LUZ is a trick-taking game. The twist here is you can’t see your own
cards. You don’t know exactly what cards you have, but you can see everyone
else’s cards. However you know the suits of your cards, because the cards have
different coloured backs following their suits. At the start of a round, based
on knowing everyone else’s cards and the suits of your own, you must predict
how many tricks you will win. You score points if you get it right, and you
lose points if you get it wrong. You may choose to make a precise prediction,
or you can predict two numbers. The latter is safer, but you score fewer
points if you get it right.
The rest of the trick-taking rules are pretty standard. You must follow the
lead suit if you can. Only the lead suit can win, unless a trump suit card
is played.
This is a fun twist. Not all cards are dealt out. Although you can see all
your opponents’ cards, you don’t have complete information. If you have a
yellow (trump) card in hand, but based on what you see, both the 1 and the
12 are missing, you’ll have a tough time guessing how your yellow card will
play out. Many of the trick-taking tactics still apply. It feels good to
have so much information. Still there is some anxiety in what cards you have
exactly. Your opponents’ predictions are important information. They tell
you your opponents’ intentions and whether they are still trying to win
tricks.
This is an enjoyable game and if you like trick-taking games, well, you probably have already played this.




No comments:
Post a Comment