Tuesday, 18 March 2025
Boardgaming in photos: about Malaysia and holidays
Sunday, 16 March 2025
Dancing Queen on Dice Tower
The Dice Tower is the number 1 English-language boardgame media channel. My game Dancing Queen just turned up on their show, reviewed by Chris. This is an exciting moment for me, seeing my game on The Dice Tower. It wasn't a standalone review video. Dancing Queen was reviewed together with several other card games.
Friday, 14 March 2025
Zenith
The Game
Zenith is a two-player (or two-teams-of-two) card game about exerting influence across the solar system. It will be released mid 2025, and it is already available on www.BoardGameArena.com. In addition to Earth, four other planets in the solar system are now colonised and populated. Your goal is to exert enough influence to form an interplanetary government.
The main board shows five tracks representing the players’ influence. These are tugs of war. You want to pull the tokens to your side of the board and your opponent tries to do the same to his side. When a token reaches your edge of the board, you claim that token. A new token is then placed at the middle of the track, and you start competing again for this new one. To win the game, you need to collect three tokens of the same colour, or four of different colours, or any five tokens.
On your turn, you just play a card and then refill your hand. A card can be used in three different ways. The basic usage is to pull a token towards you. Most cards have secondary effects, so you can gain something else in addition to pulling the token. Some effects are conditional so you want to play the card only when the condition is met, so that you gain more. The second way to use a card is to play it to advance yourself on a tech track. You gain some benefit, and this benefit is cumulative. When you advance further, you also claim benefits of all previous steps. The third way of using a card is to just exchange it for some resources, depending on the card type.
Cards you play to your side of the board stay there. This is an important part of the game. The cards you have in play give you a discount for the next card you play to the same planet. There are card powers which manipulate these played cards, e.g. discarding your opponent's cards, getting some free cards, and even stealing your opponent's cards.
The Play
Zenith plays smoothly. There are many cards with many different powers and it is fun to see what you can do with your cards. You have two currencies to manage. Money is needed to pay for card plays to exert influence. Another premium currency zenithium is needed to advance on the tech tracks. Both currencies are tight and need to be managed carefully. There are five different colours and three card types, so you don’t always get what you need. That is an interesting challenge to manage.
One interesting mechanism is the leadership token. Some actions allow you to claim the leadership token, and when you control it, you can take take an action to upgrade it. The leadership token increases your hand size to five or six, depending on whether it is upgraded. This gives you more flexibility. There is only one leadership token in the game so you are fighting with your opponent over it.
There is some engine building in the tech track aspect of the game. If you invest effort in it, in the late game, the tech actions are very powerful. The tech tracks are not static. They can vary from game to game, so there is variability.
This is a resource management game. There is some luck in what cards you draw, and you do your best with what you get. It is an everchanging puzzle to figure out. At the same time you must watch your opponent and which planets he is aiming for. Although this is a game about maximising efficiency, sometimes you must sacrifice efficiency to prevent your opponent from sneaking in a early win.
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Hand size is 6 when you control an upgraded leadership token, but once your opponent steals it away, you go back to 4. |
Tuesday, 11 March 2025
ito
Friday, 7 March 2025
Schrage Vogel / Odd World / Weird Bird
Friday, 28 February 2025
Potato Tomato
Sunday, 23 February 2025
Designer Diary - Ali Baba and the Forty Thieves
The designer diary I wrote for BoardGameGeek has just been published: https://boardgamegeek.com/blog/1/blogpost/170055/designer-diary-ali-baba-and-the-forty-thieves
Friday, 21 February 2025
JinxO
Thursday, 20 February 2025
Usolli on Kickstarter
Usolli is on Kickstarter now! I played the probably final prototype in December, and greatly enjoyed the game. It is from fellow Malaysian designer Ahmad Salahuddin, and the game is about the Muslim daily five prayers.
Click here to visit the Kickstarter page.
Thursday, 13 February 2025
Star Wars Unlimited
The Game
Star Wars Unlimited is a 2-player battle card game. It is a collectible card game and you can do deck-building with it. What is most attractive about it is, of course, the Star Wars universe. You get to see all those familiar characters, weapons, and spaceships come into play. Other than that, it seems to me to be pretty much standard fare. That said, I am not an expert in collectible card games, so I might be missing some of the nuances.
To win the game, you need to reduce your opponent’s health points to zero. Every turn, you draw cards and play cards. You may always play one card face down before you as a resource. There is no limit to the number of resources in front of you. To play a card face up, you need to pay the resource cost, and you do this by turning your resource cards 90°. Your resources are reset at the end of your turn. This aspect reminds me of Hearthstone, the digital CCG. Every round you get more and more resources, which will allow you to play more cards and better cards. In Star Wars Unlimited, the dilemma you have is which card to sacrifice as a resource. This is not always easy.
Other than the resource cost, every card also has an attack value and a defense value. Face up cards can only be used once per turn to attack. You can choose to attack the opponent base to reduce their health points, or you can attack one of their units. There is one restriction regarding unit type. Ground units can only attack ground units, and space units can only attack space units. Both unit types can attack the opponent base. When a unit takes damage, the damage is accumulated as long as it hasn’t reached the defense value. The unit is killed once the defense value is reached.
Players control a general, and this is the player’s character. The general has a unique ability. It can also be deployed as a unit by paying the cost. When the general dies as a unit, it doesn’t actually die but just returns to being your general. However the general can only be deployed once as a unit.
Units have various icons, and this is something you need to consider when building your deck. Usually cards with the same icon combo well with one another. There are abilities which depend on icons.
The Play
The game starts slow and there is a gradual escalation because of the resource system. In the early game you probably want to play a card face down as a resource every round. Later when you feel you have enough, it might be better to keep and use those cards. The card abilities mostly match the Star Wars theme so that is fun. One interesting dilemma is whether to attack your opponent base or his units. You know the base is your ultimate objective, but if he is building a nice combo which can cause you a lot of pain, you may want to break it up first.
Cards have interesting abilities. Some characters from the movies combo well, e.g. R2D2 and C3PO, and that’s fun to do.
The Thoughts
Star Wars Unlimited feels like a pretty standard collectible card game and head to head battle card game to me. It’s on the simpler end of the spectrum so it is easier to pick up for a wider range of players. This will be a game you can use to attract casual gamers because of the Star Wars theme and the relative ease of play.