Saturday 16 March 2019

link: Cardboard Buzzsaw (from Fortress Ameritrash / There Will Be Games)

Board game reviewers and critics are no longer relevant? Being drown out due to how the boardgame hobby is becoming about endless consumption and churn for most hobbyists? I saw this article at Fortress Ameritrash - https://therewillbe.games/blogs-by-members/6532-cardboard-buzzsaw. I mostly agree. I'm thankful I'm doing blogging only as a hobby. It's only for self-satisfaction and I'm not making a living or generating any side income out of this. The industry trend doesn't affect me much. I'm happy as long as there are still good games to be played and to be written about. Doesn't matter (at least not to me and not directly) if there are many more mediocre games out there.


Cardboard Buzzsaw

by Vysetron

Updated March 15, 2019

I'm increasingly uncertain as to the future of critical board game content. As the board game industry continues to expand and the number of released games increases year after year there has been a massive shift in how games are marketed and sold. The endless assault upon the seemingly perpetually open wallets of prospective customers comes from all angles. Traditional publishers stagger their line throughout each year, timing it to grab as much of the convention season market as possible. Smaller, slower scheduled publishers unleash a torrent of marketing leading up to their releases to ensure that they don't get lost in the churn. A new Kickstarter campaign seems to go up every day. Remarkably, all of these methods are successful. More games, more games, and yet more games to feed the ever hungry audience.

This fuels and is also the direct result of another significant shift, this being in the audience itself. The majority of "board gamers" are no longer looking for the best in their favorite genres or simply waiting to try the next game from their favorite designers. Rather, they are looking to have as many new experiences as possible. To learn, play, experience, and consume the new. Newness in and of itself is the desired quality in a game, and newness has a expiration date that rapidly approaches the moment the shrink wrap is ripped from its box.

Publishers have recognized the desire for newness and have responded with more. Consumers consume, then demand yet more. The cycle continues. And somewhere in all of this, there exist relics of the previous era. Critics.

Modern board game coverage has shifted from the review to the preview. Consumers simply want to be made aware of upcoming titles so that they can place another $100 order at CSI and receive their serotonin rush when it arrives months later. To look at a game that is already out, or has been out, is useless to them when they're considering how many games to purchase rather than considering if they should purchase. Many content creators and networks have adapted to this trend and have shifted their content in this direction, providing preview commentary for games before they reach the hands of buyers/backers.

Of course there exist popular reviewers that cover games in a critical manner, but even they are often restricted to the top of the BGG hotness in order to maintain relevance with their audience. To cover a game that isn't the focus of the zeitgeist? That way madness, and poor metrics, lie.

There has been a cultural shift against criticism. Nowadays it is often viewed with skepticism rather than an open mind. To say a game is mediocre or worse is not something that is useful to the majority of modern board game media consumers. They are looking for attractive objects. Why would you bring something poor to their attention, or worse, tell them that their upcoming acquisition is a poor game? To do so is an attack on everyone involved in that game's success, which now includes themselves as board game creators and customers become ever more financially intertwined. To critique a game with any degree of harshness is to tell them that their judgement was poor, that their eye was not keen enough, that their money was wasted. It's no longer a warning against a purchase because the game is already bought - it's an insult. And a direct one.

Publishers have no reason to send games to a self-professed critic when they can commit their press copy budget to outlets who vow not to speak an ill word of their product, sometimes for a nominal fee. This feeds the trend of content drifting ever earlier from the game's release date. A critical reviewer cannot compete with a game previewer, some of whom even sport the same title of reviewer, who makes a show of legitimacy with their preproduction copy and assures consumers that their money is well invested. By the time the game actually exists the publisher's needs are already met and all prospective purchasers have already either shelved the game or loaded it onto the sell pile. Either way, a critical review no longer helps as the game is no longer going to be played.

I have seen board game critics of various means and mediums, many of whom I respect, contemplate abandoning the persuit. If they have a financial stake it's often no longer worth the time put in. If they do it for validation it's often giving them the opposite. This leaves the people that simply do it for themselves, and as one of those myself I can tell you that our output varies wildly depending on what we're able to play when. We're outsiders, competing with a massive network of publishers and their established media personalities, penning reviews for games that just came out and yet are already too old.

I wish I could say that the pendulum is at the end of its swing. That as the board game bubble bursts, board game consumers will once again become board game players and critics will once again be able to serve as the quality filter that all entertainment hobbies need. But I am no seer and I don't want to lie to you. I don't know where things are going or what the future of games criticism is and I won't claim to. Instead I'd like to wrap up with a bit of homework. I know, but bear with me. You might enjoy it.

Pull up your favorite reviewer's site, blog, Youtube page, whatever. Check their content from a year ago today. Then a year before that. Go back in large jumps like that and note the changes. You may start to notice that what brought you there in the first place is missing from what they're producing now. Alternatively you may find that they are as sharp as ever and you can still trust their word. Either way you will have gained insight into where their work has gone and if it serves your needs. I hope you find it lands in the latter category. Audit your board game media feed. You may be surprised at just how much of it is opt-in commercials.

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