Sunday 9 August 2020

revisiting Robinson Crusoe




I recently brought out Robinson Crusoe for some solo gaming. The previous time I played it had been 6 years ago in 2014! The game comes with 6 scenarios, and I had never completed them. Since it had been quite a while, I decided to start all over again from the first scenario. In this game, you are shipwrecked on a deserted island. You need to first survive, and then complete the objective of the specific scenario you are playing, within the time limit. The first scenario is straight-forward. Within 12 rounds you need to learn to make fire, and you need to stockpile enough wood for a bonfire. You are going to light it up to attract a passing ship, so that you can escape the island.

I played the solo rules, as opposed to playing multiple player characters. It makes a difference. Playing solo means you only need one food per day. As long as you camp on a hex which produces food, you no longer need to worry about starving. With two or more characters, you need more food. On the other hand, if you are to hunt or you get a large amount of food at one go, the food will probably be wasted because anything not eaten within the same day usually spoils.

Playing solo means I get Friday (the native) and Dog to help me. I picked the carpenter character because of his specialised knowledge in making the Snare tool. It is for catching small animals and it provides one food daily.


This is the scenario board. By Round 3 I had stockpiled three pieces of wood (brown cubes). Winning the game requires 15 pieces of wood, and the wood must be stockpiled in batches, at most one batch per round. The third batch requires three pieces of wood, as can be seen in this photo. From Round 4 onward the rainy season will be here and you'll need to roll the rain die. From Round 7 onward you need to roll the beast die and the snow die too. If you don't improve your shelter enough to protect you from the weather, you may end up burning wood to keep warm. This will slow you down in building the bonfire.


These were the two starting bonuses I drew. The Biscuits on the left is good. I have insurance for lack of food for two rounds.


You always land on the island at the leftmost hex, the beach. You then move inland to explore the island. So far I had moved camp twice, and was now camped in a mountain cave at the bottom right. In this photo you can see some black and blue cubes, blocking resource and terrain icons. These were due to event cards which I drew. Some resources became inaccessible. Some previously discovered terrain became unknown. Discovering terrain was important because many tools required having discovered such terrain. Losing the discovery meant losing the ability to make such tools. I would have to explore more to find the required terrain type again, in order to make these tools.

Many times I ignored the events which caused me to lose access to terrains and resources. I had other things to worry about and I had to prioritise. As a result, I lost even more access on other hexes, or some access became permanently lost. Had I spent effort on handling the events, I might have been able to reverse the effects of some of the events. Too bad. Life is about tough choices.


My head was injured twice (green and brown markers), once from a fall, and another time bitten by a snake. Both these injuries threatened to worsen. When they did worsen, if I had not created the Cure (a tool), I would suffer even more. I hurriedly made a Cure and kept it on me. Unfortunately, I never needed that Cure, because something else killed me well before those head injuries came back to bite me. I had been enthusiastically planning for shelter upgrades and wood production, and I neglected taking care of myself. I underestimated how quickly my life points dwindled. I didn't rest or take other actions to restore life points, and I had let the various events take their toll. Then a few unexpected events got me killed before I could do anything to heal myself. Lesson learnt: Don't be a workaholic and take care of your health!

1 comment:

Julian Mcclain said...

Interesting thoughtts