Friday, 15 November 2024
Short takes: Counter Spy, Co Ca Ngua, That's You
Wednesday, 13 November 2024
Thailand Board Game Show 2024
The Thailand Board Game Show was 8 - 10 Nov 2024. Malaysian designers and publishers were invited, and five of us made it to the show - LUMA, Meja Belakang, Hardknock Creatives, Zodiac Go and Cili Padi Games (me). This was my first time showcasing my games outside of Malaysia as a fair exhibitor.
Tuesday, 12 November 2024
Allegra Grande
Descriptions of Allegra Grande refer to a public domain name called Golf. I am not familiar with Golf at all. Maybe this is a German or European thing.
In Allegra Grande, every player starts with a grid of 4x4 cards, all face-down except for two randomly flipped face-up. The cards have different point values, and point values are bad. You want as few points as possible. The distribution of the cards in the deck is uneven. There are more cards for the middling numbers, and fewer at the extremes. During the course of the game, you get to manipulate your tableau of cards. Some actions force you to turn cards face-up. The game ends when anyone has all cards revealed. You compare scores to see who wins (lowest total wins).
Sunday, 10 November 2024
13 Ghosts
The Game
13 Ghosts is a deduction microgame. Every player holds one secret card, and everyone tries to guess one another’s card. Once your card is guessed correctly you are out. The last person standing wins.
The deck has 13 cards, numbered from 1 to 13. Every card has an ability you can use. Everyone starts with a secret card and also one hand card. On your turn you must play your hand card. If you play it face up, you get to use the ability on the card. Sometimes an ability allows you to ask your opponents a specific question about their secret. There are abilities which does other fancy stuff too, like letting you peek cards in the deck. If you play your card face down, you get to attempt to guess your opponents’ numbers. Guessing right eliminates the opponent holding that number. Since there are only 13 cards, the game is quite short.
The Play
The decision whether or not to play a card face up depends not just on whether you want to use the card ability. Whether you want to release information to your our opponents is an important consideration. Your opponents’ action will give you clues. When they guess a number, they probably don’t have that number. But then maybe they are doing it just to mislead you.
Sometimes it comes down to how lucky your guess is. If you sense your opponents already knows your number, on your turn you probably to just guess their number, so that you can eliminate them before they do the same.
The Thoughts
The game is a process of elimination. It’s very short. There is some luck. I found it slightly dull, like work - a short but not very interesting task. This is actually somewhat similar to Love Letter, but Love Letter is one of my favourite games and it doesn't feel dry. On your turn you have two cards to pick from. I like how the card powers interact. In 13 Ghosts you only have one card in hand. However you can still choose whether to play it face-up or face-down. It is still a meaningful decision. I think what was a turn-off for me was that feeling of checking off a list of numbers.
Friday, 8 November 2024
Mon
The Game
Mon is a card game from Japan. Cards are in three suits and are numbered 1 to 18. You play cards to three central rows, one for each suit. Generally you want to play cards in ascending order. The cards in the rows must be in ascending order. When you play a card, you either add it to the end (if it’s larger than the last card), or you insert it between the last two cards (if it is between those two numbers). If a card can’t be played at either position, it is a useless card and can only be discarded. When you play a card, you will place your point marker on it, indicating a number of points as specified by the card. The last card in a row can be vulnerable. If an opponent inserts their card before yours, they discard your point marker and also score an additional point for defeating your card. The last card is only safe if it is a number immediately after the second last card.
The Play
Not all cards are dealt out. Since there are still cards in the deck, you don’t know for sure whether a card that can defeat yours is in an opponent’s hand. Do you take the risk? It is possible to set a trap by playing a card which an opponent defeats, just for them to be then defeated by your other card. There is pressure to score points as often as you can. Options on your turn include discarding a card and discarding a card to draw a new one. However when you do these you won’t be scoring points. You are constantly evaluating whether to take risks. You also need to watch out for the rush to end the game. A leading player can quickly discard cards to push for a quick end.
The Thoughts
This is a clever little card game. It reminds me a little of Take 6 / Category 5. The theme could have been almost anything, and this could have been an abstract game. I appreciate that there was a theme applied. It makes the game more enjoyable.
Wednesday, 6 November 2024
Being environmentally friendly
From the games I bought at Essen this year, I noticed a new trend. Maybe it isn't new, just that I don't buy many games and I hadn't noticed it. Some game publishers have stopped using plastic in their games. There is no more shrink wrap. Cards are not wrapped in transparent plastic. Being environmentally friendly is a good thing.