I always enjoy Innovation because there is a lot of variety and a lot of possibilities. I always feel there are many opportunities present and I need to try to make the most of what I get. There is luck in the game, but because I am so absorbed in trying to find something that works out of the many possibilities, I barely notice the luck element.
An expansion has come out, but I'm in no hurry to get it, because I feel there are still many plays I can get out of the base game.
Near game end Allen and I suddenly realised a huge rule mistake. We had been treating the enter port action as one and the same as the port action. Entering port should be a move action and the port action is a separate action. No wonder the two of us had been so effective in accumulating points, while Han wondered what he did wrong to lag so far behind.
Playing to 13 Glory points felt about right. There was enough time to develop some narrative and overall it felt more satisfying.
In this particular game, the Epoch tiles came out very quickly, and the game ended very early. It was a low-scoring game. I won at 55pts. I remember in my previous games (also 2-player), the scores were close to 100pts.