I usually return to Sabah for Chinese New Year, and one thing that I never miss when I'm in KK (Kota Kinabalu) is Carcasean boardgame cafe. I emailed the cafe owner Chong Sean a few weeks before I came back, asking him what new games there were. I read the rules and prepared concise reference sheets in anticipation.
On Sat 31 Jan 2009, Simon and I visited Carcasean, and we played Perikles with Chong Sean.
Perikles is a game about the battles among the Greek city states, after the Persians invaders have been defeated by their joint forces. There are 6 city states in the game. In the game, over three rounds, players compete to have their people get elected to be leaders in each city, and then upon taking control of the cities, send the citizen armies of the cities to battle. There are 21 battles, i.e. 7 will be fought each round. You gain victory points for winning battles, for getting elected as mayor, and for remaining influence it the cities at the end of the game.
The policital phase of a round is done by placing cubes, i.e. influence, onto cities. Sometimes you can assassinate an opponent's cube. Sometimes you can propose a candidate early. There are only 2 candidates allowed per city, so it is possible that even when you have the most influence in a city, you don't control it because you didn't manage to get your people nominated. Being mayor means a monument will be erected for your guy, and that monument is usually worth some points at game end, depending on how well the city did in battles throughout the game. That's an interesting consideration which intertwines city control and choice of battles.
The battles phase is done by players taking turns to deploy armies and fleets to the battle locations and to choose sides (attacker or defender). There are main and supporting attackers / defenders. Battle resolution is by dice. It is slightly convoluted and needs some effort to digest, but once you understand how it works, it is quick. Victory points earned from battles are fixed. They are printed on the battle tile (location tile).
That's the game in summary. But this being a Martin Wallace game, there are some quirks in the rules, which I won't describe. But I'd say these details are quite thematic. E.g. there is one special game end condition. If Sparta or Athens suffer 4 defeats, the game ends immediately. This is a kind of twist often seen in Martin Wallace games, e.g. Byzantium.
In our game, Chong Sean had a poor start, controlling only one city. However he had a good comeback in Round 2. In Round 3, he also did quite well, controlling 3 cities, when Simon and I had 1 and 2 respectively. In the policital phase I was overconfident and careless. I could have won 3 cities, but I made a mistake. What was worse was both Simon and I did very badly in the battle phase. We both decided to fight at two locations, and allowed Chong Sean to win the other 5 locations without contest. We were so absorbed in those two locations that we didn't realise who stupid our deployments were. Chong Sean had 3 armies. So we really should have worked together to hinder him.
Chong Sean won at 80. I had 72, Simon 60. I had the most cubes remaining on the board. In hindsight I probably should have used them up to deploy more armies, which Simon and Chong Sean did. I think with fewer players it is more worthwhile to use cubes this way, and especially so in the last round, because you don't need to leave cubes to contest for city control the next round. I overestimated the importance of the cubes. Or maybe I should say I underestimated the importance of winning battles. In hindsight, I should have treated cubes as a tiebreaker (it isn't).
I think Perikles needs to by played with 4 or 5 to be good. With 3 players, I find it slightly lacking. In our game, there was a tendency for each player to have controlled a city exactly once. Since each player would have a monument, there was no point in trying to make that city lose a battle which would lower the value of its monuments.
I find Perikles alright. It feels very "Wallace". I would like to play it again, just not with three.
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