Saturday, 29 January 2022
Friday, 28 January 2022
Oltree
Tuesday, 25 January 2022
boardgaming in photos: Blue Moon, Ingenious, Attika
29 Dec 2021. I taught younger daughter Chen Rui Blue Moon, the 2-player-only card game by Reiner Knizia first published in 2004. Each player uses a preset deck of 30 unique cards. Each deck belongs to a race in the Blue Moon world, and there are eight basic races. The later expansions added a few minor races. When setting the game up, you place three dragons at the centre of the board. During play, you compete to attract dragons to your side by displaying your power. You win by convincing all dragons to work with you.
All the eight races in Blue Moon are very different. They have different strengths and abilities. With eight races there are already many different possible match-ups to play. You can also do some deck-building with the game, replacing some cards in your deck with those from other decks. There is a lot of replayability. Reiner Knizia said this was one of the most difficult games to design. With so many different cards and abilities, it must have been a lot of work to balance the whole system while giving every race unique characteristics.
The base game comes with just two races, the Hoax and the Vulca. The other six basic races come in the form of small expansions. After these there are three more small expansions introducing new mechanisms and races. I am thankful I bought all of the expansions when they were still available. This edition of the game is now out of print. In 2014 there was a rerelease. All the 8 races and the 3 advanced expansions were put into one box and sold as Blue Moon Legends. This is a good deal. For the price of one boardgame you get the whole game system. However this newer version uses standard size cards. The first edition uses large cards, and I like that format better. The artwork used are the same, but there is some difference in the graphic design, probably to cater for the smaller card size. I prefer the older graphic design. The only thing I don't like about the original edition is the game title artwork. The "Blue Moon" looks rather amateurish.
To truly enjoy Blue Moon you need to get to know the decks and the cards well. You need to understand the characteristics of each deck and how it is played and should be played against. If you play by simply making decisions based on the cards you draw, you are missing out on the strategic part of the game. When you get familiar with the decks, you start anticipating what cards you may draw, and you watch out for what your opponent may have up his sleeve. You play at a deeper level.
Chen Rui and I played three games back-to-back. She tried three different races, starting with the Vulca who are strong in fire. They are a more straight-forward race and often win by being powerful. Chen Rui thought they were just meh after losing to my Hoax deck. The Hoax are a trickster race, not as powerful but they have many clever weapons. Chen Rui then tried the Pillar, who deploy giant caterpillars which force their opponent to discard cards. She wasn't impressed either. I played the Vulca against her Pillar, hoping to convince her that the Vulca was a decent race. For our third game Chen Rui played the Khind, a race which can fight in gangs, as opposed to other races which fight one-on-one. The Khind is a fun race to play. She had good card draws which allowed her to utilise well the Khind's specialty. She defeated my Vulca deck soundly.
The cards are large and visually lush. Reiner Knizia later released another game called Blue Moon City which is based on the same Blue Moon world, but it is a very different game. I own that too and quite enjoy it. It is a 2 to 4 player game about rebuilding a city, as opposed to being a confrontational game. In fact it is a game which encourages collaboration.
When I compare playing Blue Moon and Attika, I find that I enjoy the experience of playing Attika more. Despite admiring how clever and well-balanced Blue Moon is and how much character each of its races have, on the emotional level I feel more happy when I play Attika. Playing and experiencing games is still primarily about the emotions and not logic or technicality.
I have tried all eight basic races in Blue Moon, but up till now I still have not tried any of the three advanced expansions. I still feel I have not played the basics enough to qualify to play the advanced game. Perhaps I should think of them as variants rather than an advanced version.
31 Dec 2021. This time when we played Attika my wife Michelle wanted to join us. I was surprised she still remembered the rules and didn't need any refresher. However she did make one rule mistake which put her at a disadvantage. She thought that she needed two cards of the same resource to make a joker. You can actually use any two cards as a joker, regardless of resource type. She only discovered this error near game end. I remember we did play this rule wrong in the past, when we started playing the game many years ago. Her memory is too good and she remembered this wrong version we have played before.
Friday, 21 January 2022
Babel
The Game
Babel is a game from 2000, designed by Uwe Rosenberg and Hagen Dorgathen. This was before Uwe Rosenberg transitioned from famous to very famous due to Agricola (2007). There was a period when Kosmos published a series of 2-players-only games, the most well-known one being Lost Cities. Babel was part of this series. It is not a new-to-me game. It's just that I had not properly introduced it before.
The setting is the cradle of civilisation - Babylon. There are five tribes in the game, and you use them to help you build majestic towers. This is a game with much aggression. You steal, rob and destroy. It may be a 2-player game, but it is probably not an ideal spouse game, unless you are prepared to sleep on the sofa tonight.
The board is divided into five regions. Each player gets to build his own tower in each of the regions. There are two types of cards in the game - tribe cards and tower cards. You draw and play tribe cards. Tower cards are numbered 1 to 6 and they are shared by both players. These are the tower levels you will build. You start a tower with a Level 1 card. You then stack a Level 2 card on it, then a Level 3, and so on, working towards Level 6. Level 6 is the highest you can ever go.
Tuesday, 18 January 2022
My boardgame shelf in 2004
This is my collection in 2016, and you can contrast it against the photo below taken in 2004. The 2016 photo shows about 80% of my collection. I now realise I have not taken photos of my game collection for six years! I have not been buying many new games in recent years, so my collection now does not look all that different from 2016.
This is the photo from 2004 of my game collection then. This shelf was not bought specifically for boardgames. This photo was taken in Taipei. At the time I worked there on a long-term assignment, and my company rented an apartment for me. This was an existing shelf at the apartment.
When I look at these games, I feel I am transported back in time. These are games from a different age. Mexica has a newer edition now. Java has gone out of print. Many other games have newer editions now - Carcassonne, Ra, Medici, Saint Petersburg, Puerto Rico and Lost Cities. Samurai wasn't mine. It was Crystal's. I wasn't particularly fond of it when I tried it then, so I didn't order a copy. Crystal liked it very much so she got herself a copy. Good on her. This edition here is the best one. The later editions were not as pretty.
Ticket to Ride, Goa and Saint Petersburg are games released in 2004. Goa was a gift from Yoyo. I visited his boardgame cafe regularly then, and often ordered games from him. He had a copy of Goa with a slightly damaged box. He said if I didn't mind he'd give it to me. I said yes thank you. The game inside was in perfect condition.
Most of the games in this photo are published before 2004, but they still represent the kind of games hobbyists would buy circa 2004. There is much sentimental value to me, and I would say there is some archaeological value too. The photo was taken with a film camera and not a digital camera. That's archaeology!
Friday, 14 January 2022
Chen Rui's first outing to Sekigahara
In the end we did not fight the Sekigahara battle proper. The game ended when Tokugawa Ieyasu fell in battle in the north. However we did run a what-if simulation. It turned out that I would have lost the battle. That meant I was right in gambling on being able to kill Tokugawa. After the Sekigahara battle, I would still have some units left, and Chen Rui would not immediately control the area. Time was running out, but since I would be weaker, she would still have a chance to capture enough victory points. We did not further simulate the situation, but I was not optimistic about my prospects.