Plays: 3Px1.
The Game
The objective of the game is to be first to complete 4 out of 5 possible rides. Each ride needs four different parts. This basically corresponds to cards in 5 suits numbered 1 to 4. On your turn you roll three dice and use two of them to perform actions. Every die result has a specific use, e.g. allowing you to draw a card from the draw deck, from an opponent's hand, or from an opponent's play area. In some cases you must give a card in return, and this is sometimes good, because sometimes you want to get rid of unwanted cards in order to be able to draw free cards.
Everyone starts with a joker, which is handy, but rides completed using jokers are not protected, unlike those completed with the exact cards which are flipped facedown and cannot be stolen. There are special ticket tokens which can be used to re-roll, to adjust your die rolls, or to cancel an opponent's die roll. You only have a few of these, so use them wisely.
In a nutshell, you roll dice to see what ways you can gain cards, and you use cards gained to complete four sets as quickly as possible.
The Play
I did a 3-player game with Allen and Han. The game is quick and straight-forward. There is luck in getting the right cards to complete your sets. You need to watch which sets your opponents are making, because you may be able to steal their cards, or they may do the same to you. You constantly try to find the fastest way to complete four sets, preferably making protected sets so that there is less chance of being sabotaged.
The Thoughts
Carnival is very well produced. It is funded via Kickstarter but the component quality is better than some professionally produced games. I found the game too light for my tastes. Even if I'm looking for a filler I'd prefer something a bit more meaty. It is more suitable for casual gamers and for those who like lighter games.
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