Han, Allen and I kind of rediscovered
BoardGameArena.com recently. We have played on BGA before, and we have played premium games too. When we wanted to play a premium game, one of us would just subscribe for a month, and the if the next month we were not playing, we would cancel the subscription. Now Han has subscribed to the premium service, and he has been initiating many games, some with all three of us, and some just two. That is why I have been blogging so much about games I've played on BGA. We play many new-to-us games, and also some that we have played before. We have been doing a lot of homework reading rulebooks. We need to do that because we now play in asynchronous mode. We don't arrange times to go online at the same time. We take our turns separately as and when we are online. Since we don't meet up for one of us to do the rules teaching, all of us need to read the rules and learn the game ourselves.
We play some games we have played before, and for some of these which I didn't think much of before, I found new joy in them. My opinions shifted a little. Now whenever I turn on my laptop I feel a little excited. Is it my turn now? Although we don't meet online and we don't have any table talk, playing in this manner is like having pen pals. In case you need an explanation of what a pen pal is,
click here.
Ark Nova was a game I didn't think much of when I first played it. It is hugely popular, and I can see why, but I didn't find it all that amazing. It isn't anything particularly innovative. Now that I have played more on BGA, I find that it is joyful to play. It is satisfying to build my zoo step by step, and to complete one mission after another.
For such a complex game, the user interface is done pretty well. I think they put a lot of effort in making it user-friendly. It makes the play experience enjoyable. I imagine playing such a game with so many components would be a major pain if the interface were poorly designed.
This was my zoo. I was very lucky with my starting hand. I had four bird cards. Two had no prerequisites and could be played easily. The other two had prerequisites, but for one of the card the prerequisites would be fulfilled once I played the first two cards, and for the other card, the prerequisites would be fulfilled once I played the third card. This was a perfect line-up. Fate had a plan for me. I had to double check that I wasn't actually playing with any pre-set starting hand meant for new players.
Han's zoo had many African animals.
The Castles of Burgundy is a modern classic which I've never quite agreed with regarding being a modern classic. It's decent but not amazing. It's just another Eurogame. From my recent play, I found myself liking it more than I expected. Not enough to make me want to buy a physical copy, but at least if someone suggests it I'd be more receptive now.
I was quick to build all four of my castles (dark green).
By game end, I completed my castle, ship and pasture spaces.
One problem with playing on BGA is I don't have enough patience to read game rules properly. If there is a tutorial, I'd play it hurriedly and proceed to play the actual game, without paying much attention to the detailed rules or trying hard to remember them. BGA enforces rules and handles execution. The player just needs to make the decisions, and the decisions are presented as multiple choice buttons. Sometimes I just click without fully understanding all the implications, because I'm lazy to read up. That's not ideal, because it means I'm playing without fully appreciating the game. I miss out on some of the nuances. I think some games don't quite click with me not because the game isn't good, but because I don't spend enough effort to understand them. I may feel differently about them if I learn them properly. Maybe. However we keep trying different games and I don't have patience to go back to a game I don't find interesting the first time round. That's the tragedy of being spoilt for choice.
I keep saying I'm not going to play solo Daybreak any more, and yet I still go back to playing it solo on BGA, because it's convenient. Now I only play at the highest difficulty, i.e. I draw two cards which make the game harder, one changing the starting condition, and the other augmenting the winning condition. Now that I have played the game more, I find that my win rate is no longer that close to 100%. With some of the harder variants, and if I get unlucky with my card draws, I will lose. Generally I still expect to win, but now that I have experienced that sense of danger, the game returns to become more interesting. One particularly hard scenario was starting the game with 0 resilience in all three areas. Normally you start with 1 in each area.
Obsession is one of Julian's favourite games. I have played it before, and I felt it was fine but not spectacular. Now that I have played more on BGA, I find myself enjoying it more. I try to hold parties every round. My ideal is to keep collecting guests and rooms and to keep the parties going every round without pause. If I manage the work schedules of my workers well, I will fully utilise them and have enough hands every round. When guests attend parties, they get tired, and I need to do a reset before I can invite any of them again. However, if I keep making use of guests who introduce me to new friends, I can keep the parties going quite long before I run out of friends to invite and must do a reset. Now I love guests who have good connections and introduce me to more guests. This sounds like the BNI business networking that I do.
See how many friends I have! This is like showing off your Facebook profile. It is fun to keep organising bigger and better parties, inviting more famous celebrities. This is why development games are attractive. People enjoy making progress.
Han and I still play Ascension on the mobile phone. This one was rather extreme. He scored 148 points! Normally the final scores are around half that. This was an absolute slaughter.
This is Star Realms. This too was extreme. When Han was down to 9 health, I had 102, a difference of close to 100. I had many Federation (blue) ships, and they often gave health. Gosh I've played so many games of Star Realms but I still don't use the proper terminology.
I recently attended a business event at a cafe, and noticed that the cafe had a few games. Inuk was one of them. I didn't play it. I just checked it out. This copy didn't have the rulebook, probably lost. However it was in generally good condition. I looked up BoardGameGeek.com afterwards, and found that it was a game about talking emotions. So this is the kind of game which is more activity than game.
These are some of the cards. They seem to explore pretty deep and serious emotions like loneliness and trauma. Heavy stuff!