I'm going to booth at a mid-autumn festival event in Klang on Saturday 19 September, 5pm - 10pm. If you are in Klang, come play with me!
Wednesday, 16 September 2026
Tuesday, 15 September 2026
Tash-Kalar: Arena of Legends
Tash-Kalar: Arena of Legends is a 2013 game from Vlaada Chvatil. This guy is a genius. He made Through the Ages, Galaxy Trucker, Codenames, Mage Knight, Space Alert, and many more. Most of his games are very different from one another. Tash-Kalar too is very different form his other titles. He makes bold publishing decisions.
The basic premise is you are two teams of fighters in an arena. There are several game modes, and I have only played one of them. You have pawns that you can deploy into the arena. There is a basic action of deploying a common pawn on any empty spot. Your fighters come in three levels - common, heroic and legendary. You can deploy common fighters directly, but heroic and legendary fighters can only be summoned by fulfilling conditions on your spell cards. One thing that's very unusual in this game is you can't move your fighters anywhere you like. Your fighters can only move as the result of triggering spells, and spells are triggered when you have fighters positioned in specific orientations.
You have your own deck of cards, representing your faction. In your hand you will have basic cards, advanced cards, and a catch-up card. Configurations on basic cards are easier to achieve. Those on the advanced cards are much harder, but the effects of these cards are more powerful too. The catch-up card can only be used if your board position is much weaker than your opponent.
You can activate a card when you have fighters on the board which fulfil the criteria. Some cards let you deploy fighters, or upgrade fighters, or kill enemy fighters. You rely on these cards to get yourself heroic and legendary fighters. Cards allow you to move fighters too.
Red and green spaces on the board are sometimes relevant to card effects. Red means danger, and usually that's where fighters get killed. Green means life, and sometimes fighters get deployed or upgraded here. In the screenshot above you can see that the light green faction has all three levels of fighters. Most of the time fighters can only kill enemies of the same level or lower. If you manage to kill enemies on your turn, you score them at the end of your turn. You gain 1 point for every two common fighters, 1 point for every heroic fighter, and 2 points for every legendary fighter. In the game mode I played, we raced towards 18 points.
This advanced card is quite hard to activate because two of the fighters in the configuration must be at least heroic fighters. You need to find ways to either upgrade common fighters in those positions, or somehow move heroic fighters into position using other cards.
Tash-Kalar is certainly an interesting game. There are tons of team-based tactical battle games, but I have never seen anything quite like this. This is certainly refreshing. I wonder what it feels like to play this game at a higher skill level. When you know your own deck well, you will be prepared for the kind of configurations you will need. You will place your fighters in the patterns you expect to need, before you draw those cards. When you know your opponent's deck well too, you will try to place fighters to prevent them from making the patterns they need. In the game I played, since it was my first game, I played in a mostly tactical manner. I just tried to make use of the cards I had. I tried to use them under situations where their effects would be maximised, e.g. being able to kill an enemy fighter. It is satisfying to plan a combo play of your cards. You can use some cards to set yourself up to use other cards. It feels great to pull off those advanced cards.
Monday, 14 September 2026
Tanglung
Tanglung is a short but thinky game.
Sunday, 13 September 2026
Playtesting with Simon
Saturday, 12 September 2026
10 to Leave
Friday, 11 September 2026
TOBE Game Fair Taiwan 2026
Thursday, 10 September 2026
The Isle of Cats Duel
The Isle of Cats Duel is a 2-player polyomino game. You take turns claiming polyominoes from a common board to place on your personal player board. At game end you score points based on how well you have filled your player board.
On the common board there are both polyominoes (cats in various colours and poses) and scoring cards. On your turn you must move the white cat token two steps. You then claim the item it is on or the item it has just passed through. Scoring cards specify various conditions. You score points if you fulfil them at game end. Cats are placed on your player board (boat). Every cat you place must be adjacent to an existing polyomino.
Certain sections on your boat are rooms. Every room that you fully cover is worth points. Some spaces are rats. Any that you don’t cover will cost you points. You want to keep cats of the same colour together, because you score points for doing that. Certain spaces when covered by a cat of a specific colour give you extra polyominoes. That helps you fill your boat. During the game you can collect fish, which can be spent for special actions, e.g. you can move the cat marker an additional step, or you can make it jump anywhere. Fish give you extra flexibility.
This game offers a spatial puzzle. You have multiple goals. Completely covering rooms, covering rats and grouping cats by colour are just the basics. The scoring cards give you many more goals. Sometimes you claim a scoring card for the sake of denying your opponent. The main board is refreshed three times. You don't always take everything. When both players pass in succession (passing means not taking any item), the board is refreshed.
You will be constantly competing for items with your opponent. You have to watch out for what they need and which scoring cards are useful to them. Even though you can't directly interfere with their board, you can take the items they need, which can certainly spoil their plans. There are quite many polyomino games in the market and I have played many of them. The Isle of Cats Duel is decent but I did not find it particularly outstanding. If you like polyomino games and you often play 2-player games, this will work well.
Wednesday, 9 September 2026
boardgaming in photos: #25 in the world?
I have not started using the expansion yet. Even the base game offers much variability.
I taught Shee Yun and Chen Rui Take Time. It is still very enjoyable, and sometimes still pretty tough to beat. We played Levels 1 and 2, and then skipped to try some missions in Level 5, and then Level 10.
At Level 5, every segment must have exactly two cards. That is certainly restrictive and challenging. It is important to discuss a general strategy before every game. Once you start playing, you can't discuss strategy or cards anymore.
It is nice that the game comes with card sleeves, and very pretty ones. I think these are promo items. I use them, but they don't seem to be very sturdy. They are already showing signs of wear and tear. If this gets worse and cards become marked, I will have to remove the sleeves and just switch to regular transparent sleeves. Well, I probably shouldn't be complaining about a free gift. The publisher spent money to give buyers something extra.
























