Friday, 22 August 2025
Kinapa
Thursday, 21 August 2025
Mass Effect: The Board Game
Wednesday, 20 August 2025
Cat & Chocolate

When we played, the key question asked by Alex was how were we going to know who was on which team. There is nothing in the rules or game components which will help the players determine who is on which team. It is all up to the players themselves. You can tell others which team you are on. You can lie about it too. This part of the game has unreliable fun, and by that I mean whether it is fun depends a lot on the players. It can be fun, and it might also be boring. In my opinion the designer should do a bit more work to make the fun more reliable.
If through discussion you manage to figure out who is friend and who is foe, the storytelling part of the game may become pointless. You should always vote yes for your teammates, and no for your opponents. I feel the intention of the designer is you should not figure out your teams during the game. It is only meant for the end-game revelation.
The game is disappointing to me, especially since this was an award winner. However this was back in 2010, and at that time there probably weren't that many modern games designed in Japan in the first place. Japanese game design certainly has come a long way since then. Cat & Chocolate is that type of party game which depends on the creativity and expressiveness of the players. The kind with performances and judges. Not really my cup of tea. Also the design feels a little dated, now that I have seen many better Japanese games.
Tuesday, 19 August 2025
It's a Wonderful World
There is competition to be the biggest producer in each of the five resource types. When you are the biggest producer, you gain a leader. In this game, a leader is just another resource type, which is worth one point each at the end of the game. No fancy powers. However, some buildings use these as building material, and some buildings give you more points based on your leaders.
Everyone starts the game being able to produce some resources every round. From these humble beginnings, you need to plan how to grow your empire, and which kind of resources you want to produce more of. Some resources are harder to produce than others. You do need to deliberately plan how to expand your production and which resource types to prioritise. Different resource types will give you access to different types of buildings. The game involves a lot of planning ahead. You want to fully utilise the resources you can produce to construct buildings that either get you points or help you produce even more resources.
I prefer It's a Wonderful World to It's a Wonderful Kingdom. I like the simplicity. It captures the fun of planning your resource production. In It's a Wonderful Kingdom, I did not like the traps and needing to guess whether your opponent has set a trap. It felt rather arbitrary. It's a Wonderful World is a cleaner design.
Monday, 18 August 2025
Farter Knows Best (屁者先知)
Sunday, 17 August 2025
Mind MGMT
Saturday, 16 August 2025
Pax Pamir

Like other games in the Pax family, this is a game about manipulating the board situation to fit one of several possible end conditions. It is not a game about accumulating victory points.
My game ended quite abruptly, while I was still trying to fully figure out what was going on. this is not a simple game. The board and the pieces look minimalistic, but it is quite a challenge to manage the cards you are going to buy and play. Your most important actions come from the cards you are able to play. Despite the simple structure, the game is complex because most of the details are on the cards themselves. You need to manage your tableau of cards. You also need to be aware of what your opponents can do.
I need to play this game again because I am still figuring out the strategy.
Malaysia Design & Play Game Design Competition Finalists
Links to the video introductions and rulebooks below:
- Awake En - Botanical Grabber (video)(rulebook)
- Lim Feng Keat - Gotong-Royong (video)(rulebook)
- Tang Hoe Ching - Malashion (video)(rulebook)
- Rasis - Rentak Wau!(video)(rulebook)
- Ray Tan - Teh Tarik Game(video)(rulebook)
- Jeixel Heng - Twin Towers(video)(rulebook)
- Jason Sondoh - Kandar Klash!(video)(rulebook)
- Anas Maghfur - Batik(video)(rulebook)
- Kenny Goh - JAM!(video)(rulebook)
Friday, 15 August 2025
Collection snapshot July 2025
The last time I took a photo of my game collection was 2016. For the past nine years I don't feel I have bought many games. My game collection has not changed significantly. I generally don't trade or sell games. Only in the past few years my game purchases increased a little. That is because I have now become a game publisher myself and I have been active in the local game industry. I go to boardgame fairs. I now buy games for reference and for collection, and not only because they are games I think I will love playing. I'm buying not as a gamer, but also as a designer and publisher.
If you compare the 2025 and 2016 photos, you will find many similarities. Now I am running out of space for boardgames. I think I need to initiate a purge. I need to find some opportunity to sell games. Probably I will give some away to friends. But first I need to decide on the purge list. I remember doing this some years ago and that purge list turned out to be much shorter than I expected. It is just difficult to part with your loved ones, even the ugly ones.
Jan 2016 |