The Game
Welcome to the Moon is part of a family of games - the
Welcome To series. I have not played the first game in the series.
This was my first time being introduced to the series. This is a roll-and-write
game. Technically you don’t roll, because there are no dice. Instead you
draw cards. Every round three pairs of cards are drawn, determining the three
options you have. Everyone decides which pair to use and marks their
individual player sheets. In this game you compete to launch colony ships to
the room. Marking your player sheet translates to preparing your colony
ship. Once anyone has enough points to launch, the game ends and you compare
points.
The golden rule in this game as you fill your sheet is the numbers in every
row must be in increasing order. For example if you fill a 9 in a particular
spot, thereafter any spot to the left must be less than 9, and any spot to
the right must be more than 9. The number distribution of the cards is from
1 to 15. The middling numbers occur more frequently, the extreme numbers
rarely. In each pair of cards drawn every round, one is a number and the
other an icon. The icon tells you which row you can fill the number. You
choose from the three pairs and then choose a valid spot on your sheet to
fill the number. In case you can’t, you take a penalty (in game terms, an error). As you fill up
sections on your sheet, you gain various benefits. Rocket icons
increase your readiness to launch, which translates to points. There are
some inactive rocket icons. For them to take effect you need to activate
them first using an activate icon. There is an icon which lets you fill
a spot with an X. Sometimes it is hard to fill spots due to the number
restriction. When you fill an X you are not subject to this restriction.
Finally there is an error icon which forces your opponents to lose points.
Such attack icons in specific sections can only be activated once by the
first player to complete the sections. If another player completes the
same section afterwards, there is no more attack triggered.
The icons in the corners of the number cards tell you these are the icons you
can expect next round.
As you gain rockets, you cross them off accordingly on the right. Once you
cross out all these rockets, you launch and the game ends. The player who
launches scores 150 points for launching, but may lose points from errors (red
exclamation mark). Launching doesn't necessarily mean you win.
You must complete a room (not the whole level) to gain the
benefits. For example in the blue row (above), you only need to fill the two leftmost spots to complete that room on the left to gain its benefits.
The Play
Welcome to the Moon is a fun game of risk assessment and completing
sets. You can pursue different goals. How successful you are is somewhat
dependent on luck, but your choices do make a difference. You should fill your
sheet in a strategic manner to keep your options open as much as possible. You
want to position yourself such that no matter what cards get revealed, there
is something useful you can do. There is a wild row. Regardless of icon you
can always fill a number there. It is an important safety net. You want to
maximise points by activating those inactive rockets before you complete their
sections. You want to have some X’s ready to fill those difficult spots. There
are several tactical considerations to ponder. However there are only three
pairs of cards to choose from, so you probably won’t have analysis
paralysis.
Although mostly a solo game, you do have to watch your opponents a little,
because of the attack abilities. You don’t want to be at the receiving end too
much. It’s nice to see a roll-and-write game have a bit of player
interaction.
The Thoughts
I find the game highly enjoyable. There are many clever little things you can
do. It is satisfying to learn to manage risk well and to be able to plan your
development well despite the uncertainty. The game is easy to understand and it
will work for casual gamers.
~~~~~
Welcome to New Las Vegas
This is another game in the series. After trying
Welcome to the Moon as a two player game, I gave this a go but as a
solo game, playing against a bot. There are several common principles, but I
find the game quite different. It’s still roll-and-write, but it’s a bit
more complex. You still have those three pairs of cards, but instead of choosing
a pair, you choose a number from one pair, and then you must choose an icon
from another pair. So instead of three options, you have six.
The things you do in the game are different. It is not only about
filling spaces. One thing you need to do is to trace the path for a VIP's
limousine. He needs to make a circuit before the game ends, and certain
casinos (spots in this game are called casinos) he passes by gives you
benefits. If he doesn't complete the trip and return to the airport by game
end, you lose points based on how far he is from the airport.
One way you score points is having consecutive odd or even numbers. You score
points based on your longest odd stretch and even stretch. You also score
points for completing columns on your sheet. There are several dimensions to juggle.
Some of the plots are empty, and you need to perform the construction action
to build the casino before you can fill any number.
The scoring sheet looks intimidating, but once each section is explained it's not that complicated. However during play there are multiple aspects to consider and prioritise, so this is a more challenging game than Welcome to the Moon. You can charge up a power (the opening ceremony track along the top) and use it for three special actions (top right). For example one special action lets you treat an icon as wild. This gives you a bit more control, but it also means more to think about on your turn.
I'd say Welcome to the Moon is more beginner friendly, and for those who like roll-and-write games and want a bit more challenge, then go for Welcome to New Las Vegas. I personally enjoy Welcome to the Moon more. I prefer the simplicity. Welcome to New Las Vegas felt a bit like too much work. Maybe it was because I was expecting a carefree holiday but it was actually a city planner and chauffeur job.
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