16 Dec 2021. One day during younger daughter Chen Rui's school holidays, she
looked a little bored so I asked her whether she wanted to play some games
with me. She said okay, so I browsed my shelf for suitable 2-player games. At
home Chen Rui is usually the one more willing to play boardgames with
me.
I picked Lord of the Rings: The Confrontation. I greatly admire this
Reiner Knizia design. It is a simple and concise package but it packs many of
the key elements of the story. It is amazing how much is being conveyed
through this little box.
The light side (the good guys) uses white pieces, while the dark side uses
black pieces. At game setup, you are free to position your pieces subject to
stacking limits. Initially you don't know who is who among your opponent's
pieces. You will only find out when your pieces start fighting. The light side
needs to send Frodo to Mordor - the last space on the dark side of the board -
to win the game. Frodo's job is to destroy the One Ring. The dark side needs
to kill Frodo. It can also win by having three pieces occupy the Shire - the
last space on the light side of the board. That's the hobbits' home.
Game pieces are only revealed when one piece attacks another, Every character
in the game has a special ability. When a fight starts, you check the special
abilities of both pieces to see if they determine the outcome of the fight. If
they don't, both players simultaneously play a card to determine how the fight
goes. All characters have a strength value. Most cards have a strength value
too. You add both to determine your total strength. Some cards have special
powers instead, and these too can affect the outcome of the fight.
The dark side characters have higher strength values and generally it is
slightly easier to play the dark side. So I let Chen Rui play the dark side.
That said, it is usually tough for a new player to win against an experienced
player. There is a lot to learn about the interactions between character
powers and card powers. It takes time to discover the many tactics in the
game.
The strength cards of the light side player are weaker than the dark side, but
the light side has more special powers. It is important for the light side
player to utilise the character abilities and the special power cards. The
story in the game will develop very differently from that in the books and the
movies. In the books most of the good guys survived till the end, but in the
game many of them will be sacrificed to get Frodo to Mordor.
This was a bad situation for the dark side player. Chen Rui (dark side) only
had four pieces left while I still had six. Usually if the light side can
force a one-for-one exchange, it would have already been a good deal. You
clear the board to allow Frodo to sneak past the dark side defenses into
Mordor. When the light side has more pieces than the dark side, it is very bad
news for the dark side.
In this game you must move a piece forward every turn. You can't turn back.
There is pressure whenever you decide which piece to move and where to move it
to. The dark side always needs to worry about guessing the position of Frodo
wrong and letting him slip through. The light side is always worrying about
walking into a strong enemy it can't take down.
Frodo is a measly 1, but his special ability is being able to escape sideways
when attacked. It's not easy to catch him. While playing Chen Rui complained
that it was too tough. It was too difficult to make decisions. Indeed this is
what makes this game great. You are often torn between 50-50 decisions, and
you have to guess your opponent's intention. Winning or losing a fight comes
down to reading your opponent's thinking correctly.
Towards late game, since Chen Rui had few pieces remaining, I thought it would
be an easy ride the rest of the way sending Frodo to Mordor. Unfortunately I
became careless and Frodo was caught and defeated by the Black Rider. Chen Rui
had first attacked Frodo with the Witch King. Frodo was able to escape
sideways. To my surprise, on her next turn she sent the Black Rider moving
multiple steps to reach Frodo. That was its special ability. I should have
anticipated that possibility and I should have done something about it. Frodo
could not escape sideways again since the Witch King was in the way. At the
time both of us had only one card left, so we both knew which cards they were.
I had the Magic card, which is normally the best card in the deck because when
you play it, you get to reuse any other card on the table. It can be what you
want it to be. However Chen Rui had the Eye of Sauron, which nullified any
text card. Magic is a text card. Unbelievable! I lost to a newbie. Serves me
right for being complacent.
Frodo caught by the Black Rider.
The other game we played was Attika. I bought it in 2003 or 2004, when
I first got into the boardgame hobby. I bought it in Taiwan. After so many
years, I still enjoy the game.
With 2 players, the map is set up using only 4 tiles. There are two ways to
win. You either connect two temples with your buildings (the discs), or you
construct all of your buildings.
The player board is an important reference. It shows all the buildings you can
construct, their costs, and which buildings can be built for free next to
which other buildings. E.g. any ship built next to a harbour is free (bottom
right group). I used the blue player buildings to mark which of my buildings
have been constructed on the map. Some buildings are temporarily placed on the
player board until you can construct them on the map.
My copy is a German version, so all the building names are in German. It is
slightly inconvenient since I don't know German, but the game is very much
still playable. In fact I like that my copy is German because that makes me
cool. Well, at least in Malaysia.
Chen Rui started this game dominating the centre of the map, which had many
resources. Resources on the map can be used by players when constructing
buildings. You can use a resource when you construct a building next to it or
directly on top of it. This reduces the number of resource cards you have to
play from your hand. Once a building covers a resource on the map, that
resource is exhausted. My buildings were divided into two groups. There wasn't
enough space to go around so I was forced to establish a second group.
There are four resource types in the game.
During the game you will get to place new tiles. This is important because
you'll need the space for buildings, and resources that come with the new
tiles will be useful too. You have to be careful when placing new tiles
because you don't want to make it easy for your opponents to use "your" tiles.
You want to position the new tiles where they would be convenient for you.
Sometimes a new tile helps in connecting temples. Where there is new land,
there may be new paths.
The two temples were originally at two extreme ends of the map. Now the temple
at the bottom was almost surrounded by land tiles. Due to competing for land
and resources, Chen Rui and my buildings were split into groups. Normally you
want to avoid creating separate groups of buildings. You need to pay an extra
cost when creating a new group.
Chen Rui constructed her buildings in the backyard of the temple.
22 Dec 2021. We played Attika again. This particular game above
ended soon after this. I (green) was soon able to connect the two temples with
my buildings. Chen Rui hadn't been alert about it and didn't defend against
it. Actually even I didn't realise it until she noticed the opportunity for me
and told me. When I taught her the game, I said it was usually hard to win by
connecting temples. So she didn't pay much attention to the risk. Even I
seldom allocate much effort to connect temples.
This time I used glass beads to mark buildings already constructed.
This was another game. This time we each controlled half the map. We guarded
our frontlines carefully. Neither of us jumped over each other's frontlines to
create new groups.
This game looked like multiplayer solitaire, with both of us carefully
expanding in our own areas. However we did have to compete at the frontlines,
and we also had to be careful how we placed new tiles so that the other party
could not easily exploit them.
An important way to discourage your opponents from stealing "your" new tile is to place it far away from them and near your own buildings.
24 Dec 2021. I was very lucky with my initial building draws. I not only drew
my capital Korinth, I also drew two buildings which could be constructed next
to Korinth for free. This was very convenient. In this game I managed to
construct all ten of the capital group connected to one another. This is
usually hard to do because this is a big group.
I (green) was close to connecting two temples. I had connected to the temple
below, and was just two steps away from connecting to the temple above. Chen
Rui was forced to stop me. She had to seal off access to that temple, even
though it was a costly move. This is how threatening to connect temples can be
effective.
That tile at the bottom left was placed by me. Once I placed it, Chen Rui
placed her three roads to steal it from me, blocking me off. She initially
placed her road somewhere else. I saw that she could have placed it here and
monopolised the new tile, so I advised her to do so. She gleefully accepted. I
just screwed myself.
I had not expected Attika to be among the fives and dimes for
2021. We had a spurt in December. The last time I played it was 2015. I didn't
realise it had been that long ago. Now that Chen Rui and I have played a few
games, she is getting more familiar with the tactics and I am remembering more
too. Now we play in a more aggressive manner, actively grabbing land and
resources, and always watching out for opportunities to jump behind enemy
lines.
I (green) had three groups of buildings, and Chen Rui (yellow) had two. During
this game she sometimes had three groups, but later merged two of them by
placing buildings to link them up. My capital Korinth was quickly surrounded
by her buildings in the early game. Many of my buildings which could have been
constructed for free next to Korinth then had to be constructed elsewhere at a
cost. That was painful. I should not have constructed my capital that near the
frontline. This was asking for trouble. It was a very close game. I beat Chen
Rui by only one turn. After I constructed all my buildings, she only needed
one more turn to construct all of hers.
At the bottom left, I (green) had one "group" of buildings which consisted of
just one single building. In hindsight, this was probably a lousy move. When I
drew this building, I could build it here by spending just one resource, for
starting a new building group. There were enough resources on the map which
could be used for the building itself. So it seemed a good idea to do it. I
saved an action. Otherwise the building would have gone to my player board,
and I would later need another action to construct it. However having an
additional group was a risk, because the next time I wanted to start yet
another new group, it would be even more expensive. This single building group
did seem rather wasteful. I didn't expand from there.
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