Looot is a game about Vikings looting goods and bringing them back to build their own villages. Players are all in the same raiding party, but you are from different villages so whatever you manage to grab first is for your own village only. You have your own player board on which you place the items you bring back. While you raid, you can claim objective tiles to place on your board. If you manage to surround them with the right items, you will get to score them. However if you fail you will lose points.
One interesting aspect of the objectives is they increase the values of items you collect. All item types have a default value, and they are scored at game end. If you find that you are collecting many of a particular item, you probably want to get objectives which increase the value of that item. Gourmet class mutton anyone?
You have several single use powers, e.g. allowing you to place a pawn in an occupied space, or claiming two items instead of one. These can be life savers in case you get stuck in a bad situation.
Looot offers a pleasant play experience. It can totally be rethemed to kids raiding a candy house. You have goodies all over the place up for grabs. There is a fair bit of planning involved. You want to claim as many objectives as possible so that you’ll score more points. It is a fun spatial puzzle trying to maximise the items you loot to fulfil multiple objectives. Claiming objectives is also about risk management. In case you fail, you will lose points, and that can be painful. You have to watch out for yours and your opponents’ pawns running out. That is when the game ends and you don’t want to be caught unprepared. I enjoy the market manipulation aspect of the game. Boosting the value of items you collect can be highly lucrative.
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