Durian Smuggler is a small box card game from Indonesia. Well, from
both Indonesia and Germany. The designer Simon Schmieder is from Germany but
lives in Indonesia. The game has two modes, one best with three or four, and
one best with two. These two modes are very different, and at the moment I
have only played one of them, the one mainly for two players, but can also be
played with three.
All cards in the game are pieces of luggage. There are six types of cards,
each a different colour. The card backs have different colours, so you always
know which type a card is. Within each card type some of the cards contain
durians. These are the ones which are worth points. The number of cards and
the number of durians differ for each type. The point values also differ
depending on durian rarity.
A 4x4 grid of face-down cards is set up. You have a hand of six cards. On your
turn, the first thing you do is to play a card face-down before you. You must
then push one of the cards of the same colour in the grid, in the direction of
its arrow. This can cause a whole row to be pushed, and one card will be
pushed out of the grid. This is the card you will claim and put in your score
pile. It might or might not contain a durian. Only cards with durians are
worth points. There will be one hole left in the grid. You place the card just
played into that hole, in any orientation you want. Orientation matters
because of the arrow.
The second thing you must do on your turn is to swap a hand card with one of
the four central cards in the grid.
If you start with durians in hand, it is helpful but these durians don't score
points for you yet. You only claim cards to your score pile by pushing pieces
of luggage out of the grid. The cards you have in hand give you information.
You know durian distribution for every luggage type, so you can make educated
guesses. If you have durians in hand, you need to first place the card into
the grid, and then push it out. Your opponent is watching you do all this, and
he might just intercept that durian before your next turn. Or maybe you are
faking it, tricking him into taking a clean luggage.
A cute luggage token to track the two actions on your turn.
At the end of the game you will have six pieces of luggage in your score pile.
Only those containing durians score points (shield at bottom left).
The early game is rather luck-dependent. You don't have a lot of basis yet for
guessing which luggage pieces contain durians. However this is a pretty short
game and I don't mind some luck. The game can be a little challenging to grasp
at first. You need to think about the logistics of positioning the right card
at the right place, with the arrow pointing in the right direction, and having
a card of the right colour to do the pushing. You are watching which cards
your opponent has, because that determines which cards he can push.
This is a clever little game and I find it quite original. What's interesting
to me is how different the other game is. I think this one I have played
(called Durian Duel) is the secondary ruleset. I suspect the main game is best
with four. So I'm going to wait for the right opportunity to play it at its
best.
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