Once in a while I do a gathering with Ruby, Edwin and Benz, my ex-colleagues.
This time Xiaozhu had a last-minute matter to attend to and couldn't join us.
I asked them to help me playtest Malaysian Holidays. They are all big
fans of Japan, so when the Japan destination card came out, everyone was keen
to score it.
I initiated a small collaboration project with fellow designers and publishers
in Malaysia, to help one another promote and sell games. I place some of my
games with them, and they place some of theirs with me. Whenever I attend any
boardgame related event or gathering, or even on some private occasions, I
bring a bag of local-published games to sell. Doing boardgame publishing in
Malaysia is difficult. You wouldn't be doing it if not for a great passion for
boardgames. The market in Malaysia is tiny. It is underdeveloped. There are
Malaysian gamers. Most play international games and not many pay attention to
local games. I was one such gamer myself. Local designers and publishers need
to work together to grow the local market.
A gamer from Belarus visited Malaysia, and bought a copy of
Dancing Queen. I'm always excited to learn that
Dancing Queen has reached yet another country. Even I have not
been to Belarus.
Those few days after the designer diary of
Ali Baba and the Forty Thieves was released on BoardGameGeek, I
received several international orders. They kept me busy packing games and
making post office runs. I'm happy to be able to sell my games
internationally. The effects of publishing this designer diary remind me that
I need to do a better job at marketing my games. A big part of doing
publishing well is marketing, and I know it is one of my weaknesses. Also it
is not exactly what I enjoy doing. Just that I know I should be doing it. I
still hope to find good publishers for my games. I would prefer to let people
with the skills and the reach to do it than to do it myself. I enjoy doing the
game design and development part.
One first time experience for me was selling to a gamer from Saudi Arabia.
Being able to sell Ali Baba, an Arabian themed game, to a buyer from Saudi
Arabia is a wonderful feeling.
I had the joy of playing again No Thanks. This is a game from 2004,
which was roughly when I got into the hobby. I remember first playing it using
cards from Category 5 (6 Nimmt). I also remember playing a copy
at Witch House in Taiwan. For many years I never properly owned this game.
Only last year I bought the latest version. Now it comes with expansions. I
have not yet played the expansions. I find even the base game great fun. We
did a 6 player game.
In this game you want to minimise taking cards, because the numbers on the
cards are all negative points. Every round a card is revealed and when your
turn comes, you either take it or pay money to a pool. Money is positive
points. The pool will grow. When you take a card, you take the money in the
pool too. So at some point the pool will be attractive enough for people to be
willing to take the card. Sometimes someone will run out of money and will be
forced to take the card. The important twist in the game is when you have
consecutive numbers, only the lowest number in the sequence counts. If you
have the 24, you do not fear the 25. The 25 card does not affect you, but it's
minus 25 points to others. You will be happy to let others contribute a ton of
money to the pool before you take the card. It's a simple game, but very
clever.
This is a game design I am working on - Sabah Honeymoon. This is my
entry for a game design competition run by an organisation based in Singapore
which promotes trade and tourism in Sabah. I come from Sabah, so I was excited
to learn about a competition which is about my home state. This time I decided
I needed to make a game with a board. I feel to make a game about tourism,
having a map makes the game more relatable.
Buddhima and Jon helped me playtest Sabah Honeymoon and gave me several
good suggestions.
My old friends Ah Chung and Moh Yen helped me playtest
Malaysian Holidays. I have two works in progress related to holidays. I
have decided that Malaysian Holidays will proceed to publication.
I hope this can be released in 2025 too. However this publishing project may
be a little different from my previous games. Hopefully it works out.
Malaysia is a country with many public holidays. I wanted to make a game which
is relatable for Malaysians, and I thought this topic of public holidays would
be great. On social media, every year near the end of the year there will be
people doing analyses about the public holidays of the following year. They
list public holidays which fall on Mondays and Fridays, because these mean
long weekends. They also list public holidays which fall on Tuesdays and
Thursday, because by taking a one-day annual leave (on Mondays or Fridays) you
can have a four-day stretch of holidays. You can plan traveling during these
long weekends. This kind of thinking is common among Malaysians. The game aims
to convey the joy of public holidays. Photo courtesy of Choon Ean.
1 comment:
Malaysia’s vibrant culture, stunning landscapes, and festive holiday spirit make it a perfect setting for boardgame enthusiasts. Whether you're enjoying classic strategy games in a cozy café in Kuala Lumpur or playing with friends on a beachside retreat in Langkawi, boardgaming brings people together across all celebrations.
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