This game will probably always be called the mosquito game. This is a game
from Taiwan, and players play the role of mosquito families trying to attack a
sleeping guy and then escape without getting squashed. I certainly have not
played any other game with this premise.
Everyone starts with the same set of cards with exactly the same distribution.
The only difference is the card colour. Cards represent mosquitoes. You will
be playing cards to sting the sleeping guy. He will be waken up several times
during the night and he will try to kill some of you mosquitoes, either with
his bare hands or using something nearby he can grab. Some mosquitoes might
get killed. Some will make a lucky escape. You play until everyone has played
all their cards. You don't score points for the mosquitoes that managed to
escape. Instead, you score negative points for those that are killed. The
player with the least negative points wins.
This poor guy is going to get very upset and won't be getting much
sleep.
Cards are valued 1 to 6, and when a mosquito is killed, you lose points based
on the card value. It is very painful to have your 6 killed. Notice that the
3's, 4's, and one of the 5's have a dot below the number. These cards are
marked on the back. When you play one of these cards, your opponents know it
is between 3 to 5.
Some cards have icons on the back
A round of play is set up by placing a random weapon next to the sleeping guy.
Let's call him Sam. Depending on how Sam is waken up, he might use the weapon
to kill you. The weapon specifies the positions of the mosquitoes which will
be killed. In this photo above, you can see the positions are I and III. In
one of these rows, if your card is in positions I or III, it is at risk of
getting killed.
You will be playing cards into rows next to Sam, almost like queuing up. You
will be able to manipulate the rows too.
What you do on your turn is simple. Refer to the bottom half of this reference
sheet above. You will definitely have to play a card, but there is one other
action you can take. You may peek at another card, which can be done before or
after you play a card. You can also move the first card in a queue to the
back. This too can be done before or after you play a card. The third option
is to wake Sam up. That means he's going to try to kill some mosquitoes. You
can do this only if all the queues have at least 2 cards, and you can only do
this before you play a card.
When Sam wakes up, there are three possible outcomes for each of the queues.
Refer to the top half of the reference sheet. You resolve the queues one at a
time, revealing the cards one by one until the total reaches or exceeds 10, or
until all the cards are revealed. If the total is less than 10, Sam kills the
biggest mosquito or mosquitoes by hand, and the rest escape. If the total is
exactly 10, the mosquitoes get lucky and they all escape. If the total exceeds
10, Sam uses his weapon and kills according to the weapon. Lucky mosquitoes
are removed. Dead mosquitoes are placed before the owners so that you can keep
track of your negative points. Sometimes there are unrevealed mosquitoes.
These are now shifted to the front of the queues.
This mosquito game is actually a queuing game! Almost like a guillotine game,
because Sam is probably going to kill some mosquitoes. When you play this game
you will feel like telling all your mosquito family members, "Survive!
Survive!" Playing your 6 is always nerve-wracking. Should you play it early to
get it out of the way? I think many people will be tempted to do that. You can
collaborate with others to make those perfect 10's. You can talk about your
numbers. But can you trust your opponents? Afterall, they are still your
opponents. Also even if you line up a few cards to make a perfect 10, you
can't stop some other uninvolved fella from moving the first card in the
queue, messing everything up.
10 to Leave teeters between giving you control and putting you at the
mercy of other players. You have limited information because you don't know
what cards your opponents have played. However you know the marked cards are 3
to 5. Also as the game progresses, you can card count. You get to peek at
cards, and that's important information. This helps in making those perfect
10's. Yet you never know when someone else will move a card and spoil your
plans. There are two ways Sam wakes up. A player can wake him up, or he wakes
up when all queues have four cards. You try your best to position your cards
well in anticipation for all queues getting full. However there is always a
possibility of a player waking Sam before that. There are several tactics in
the game. I like that balance between giving you control and subjecting you to
the whims of others. There are skills to this. Also I believe the game
experience can vary depending on the group you play with. Some groups may
share more information and try to collaborate. Some may be secretive. Some may
choose to lie about their cards. That creates a different dynamic. Overall
this is still a simple and short game. I hear this game is doing well in
Taiwan, and I can certainly see why.
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