The Game
Kaki Lima is a Malaysian design, and is set in Georgetown, Penang
(Pulau Pinang). The term kaki lima refers to the five-foot way or
walkway in front of the old shops in Penang. These are covered walkways. If
you get caught in the rain you can take shelter here. Some hawkers set up
stalls here too.
I was fortunate to be taught the game by Choon Ean the designer herself. We
played on
Tabletopia.com. The
components are slightly different. We have discs for characters and not
standees. When setting up the game, you lay all location cards out in a 10x5
grid, leaving four empty impassable spots on rows 2 and 4. Everyone is dealt a
mission card, which lists the locations you need to visit and how many points
you will score for visiting each of them. You can decide the starting location
of your pawn after looking at your mission card.
On your turn you play cards to move your pawn. Cards have various values and
special abilities, e.g. some cards allow you to combine their values with
those of another card. When you play your card, you must move the number of
steps specified, no more and no fewer. You may not retrace your steps either.
By moving about Georgetown, you will fulfil the missions on your mission card,
and also do various other things which score points. Once any player completes
all missions on his mission card, the game enters the final stage. Everyone
takes one more turn, and then the game ends.
That in the middle is a mission card. The point values vary from 2 to 6
points. The high valued missions usually require you to be at a location
together with another player. This at first seems strange. Why would anyone
else want to help you complete your mission? One mechanism in the game allows
both players to score points when they meet at a meeting point. There is also
a mechanism for you to offer a ride to another player when you are en route to
a meeting point. The other player being offered a ride may decline, but if
there are points to be earned, he may be happy to come along. It can be
win-win.
Location cards with yellow borders are destinations. They grant various
bonuses when you visit, e.g. taking an extra turn and clearing a blocked path.
Green bordered cards are regular pathways, while red ones are blocked
pathways, i.e. impassable. If you clear blocked paths, you will score points
at game end. Depending on how many have been cleared by everyone collectively,
you will score a bonus. This creates an interesting dynamic among players. If
nobody bothers with clearing blocked paths, the points for doing so is not
particularly attractive. However if many people do it, the bonus can become
lucrative.
The locations are all real places in Georgetown. Not all are tourist
attractions. Many are just everyday places people go to, like the wet market,
the local branch of a bank and food stalls.
These are objective cards, and most specify a list of locations you need to
have visited in order to claim them. They are given out on a first come first
served basis, so you need to compete with your opponents.
The score board is pretty.
The Play
The first thing I paid attention to when playing was the locations on my
mission card. If they happened to be nearby it would make my life much easier.
I needed to have a rough plan how I was going to fulfil them all. I started
drawing out an itinerary in my mind. Not set in stone, mind you, just a rough
guideline. Having some destinations being far apart is not necessarily a
disaster. Some card combinations let you move far, e.g. there's a card which
doubles your steps.
The second thing I paid attention to was the objective cards. I needed to find
those which overlapped somewhat with my mission card, so that I could focus on
them. These would be low-hanging fruits. The mission cards are a form of
countdown controller. You trigger game end when you complete your mission
card, so the players have some control over how quickly the game ends. If you
command a strong lead, you probably want to rush and complete your mission
card as soon as possible, catching your opponents when they are unprepared. If
you are falling behind though, you will need to find other ways to catch up
before they do the same to you.
One important way of scoring points I had grossly underestimated was the
meeting points. Some location cards are categorised as meeting points. If two
or more players meet there, they all score points based on the number of steps
they have taken to get there. When you see someone from across the board
landing on a meeting point, if you happen to have the right cards to bring you
all the way there to meet him, you are going to score many points for that
long trip you make. Yes, you will help him score points too, but if he has
just taken two steps to get there, you will be more than happy to give him
those 2 points. You have to be watchful not to give others such scoring
opportunities too.
Meeting up is sometimes win-win. You probably want to make use of it to create
collaborations. By having the hitchhiking mechanism, the game encourages you
to create meet-ups with other players. If you can do many meet-ups with many
different players, while the others don't do this much, you will gain an
advantage. This is very much like trading beans with many people in
Bohnanza. Players who isolate themselves from such collaboration will
lose out.
The character designs are flavourful. There are no unique character
abilities. It's just different artwork and backstory.
The photos on the cards are all real places in Penang. This is great as a
souvenir for visitors to Penang.
Player cards all have special powers.
The hand limit is 5. You always draw 1 card at the end of your turn. Some
locations let you draw an extra card.
When we cleared blocked paths, we flipped the card over and placed a green
token on it.
The Thoughts
Prior to playing the game I had expected a very light game.
Kaki Lima turned out to be a little meatier than I thought. I'd
categorise it as a medium-weight game. It's not that complex. Every turn you
are just playing cards to move your pawn. However there are quite a few
different aspects you need to keep in mind in order to score points
efficiently. You need to remember the missions on your mission card and the
locations on the objective cards. You need to watch out for meet-ups. You need
to consider whether to clear many blocked paths for the points. The location
cards all have powers. There are only a few types of such powers, but it's
still something you should consider when you plan your move. For an innocent
tourist who has not played modern boardgames, these can take some effort to
digest. There are many unique location cards, and it takes some effort to map
out this randomly generated Penang before you start your game.
Kaki Lima is a game with plenty of local flavour. I like the artwork
and graphic design and they certainly remind me of my trips to Penang. If you
have friends who have visited and like Penang, this is certainly a game you
can recommend to them.
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