Plays (2-player variant): 2.
One reason that I bought 7 Wonders was I read that it was good even as a 2-player game. The 2-player game is a variant, and the rulebook says that this should only be attempted by experienced players. There are additional rules. There is a dummy 3rd player that both players take turns to manage. It is a little different from the standard game, which I have written about here.
The 2-player game is set up like a 3-player game. The dummy player's cards form a draw deck. The human players take turns to play for the dummy player. If it is your turn to do so, you draw a card from the dummy player's draw deck (so that your hand size will be one more than normal), and you pick one card each for both yourself and the dummy player. Once a turn is completed, the human players swap their hands.
Controlling the dummy player is very handy. You can use it to build / discard / bury cards that your opponent wants. You can make it buy stuff from you and pay you lots of money. You can make it militarily stronger than your opponent to penalise him. Naturally, your opponent will try to do the same to you. With this variant, there is more to think about and to consider, and the game slows down a little because of it. The game becomes more complex. There are more things you can manipulate.
I personally prefer to play with more players, because I enjoy playing 7 Wonders at a quicker pace, and I find that having to manage the dummy player's civilisations is a little distracting. So 7 Wonders probably won't be a game I'll pick when I play with my wife. The 2-player game adds another layer of strategy and the game does work. So it's worth a try if you like the game, but it will be easier if you have already played a 3+ player game. Michelle didn't want to bother with a 3+ player learning game and jumped straight in. She actually beat me in our first game. So the game is not hard, just not as brisk as the normal game.
Buy from Noble Knight Games. Status: in stock (at time of this post).
4 comments:
Thanks, Hiew. I think I understand how to play 2-player now after reading your blogpost.
I find the official two player variant atrocious.
The better way to play it is to just deal 12 cards per age to each player, then double all military conflict resolution tokens. Discard two cards at end of age per 12 part pile.
It's closer to 7 Wonders Duel that way.
It's not perfect but it's better than the official variant.
I tried this 2-player variant of 7 Wonders before 7 Wonders Duel came out. It was a little clunky indeed. I still have not tried 7 Wonders Duel. I heard many good things about it. I should give it a go.
Exactly what I needed to know about the 2 player variant. Going to try this with my lady tonight.
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