Wednesday, 9 April 2025
Tiger & Dragon
Monday, 7 April 2025
boardgaming in photos: Ponzi Scheme, Innovation, Attika, Sabah Honeymoon
Saturday, 5 April 2025
Nucleum
The Game
Nucleum (2023) from Simone Luciani and David Turczi is a currently hot game. There has been many positive reviews. Recently when Han was coming to KL and we planned to play, he asked what I wanted to play, offering several titles he could bring. I picked Nucleum because I was curious to see what it was like.
Nucleum is set in a fictional industrial age Saxony, where a mineral called nucluem, a source of nuclear power, has been discovered. The game map is an abstracted version of the Saxony region. There are multiple cities, each with a limited number of spaces for different structures. Cities can be connected by building railroad tracks. During the game you can build mines, turbines and buildings. Mines produce nucleum. Turbines allow power generators to work more efficiently. Power generators consume nucleum or coal to generate electricity. The electricity is used for upgrading buildings. You want to upgrade your buildings because this gives you benefits and also it is an important source of victory points.
Every city only has a handful of slots for structures, so you will need to build in multiple cities. You will need to transport resources to power generators and when you run power generators they need to be connected to the buildings which you want to upgrade. So you will need to build railroad tracks to connect cities. You will be doing much construction work in this game. Railroads, buildings, mines, and turbines. This is a game of network building.
This is the player board. Here you can see the various structures you can build. The first three columns are the buildings. The 4th column is the turbines and the 5th column is the mines. The core mechanism of the game is the action tiles. These are small rectangular tiles, two of which you can see at the top of this photo above. At the start of the game every player gets a unique set of starting action tiles. Every action tile has two parts, representing two actions you can perform. When you use an action tile, you place it in a notch along the top of your player board. This tile will be temporarily unavailable until you do a reset and take all action tiles back into your hand. When you do this reset, you also do some production. You generate money, workers and victory points. Some actions in the game increase your production during these resets.
Besides the starting action tiles that you get, there are many better action tiles available in the game. You will be able to collect these better action tiles to augment your abilities. When you need to build a railroad track, you actually have to sacrifice an action tile. The back of an action tile is a railroad track. Since you are going to be building railroad tracks, you will need to get more action tiles to replenish those you spend as railroad tracks. When using an action tile as a railroad track, you might be able to execute the actions on it one last time. Both ends of an action tile has a colour. If this colour matches the city when you build the railroad track, you get to perform the action on that end of the tile. This is an aspect you can plan for. Why waste the opportunity to perform one or two more actions?
These are contracts. They are missions you can complete. Whenever you claim a contract and put it next to your player board, you gain some benefits. When you complete the mission, you get a reward.
The Thoughts
Thursday, 3 April 2025
Rainbow
The Game
Rainbow is a clever card game from Japan by Mito Sazuki. What’s most special about it is that cards which you play in one round to compete for prizes in turn become the prizes in the following round. If you play powerful (i.e. high) cards to win lucrative prizes in the current round, beware they themselves will become lucrative prizes next round. Do you still have strong cards to compete for them next round? Are you offering too-good prizes to your opponents?
Cards in the game are numbered 1 to 6. At the start of the game, most cards are dealt out to all players. The same number of cards as the player count are laid out at the centre of the table to become the prize pool. Every round, you play cards to fight for these prizes. The most powerful combo gets the highest prize, the second most powerful gets the next highest, and so on. There are only two types of combos, sets and runs. A set means multiple cards of the same value. A run means cards in sequence. You can play singles too. A single is both a set and a run, albeit with just one card. The start player of a round determines the combo type. If a single is played then it can still be any combo. The type is not committed yet. Once anyone plays a set or run with at least two cards, subsequent card plays must be of the same type (or singles). The strength of a combo is first determined by the number of cards and then by the card value.
You must play a combo, even if it is weak. At least you must play a single. Once everyone has played, you start claiming prizes beginning with the player who played the strongest combo. After prizes have been claimed, cards played in the current turn are grouped by their values and in pairs if possible. You try to form pairs of 6’s, pairs of 5’s, pairs of 4’s and eventually you’ll have singles. These become the prizes for the next round. This means a prize can be worth up to 12 points (two 6’s). There will only be as many prizes as there are players. If you have too many prizes you simply discard them. The prizes you win don’t go to your hand. They go to your prize pile.
The game goes on until at least 2 players have used up their cards. If you are first to run out of cards, you sit out until the game ends. The rest continue to play until the end condition is reached and they continue to score points till then.
The Play
This is a game about winning the most points with the least effort. You don’t always need to “win” a round, as in playing the strongest combo. If the values of the prizes are about the same, it is probably better to conserve your resources. You need to do a little bit of planning. If you have many high cards, make sure you win some of them and they don’t all become your opponents’ prizes. The game end dynamic is also interesting. You need to think carefully when to use up your cards. Being first to go out and having to sit out for many rounds while others continue to play and score will be disastrous. When you are the player who can trigger game end, if you feel you are leading you’d want to end the game immediately and not let others have more scoring opportunities.
One thing we tried to do in our game was to stay in play for as long as we could. That meant trying not to play big combos so that our cards lasted longer. We tried to make many small wins. We played the efficiency game. Sigh, these serious gamers are boring people. Where’s the drama? I realise small cards can be good too. If you use four 1’s to win a big prize, you are only making at most two sets of 2 points for the next round. The only drawback is playing four cards means depleting your hand faster.
The Thoughts
Rainbow is a smart design. Certainly something a little different. It is short and quick, but not exactly a casual / silly type of game. There is some strategy to playing well. You need to respond to how your opponents play. Casual gamers can still handle this. Experienced gamers will find this an interesting challenge too. Despite the cute art, there is a certain seriousness to this game. This is essentially an abstract card game. At least I don’t get the unicorn theme at all. And I don’t mind that.