The Game
Beer & Bread is a 2-player game about baking bread and
brewing beer. You and your opponent are neighbours in the same village.
While you are competing, you also share some resources. You score points for
making beer and making bread separately. Your final score is the lower
between these two. That means you need to be balanced in making beer and
bread.
The game is played over a fixed number of rounds, alternating between high
and low seasons. One key difference between the two season types is how the
cards are handled. The game is driven by cards. At high season, after you
play a card, you give your entire hand to your opponent. He does the same.
So you will keep exchanging hands. What this means is a card you want but do
to play now might be taken by your opponent. Also when you have knowledge of
both hands you can plan accordingly. At low season, there is no hand
swapping. Your cards are safe with you. However in case you don’t like your
cards, there are three cards in a public pool you can use. You may exchange
one of your own cards with one of them. In this case, the card you give up may potentially be used by your opponent. That's something you have to consider.
Cards are used in three ways. You can play a card to collect resources. Resources are
limited in the common village fields and if they run out you will get less than
what your card says. Also your storage is limited. If it gets full, you
can’t dump your surplus. You must give the surplus to your opponent.
Village etiquette says so.
When collecting resources, you use only the top bit of the card. Within the
same season, if you collect resources multiple times, playing cards in the
manner in the screenshot above, you may get to collect extra resources. In this
example because the water icons are connected, the second card gives you 2 water,
and the third card gives you 3 water. The third card gives only 1 grain,
since the grain sequence is broken in the second card.
You can play a card to fulfil an order. That’s how you score points. You
spend the required resources. The card is placed face down in your bakery or
brewery, temporarily disabling it. You need to clean up your work space
before you can complete your next bread / beer order. That brings us to the
third action type, which is the clean-up. When you play a card for clean-up,
you clean both your bakery and brewery. Also that card you use turns into a
permanent ability - an upgrade. This can be very helpful. Some upgrades let you
collect more resources, some let you convert resources when you are short on
certain types, some give you more points based on certain
criteria.
If used as an upgrade, this card lets you collect more water.
You compare points after the last round, looking at the lower of your bread
points or your beer points. The higher scorer wins.
The Play
This is a pretty typical order fulfilment game. You collect resources to
fulfil orders. Cards determine what resources you can harvest and also what
orders you can fulfil. Every round you try to puzzle out what's the best you can do given the cards you have access to. It is challenging to match production and demand. During play there will be various tactical considerations. For example if you are going to overproduce and you will be forced to give the surplus to your opponent, if his storage is full too, or the surplus is something he already has too much of, then you don't really mind the overproduction. If you think he is aiming for a certain order, you can deliberately deny him by using the card for clean-up. There is meaningful player interaction, even though it is not very direct.
The resources in the game are water and four different crops.
At the end of our game I managed four each of beer and bread orders. Han did not do so well with bread orders, only managing two.
The Thoughts
Beer & Bread is a pleasant two-player Eurogame which presents some challenge. It will work well as a spouse game if you are looking for something not too confrontational.
2 comments:
My wife and I like this game, too. The tricky part in my mind is keeping track of what cards I'm passing in the Fruitful years to plan what resources are going to be available (unless she keeps them!) to fulfill which orders.
One rule correction (and I'm wondering whether the app implementation is correct):
"A) Harvest and Store
...Check which types of resource are shown in the harvest section of the newly played card. Of these types, you must now collect as many tokens from the board as are shown in all harvest sections of your harvest column combined."
There's no mention of having to maintain a continuous sequence for a resource in order to collect it from previously played cards. The example in the rules shows water in the first and third rows, and says that the player collects two water.
Thanks for a nice write-up!
Oops I hope I did not miscount. I thought when there is a gap, you won't get the bonus resources.
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