Railroad Tiles is from the same designer duo who also brought us
Railroad Ink and Dragon Castle. A quick way to describe the game
is advanced Carcassonne. This is a tile laying game, and you get to
place meeples. But this is not a fair way to introduce the game at all. Say
this to people who already like Carcassonne to hook them. This game has
its own place and in many ways is different.
First of all, you don't add tiles to a central map and grow that map together.
Instead, everyone has their own little map before them. Every round, several
sets of tiles will be set up (see above), and in turn order, you claim one set
to add to your own map. The sets don't have the same number of tiles. The
tiles have different features. Players will value the sets differently. When
choosing a set, you are also deciding the turn order for the next round.
Whoever takes the leftmost set goes first next round.
When you add tiles to your map, you can choose to do it in any order. Roads
and railroads must line up. The various features on the tiles allow you to
score points in different ways. I played this game with the electricity
expansion added, so this is not the standard basic game.
Railroad Tiles has many expansions and offers many ways to play. One
way electricity helps you score points is if you power every tile of a city,
which is three connected building tiles, the city is worth more points. The
electricity expansion introduces one more way you want to connect tiles. You
want to connect the corners of tiles which show electric cables, because
that's how you supply electricity.
The meeples you can place on your map are cars, trains and pedestrians. The
general rule is the first meeple you place gives 1 point, the second one 2
points, and so on, up to 5 points per meeple. Every game round, players are
allowed to place some types of meeples to help you score points, but whether
you can place them depends on whether you have taken tiles that allow you to
do so.
The three tiles above are special scoring tiles you have in hand from the
beginning. Everyone has the same set. In specific rounds, you are allowed to
add one of them to your map to help you score points at game end.
This special tile on the left scores points if its road is connected to two
cities at both ends. The one on the right scores if it is next to a fully
powered city.
Every round there will be one set of tiles unclaimed. It stays while the other
columns are refilled, and it gets a star token, making it more attractive.
Star tokens are worth 1 point each. They can also be used to place a different
meeple type from that specified for the current round.
When the game ends, you need to find the largest rectangle on your map. Every
tile in this rectangle scores 1 point. This incentivises players to build
their maps in a neat, rectangular way.
The windmills are from the expansion. They generate electricity.
I am surprised that the tile placement is more challenging than I expected. I
wonder whether it is because we played with an expansion. That means an
additional layer to consider. Every round when you consider which tile set to
claim, you need to imagine and calculate how you will place them. If you are
the first player to choose, there is a fair bit of mental work to do. It is
interesting to puzzle out how to fit the tiles and how to maximise scoring.
You need to consider several scoring criteria concurrently. When you evaluate
which set to claim, it is not just about calculating how many points the set
will get you now, you must also work towards several longer term goals.
Turn order for the next round is an important consideration. If the sets
remaining for you to choose from are about the same, you probably want to
choose the one nearer to the left so that next round you'll go earlier. It can
be painful to see that perfect tile you want being claimed by someone else.
You can try to persuade them not to take what you need, but whether that
works... it depends. Maybe you can promise to be nice to them next
round.
Railroad Tiles is a decent tile laying game. I enjoy it enough to be
happy to play, but it's not something I seek out to play. It must be doing
pretty well, since it has so many expansions. If this is the kind of game you
like, you will have lots of fun content to explore.
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