Friday, 20 June 2025
Ancient Knowledge
Thursday, 19 June 2025
Behind the scenes: Pinocchio
Pinocchio has gone to print. It is estimated to land in Malaysia in July. Here's a sneak peek at what happens behind the scenes. The manufacturer Magicraft sent me this video for production check, to make sure the components are complete and correct. Of course the music was added by me. That's not part of the game manufacturing process. Pinocchio will contain rules in three languages - English, Traditional Chinese and Simplified Chinese.
Wednesday, 18 June 2025
Space Base
Tuesday, 17 June 2025
Dine & Dine event
Monday, 16 June 2025
A Gest of Robin Hood
The Game
The first thing I learned from this game is a new word. Gest. It means story or adventures. This is a COIN game - counterinsurgency. Normally these are set in modern day or close to modern day situations. Seeing this applied to a medieval era scenario is certainly refreshing. This is a two-player game, one playing Robin Hood and the other the Sheriff of Nottingham. Robin fights for justice, while the sheriff wants control and order. This is a tug of war. In the game there is a track for justice vs order. The players try to pull the marker towards their end of the track. When the game ends, the position of the marker determines who wins.
A Gest of Robin Hood is a serious wargame. Not a complex one among wargames, but it is a serious take on the folklore, very much unlike what I remember of the Disney animation movie. This is not a simple game and it takes some effort to learn. It is interesting to see the COIN mechanism applied to this setting. Too bad I was a lousy outlaw and I didn't really experience the full game.
Saturday, 14 June 2025
Harmonies
The Thoughts
Thursday, 12 June 2025
Tapestry
The Game
Tapestry is a civilisation game in which players develop their civilisations from prehistoric tribes to modern day nations. Player actions are designed as making progress on four tracks - science, technology, exploration and military. Every turn you simply decide which track to advance on. You pay the required resources and perform the actions specified on the space you advance your token into. Actions at every step differ. They get more powerful as you advance further. The four tracks have different characteristics and let you do different kinds of things. Let’s look at the various aspects of the game.
Ultimately you win by scoring the most points. Some actions give you points directly. Some give you points based on how well you have done in a certain aspect, e.g. territory you control or tiles you hold. Every era you start with some resources. Actions require resources. When you eventually run out, you must end your current era and enter the next one. You want to be able to collect resources efficiently because more resources mean more actions. Players may have different numbers of turns in this game.
The Play
I found it challenging to understand how Tapestry works. The rules are not complicated. However I had little idea what the right things to do were. The decision you need to make every turn is simple - which of the four tracks do you want to advance on? What I struggled with was how to evaluate the four options. I did horribly in my first game, missing out on almost all the large buildings. I learned the hard way that balanced development wasn’t a good idea. In my second game I decided to almost exclusively advance on the technology track. It worked better. However I wasn’t very comfortable that an arbitrary rule of sticking to one track worked relatively well. It felt like the game was playing me and not me playing the game. I only made an arbitrary policy, stuck to it blindly, and it worked, without me really understanding why. I only did some minor maximisation, e.g. if a space offered an additional benefit for a fee, I made sure I could afford the fee before I advanced to that space.
Tuesday, 10 June 2025
Castle Combo
The Game
Castle Combo is a simple tableau game. You take turns buying cards from a market to place in your own 3x3 grid. The cards score points in different ways and also have various powers. You try to create a combination that works well together. You start with some money, and you will spend money buying cards. Some cards help you earn money. At game end, leftover money may help you score points if you have the right cards. The game ends once everyone has his 3x3 grid filled.








































