Saturday, 3 January 2026
Blood on the Clocktower
Friday, 2 January 2026
Steam Power
Steam Power is quite a different beast from Age of Steam. It is lighter and the pace is brisk. It is not as unforgiving but it is still competitive. This works as a family strategy game. This deluxe edition that I played is very pretty and welcoming.
Wednesday, 31 December 2025
my 2025
The biggest change at my boardgame blog in 2025 was the quantity. Since starting this blog in 2007, I have never written this many blog posts. The number of posts is more than double of the next highest year. This is mainly because of the many new-to-me games I played on BoardGameArena.com. Together with my long-time gaming buddies Han and Allen, we started playing asynchronous games on a regular basis. I discovered many new games this way.
This year I have played 260 different games, and of these, 187 are new-to-me. For comparison, in 2024 I played 72 different games. In 2025, I had 777 plays, of which 280 are my usual suspects top three - Star Realms, Race for the Galaxy (played vs AI) and Ascension. My other dimes are Innovation, Daybreak, Regicide and Ali Baba and the Forty Thieves. I played 46 games of Innovation, almost as many as Ascension. I shouldn't count Ali Baba, because my records of games I design are not accurate. I demo them a lot and don't always record these. Also I treat demoing games as work and not play. I get all these numbers from the https://geekgroup.app website. This is such a nifty tool. It's easier to use and has more features than what BoardGameGeek.com currently does, and its data is synced from BGG.
Surprisingly when I list my favourite new-to-me games played this year, the top two are heavy Eurogames, a genre which I proclaim to no longer like. Stupor Mundi offers very different ways to improve your capabilities. You need to compete in several different aspects. It presents difficult decisions. The many aspects in the game are linked in different ways so you have to take care of all of them. There are so many different ways to build your castle.
Darwin's Journey was a challenge to learn. Part of why I like it is the challenge. I did so poorly in the first game it motivated me to want to do better. It was a puzzle to solve. There was so much I was supposed to do, and I was appalled by how little I had achieved by the end of the game. This is a rewarding game to learn to play at least half competently.
My most memorable game session was Blood on the Clocktower. This is a social deduction game, and ironically social deduction games are generally not my thing. Blood on the Clocktower is an improved and more complex version of Werewolf. In the game I played, I was the demon, i.e. the main bad guy. That made me rather nervous. In this game, every single villager (here called townsfolk) has a unique ability, which makes playing the demon challenging. Thankfully there are balancing factors. Even though the townsfolk do know some pieces of information, this information might be wrong. The moderator might give them wrong information because they have been poisoned, or their powers have weaknesses in certain situations. I won as the demon, and learned that I can be a pretty convincing liar.
I played many good games this year. Others new to me which are memorable include Santa Maria, Tiger & Dragon, Maracaibo, Lord of the Rings: Fate of the Fellowship, Duel for Cardia, and Drones vs Seagulls.
On the game designing and publishing side of my boardgame hobby, this year I published the fourth game under Cili Padi Games - Pinocchio. This was also the year the Matagot edition of Dancing Queen was released. My first game published under an established international publisher. This is an important milestone for me. I have now exported my games to USA (Portland Games Collective) and Denmark (Games Kobenhavn). I have a second game which has found a publisher. Malaysian Holidays has been licensed to Specky Studio, and it will be released early 2026, in conjunction with Visit Malaysia Year. I thought I wouldn't be participating in many boardgame and boardgame related events in 2025, because they are tiring and sales aren't always great, but I still went to quite a few - Sarong Music Run, Dice & Dine, Keretapi Sarong, Asian Board Games Festival in Penang, and Thailand Board Game Show. There was a boardgame event at my hometown of Kota Kinabalu, Sabah, but unfortunately I couldn't make it. My friends who were there said they did great sales. Looks like Sabahans are hungry for boardgames! I hope there will be a similar event in 2026, and I will do my best to be there. It's my hometown!
Asian Board Games Festival in Penang
I have been participating less in game design competitions. This year I've only participated in the one organised by STTOS, designing a game for Sabah tourism. However this year I became one of the judges of the Design & Play (DNP) game design competition organised under Malaysian Boardgame Design (MBD). There were six judges, all Malaysian game designers who have published games. It was an interesting experience, seeing a game design competition from the other perspective. We hope Malaysian boardgame design continues to grow and we see more and more good games from local designers.
Haireey, Buddhima, Chee Kong, Logan, Jon and I
This year I did a seminar at Connaught Chinese Primary School on boardgames and parenting. I'm doing a little part in creating awareness of boardgames. When I visited Hong Kong on a personal trip, I met up with and interviewed Charles Yan, a Hong Kong publisher. It was fun to learn about the boardgame industry in Hong Kong, and to some extent China and Taiwan too.
At SJK(C) Taman Connaught with my friends who helped run games with the attendees.
I am running out of space at home for boardgames, and did a small purge this year, giving away some games to friends, and selling some. Now that I have some space on my game shelves, I hope I don't use it up too quickly.
This year I participated in the annual BGC (BoardGameCafe.net) Boardgame Retreat for the first time. I've known Jeff and Wai Yan for years and they have been my main game supplier (drug dealer) for a long time. Now I'm selling my own games through them. I had a blast at the retreat. It was great to have a few days of being away from everything else and simply enjoying my hobby.
Tuesday, 30 December 2025
Catan: New Energies
Monday, 29 December 2025
Fishing
It is probably not accurate to describe this as a deck-building game since you don’t have much control on what cards get added to your deck. You just know the cards which get added becomes stronger and stronger.
Cards come in four suits. The reserve cards will introduce a trump suit. In the reserve decks there are also cards with higher numbers than the starting cards, and also some cards with special powers. One special power in the game allows you to steal one card from the current trick, even if you don’t win it. Another power lets you become the start player for the next trick.
Sunday, 28 December 2025
Little Fighters 2 - The Card Battle
After reading the rules, I thought the game was rather simplistic. There was nothing particularly new or interesting. Only when I played the game I found that it worked better than I expected. It is indeed pretty simple, but there are some meaningful tactical considerations. I did a three player game, and I think 3 or 4 players will be more interesting than 2, because it is possible to clash numbers. When Han was leading and Xiu Yi (or was it Xiang Yang) and I wanted to stop him, we played the same high number and lost that round to Han. With three or four players, you can actually discuss what numbers to play if you want to gang up on the leading player. It is important to count cards. If you know your opponents' Aces have all been played, you can be confident yours will certainly win. The four characters are similar but not exactly the same. When you understand their personalities, you can adjust your play style accordingly.
Overall this is still a simple game. Fans of the original computer game will find this enjoyable. Some IP boardgames and card games are made by non-gamers, and these are painfully obvious to us gamers. Little Fighters 2 is made by gamers, so you get a package which not only honours the original IP but is also a properly decent game.







































