Wednesday, 4 March 2026
Spots
Monday, 2 March 2026
BGG Top 100
I thought it would be an interesting exercise to look at the current Top 100 games on www.BoardGameGeek.com and see how well I'm doing in playing them all. I realise I have never done this before in 19 years of blogging about boardgames. Certainly the Top 100 looks very different from 19 years ago. No more Tigris & Euphrates today. I don't actually browse the Top 100 list often now. However it was important to me when I first got into the hobby. I was curious about all these games which were ranked so high by players from all over the world. I remember being appalled that Axis & Allies wasn't on the list. It wasn't even in the Top 200. I had thought it was the pinnacle of boardgames.
We should not simply take the BGG Top 100 as the best 100 boardgames in the world. It is an aggregation of what many boardgamers think. It is the product of how people use BGG, and it reflects specifically the tastes of people who bother to rate games on BGG. That means hobby gamers. When looking at the list, we should understand the context. Although it is not perfect, it is still a highly useful list for people who like this kind of games and want to explore other similar games.
I have played 56 out of the top 100. Considering that several games have their revised editions and 2nd editions also in the top 100 as a separate entry (Agricola, Mansion of Madness, Great Western Trail, Eclipse, War of the Ring), I'd consider myself as having played 61. That's higher than I expected. I thought I was further behind. There are some games which have spin-offs and reimplementations. I probably can consider myself as having tried them. These are not clear cut though. Maybe they are different enough from the originals to be considered separate games. For example Endeavor Deep Sea, Great Western Trail: New Zealand, Gaia Project, Age of Innovation (can these two be considered Terra Mystica variants?), and The Crew: Mission Deep Sea. Maybe Wingspan Asia can be considered just an expansion. I have played Gloomhaven: Jaws of the Lion, but not Gloomhaven or Frosthaven. I have more or less seen the system, and I am not particularly interested to try the other games in the family. Lord of the Rings: Duel for Middle-Earth is based on 7 Wonders: Duel. I'm interested to try it if I have the opportunity, even though I have played 7 Wonders: Duel.
One thing I notice about the top 100 is this is like Hollywood. So many games are spin-offs, variants and newer editions (remakes). How many Marvel movies can you watch before tiring of them? I wonder whether this should be interpreted as a sign of boardgame companies growing too big and losing the appetite for creative risks. Spin-offs and expansions are financially prudent. It's just that they are not so exciting for me. Or maybe we should see this in a more positive light. Publishers are making what their fans want. Perhaps this is mostly natural demand and supply.
Here are some notable games I still have not played and I am somewhat interested in. I'm curious about Dune: Imperium and Dune: Imperium - Uprising. Two games in the top 10! Star Wars: Rebellion is also a top 10 game and it has been around for a while. Two others I'm interested in are Slay the Spire and Grand Austria Hotel. I can't say I'm keen enough to want to buy a copy so that I can play them. I find that I rarely buy heavy Eurogames now, or any heavy game.
There are three games from the Clank! family in the top 100 and I have not played any of them. Cascadia is a popular game which I have not tried. There's also SETI, Kanban, Everdell. I have never played the classic Twilight Imperium. It's not a genre I'm keen about now. Crokinole has been in the top 100 for many years, and I have never come across a physical copy of the game. I guess it's not a thing in Malaysia.
My 10's among the top 100 are Pandemic Legacy Season 1, Through the Ages, and Race for the Galaxy. My 9's are Agricola, Power Grid, Le Havre, Maracaibo, and Darwin's Journey. For any game in the top 100 which I rate a 7 or below, I'll have plenty of people who disagree. These are the games which didn't work so well for me. My 6's are Anachrony, Great Western Trail, The White Castle, and The Gallerist. I have only one 5 in the top 100 - Harmonies.
Which are your favourite games in the top 100? Is your all-time favourite in the top 100? Mine is Innovation, and it is currently ranked 300+ on BGG. Which is your lowest rated game in the top 100?
Saturday, 28 February 2026
Dionysia
Thursday, 26 February 2026
boardgaming in photos: Race for the Galaxy, El Grande, Nippon
Tuesday, 24 February 2026
The Fox in the Forest: Duet
Sunday, 22 February 2026
Malaysia Boardgame Show 2026 - 18 & 19 Apr 2026
The Malaysia Boardgame Show is happening 18-19 April 2026 in Kuala Lumpur! Cili Padi Games and I will be there. Come play with me!
More information on Instagram and Linktree. There is an open-to-public area and a ticketed area for activities. Tickets for the latter here. Don't miss the early bird prices!
Friday, 20 February 2026
Agent Avenue
Agent Avenue is a two player game with bluffing and psychological play. You are spies hiding in an innocent neighbourhood. You need to find and catch your opponent before they catch you. Well, that is how the story goes. In terms of practical implementation, you and your opponent race around a circular track, starting opposite from each other. Your goal is to run fast enough to catch your opponent. Movement is determined using a card drafting mechanism. You will collect cards during play. There are two other ways the game ends. You win instantly if you collect your third Codebreaker card. You lose instantly if you collect your third Daredevil card.
You have a hand of four cards. On your turn, you play two of them to the centre of the table, one face up and the other face down. Your opponent must then pick one card to add to their set. You take the other to add to your set. When you add a card to your set, you move a number of steps on the board as dictated by the card. If you already have other copies of the same card in your set, the movement rule will change, depending on the card. And that’s all there is to the game! Pretty simple.
Most cards in the game are good, helping you advance. However, there are some cards which force you to move backwards. Although you are the one who picks the two cards to be used on the current turn, it is your opponent who decides who gets which card. The key is making use of that face down card. When the face up card is a good card, are you hiding an even better card? Or if that face up card is bad, are you hiding an even worse card? The player who has to choose is put in a dilemma. This is where the psychological play comes in.
As you collect more and more cards, the tactics change. Which cards you already have affect the power of the next card you get. Deciding which cards you want to collect and which cards you want to force or trick your opponent into taking is long-term strategy. If your opponent has two Daredevils, he will be reluctant to take any face down card. The same principle applies when you already have two Codebreakers. He wouldn't want to risk you taking the face down card. In specific situations, it is possible to make a play which lets you catch your opponent regardless of his choice. This is because cards behave differently depending on your existing set.
Agent Avenue is a simple and clever two player game. I like that it is clean and concise. Minimal fluff. One nice touch is the art work for the same character varies. Most characters have six cards, and the art for each card is different. Check out the Codebreaker and the Daredevil cards below.
Wednesday, 18 February 2026
Irish Gauge
Tuesday, 17 February 2026
Malaysian Holidays: Chinese New Year
This is a card from my upcoming game Malaysian Holidays. It will be published by Specky Studio. The art work, which I absolutely adore, is from Sunny Day. Here's wishing everyone a wonderful Year of the Horse ahead! Stay tuned for news for Malaysian Holidays.
Monday, 16 February 2026
Amalfi: Renaissance
I did not find the game interesting. For me it is just another complex resource management game. It is challenging enough. There are many ways to score points. One difficulty I have with games with many ways of scoring points is they feel like yet another Excel exercise. I'm just figuring out efficient ways to produce goods and turn them to points. I feel like I have been doing this same thing in too many other games. I am not experiencing anything new. One thing nice about the game is the characters. They are based on historical characters and it is satisfying to be able to put together a team which synergises well.


















































