. As start player, you get to issue a challenge. You discard one piece, and everyone else must discard a piece of the same type. If anyone fails to do so, they are eliminated from the game. One by one players will get eliminated, and the last person standing is the winner.
The Play
Nuts A Gogo is quick an easy. It's the kind of game that you'll pick up by just watching others play. It's an excellent casual game. You barely have to learn. The second stage can be quite funny. There is a little bit of psychology. You try to guess what pieces your opponents do not have. Winning is not necessarily about having the most pieces. Even if you have the most, if you happen to be short of a certain type, you can still get eliminated early.
The Thoughts
For experienced gamers, this can be a good filler because it's something very different from the typical heavy games we play. It's quick. It's a nice change of pace. It's a good break between heavy games. For casual gamers and non-gamers, this game is painless to learn and engaging.
2 comments:
just for the record CS - the rules we played with were the ones taught to me at ABGF22 (and I think the rules make sense - and importantly FUN to play). I'm not sure if that's the official rule coz the game has JP rulebook only!! haha. Cindy did google-translate it once and from the google-translate, it seems we didn't play it all "correctly" but the official way of playing seems odd so I just kept to this "ruleset/variant" whenever I teach this game. The official rule also included a few other ways to play this.
Thanks! I went to check the translated rules on BGG, and the way we played was mostly following the basic ruleset. Only one thing we didn't do was that the last player to stop collect nuts must give one to the player with Antonio, the Mr Peanut token.
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