Wednesday, 29 July 2026
Torchlit
Monday, 27 July 2026
Railroad Tiles
Railroad Tiles is from the same designer duo who also brought us Railroad Ink and Dragon Castle. A quick way to describe the game is advanced Carcassonne. This is a tile laying game, and you get to place meeples. But this is not a fair way to introduce the game at all. Say this to people who already like Carcassonne to hook them. This game has its own place and in many ways is different.
First of all, you don't add tiles to a central map and grow that map together. Instead, everyone has their own little map before them. Every round, several sets of tiles will be set up (see above), and in turn order, you claim one set to add to your own map. The sets don't have the same number of tiles. The tiles have different features. Players will value the sets differently. When choosing a set, you are also deciding the turn order for the next round. Whoever takes the leftmost set goes first next round.
When you add tiles to your map, you can choose to do it in any order. Roads and railroads must line up. The various features on the tiles allow you to score points in different ways. I played this game with the electricity expansion added, so this is not the standard basic game. Railroad Tiles has many expansions and offers many ways to play. One way electricity helps you score points is if you power every tile of a city, which is three connected building tiles, the city is worth more points. The electricity expansion introduces one more way you want to connect tiles. You want to connect the corners of tiles which show electric cables, because that's how you supply electricity.
Railroad Tiles is a decent tile laying game. I enjoy it enough to be happy to play, but it's not something I seek out to play. It must be doing pretty well, since it has so many expansions. If this is the kind of game you like, you will have lots of fun content to explore.
Saturday, 25 July 2026
Pilgrim Poker - almost here!
Friday, 24 July 2026
Bean to Bar
Bean to Bar is a tight game. There are many things you want to do, but your resources are limited. You must plan your actions carefully to do as much as you can with the limited resources you have. For me this is just okay. I found it a little fiddly. I don't think it is necessary to streamline this game. Simplifying it may not make it better. It is what it is, and players who like this type and weight of game will understand the charm. I appreciate how strategic the game is. It is an open information game. It's just that I am less attracted to this genre now. This is certainly a challenging game and if you like a challenge, go for it!
Wednesday, 22 July 2026
National Economy
Tuesday, 21 July 2026
The Kejap Food Game
The Kejap Food Game is not available for sale. You can get this as a free gift if you visit Kejap Food (a Malaysian fast food chain) and buy MYR 30 or more of food. While stocks last, of course. This is a simple, real-time game that is played in five minutes. It is a cooperative game. You work together to serve as many customers as you can within the time limit.
Before a game starts, everyone gets a character card. Your card tells you which dice you manage and what role or roles you play. Depending on the number of players, you may need to manage up to three dice colours and you may have up to two roles. Let’s talk about how you serve a customer.
The first step is taking an order. That just means revealing a card from the deck. You can have at most four active orders. You can’t reveal a new order until an existing one is fully served. An order consists of several spaces for dice in different colours. Everyone prepares food in this game. You are in charge of rolling and placing dice assigned to you. On each order card, all dice placed must add up to 10. This is why you need to keep rolling dice. You will need dice is specific values. When all the food is ready for an order, your next step is to serve the food. Someone is in charge of moving the order card to the next column. This frees up space for that player in charge of orders to reveal a new order card.
Next, you need someone to clean up. That means returning all the dice on a served order to their respective owners, then flipping the card and placing it in the score pile.
Everyone has specific tasks to do, and you cannot do others’ work for them. You can scream at them to hurry up but please don’t do that. Just ask nicely. You run a timer before you start the game, and you try to serve as many customers as you can within five minutes.
Qing Ye has been more and more active in designing games, and I find that I really like many of his designs. There is one card game originally about Penang shophouses then rethemed to political ideologies which I find very clever. It’s still work in progress. I like the difficulty of needing to collect both item cards and scoring condition cards at the same time to maximise your points. And your cards are also your money to spend on bidding. I’m looking forward to more of his games from Specky Studio.














































