Nine Tiles is from Japanese publisher Oink Games, but the designer is Jean-Claude Pellin from Luxemburg. The Sanrio characters version I have is not the first edition. The very first edition uses just generic abstract icons. There are six different icons in the game. It is an abstract game, and it is easy to paste any theme on it. There is a Disney version, a Chainsaw Man version, a Pokemon version, and even a Moomin version. It is a real-time game. A speed game. Players race to solve a puzzle and whoever is fastest scores a point.
Everyone has a set of 9 tiles. The tiles are double sided, and the characters on the two sides of a tile are different. Every character appears exactly three times, on three different tiles. You arrange your tiles in a 3x3 grid. When a round starts, you flip over the top card from the deck, and everyone races to change their own grid to look exactly like what the card specifies. This is all done in real time. You can flip your tiles and swap their positions. Whoever is first to make their grid look exactly like the card claims the card. You keep going until you run out of cards, and whoever has won the most cards wins the game. So the rules are super easy. However making the combination is not always easy. The pattern may require two Hello Kittys, but you are not exactly sure which two. You likely need to do much trial and error to figure out which side of each tile you need to use, to create the required combination.
I'd say this is mostly a children's game, because of the simplicity. It is easy for non gamers to learn too, and may entertain them for a while. For gamers this would be too simple, and it likely won't have much replayability. It's probably the kind of game you keep for those occasions when you bring games out for casual gamers and non gamers. It can also be a filler or opener for game night.
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