Stonespine Architects is a game about building your own dungeon. It is a drafting game. You start a round with a selection of tiles. You pick one to add to your dungeon, and pass the rest to your neighbour. You receive tiles from your other neighbour to choose your next tile.
Your dungeon is a 4x4 grid and you build it row by row over four rounds. Tiles have various features and they help you score points. Every tile has a pathway. Ideally you want all your tiles to be connected. Along the top edge of your player board you have your dungeon entrance. Along the bottom you have your exit. You want your entrance and exit to be connected to as many tiles as possible, and to each other as well. This is basic for any architect, but in this game this is not easy to do.
The theme might be fantasy and dungeons and monsters, but this is very much a Euro-style tile-laying game. You are always puzzling out how best to build your dungeon, to fulfil the various scoring conditions. You are torn in different directions and it's rare to find that perfect tile. You often need to prioritise. Pick the tile type which fulfils your blueprint, but its pathway may suck. Pick the tile with the goblin which will fulfil a challenge card, but its gold value may be low, or the tile itself may even come with a point penalty.
You should watch your opponents. You can see their blueprints so you know what tiles they want. You can also see the challenge cards they have picked. You should deny them tiles which help them. The same principle applies when buying features. So there is some player interaction, although it's not direct.




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