The Game
  Cafe is a game about planting, processing and selling coffee, and it is
  primarily a card game. It is a light medium weight game which works for
  players new to boardgames. 
  Every player gets to build his own little coffee empire. You start with one
  card, and every round you will add one more to your empire. Every card has six
  segments, and when you add a card, you must cover 2 to 4 segments. The game is
  played over 8 rounds, which means by the end of the game you will have 9 cards
  in your play area. On your turn you always have 3 options to pick from. After
  picking a card and placing it, you perform actions. In the beginning you only
  have 1 action on your turn. When you add more coffee cups to your empire, your
  actions per turn increase accordingly. In the example above, I have four
  actions per turn. 
  Every player has his own warehouse card. The white cube indicates the number
  of actions you may perform every turn. The smaller coffee cubes at the bottom
  are your stockpile of coffee. Coffee in your warehouse scores points at game
  end. The colour with the fewest cubes scores 2 points per cube. The second
  lowest colour scores 1 point per cube. There is no point having many cubes in
  just one or two colours. It doesn't help much in scoring. 
  4 players is the highest player count. The game does take up some space at the
  table. When we played, there were a few times we ran out of space and needed
  to carefully shift our piles of cards to make space without messing up our
  empires. 
  You always have 3 cards to pick from. Once you pick a card, a new one is drawn
  so that the next player still has three to pick from. Even if you take a card
  he wants, the new card might be good for him too. 
  The cards feature different icons with different abilities. The four types of
  actions you get to perform represent different stages in the coffee production
  process. Firstly you get to produce coffee beans. You pick any group of
  connected coffee beans, and you add a cube to every empty segment in the
  group. Now that you have produced coffee, you can harvest and dry them. You
  pick any group of drying spaces, and for each space you can move in one type
  of bean, e.g. all green beans in the photo above. After drying, you get to
  make coffee. You pick a group of coffee machines (in this example I only have
  a single machine), and each machine can take one coffee type from all drying
  spaces. Finally you deliver coffee to cafes and your warehouse. For this last
  step the cafes need not be connected. You can deliver from any or all coffee
  machine spaces to all cafes and your warehouse. 
  Cafes and the warehouse score points at game end. Cafes score only if you
  fulfil their requirements. 
  
    This cafe needs a red and a green coffee cube, and is worth 3
    points. 
  Coffee cups are generally good. More cups = more actions. However whenever you
  claim a card with a cup, you must pay a coffee from your warehouse. You start
  the game with four different coffee cubes in your warehouse. If you take your
  sweet time processing coffee, you can still claim up to four cards with cups,
  till your opening stock runs out. If you manage to get two ships in your
  empire (see above), you no longer need to pay cubes when taking coffee
  cups. 
  The Play
  How to pick a card and how to place it is a fun challenge. You must cover at
  least two segments, so it means sometimes you are forced to cover something
  that's useful. It's not always easy to decide what to sacrifice. Sometimes
  when you place a card, you already need to plan for where you want to place
  the next one. You want to group the plantations together, the drying spaces
  together, and the coffee machines together, and this is not always easy to do.
  Cafe has a spatial element. 
  By the time you get to performing actions, it is relatively straight-forward.
  It is not hard to optimise. Still fun, just not very taxing. You want to get
  the most out of your limited actions. E.g. you probably want to use up all the
  cubes at the plantations before producing again, so that you maximise the
  amount your produce. 
  There are only two sources of victory points - your cafes and your warehouse.
  You need to strike a balance between them. You certainly need to fight for
  cafes so that you don't fall behind. When picking cafes you must consider your
  production capacity. Don't go for cafes which need colours you are weak in.
  You also need to keep in mind the situation at your warehouse. You want to
  keep the colours balanced. If you are particularly lacking in a certain
  colour, you not only need to boost production in that colour, you also need to
  avoid taking cafes needing that colour. 
  Cafe is a little multiplayer solitairish. You don't
  directly interfere with the other players' empires. You can at most take
  the cards they are desperate for. The action phase of your turn is so
  independent that once you've picked your card, the next player can already
  start his turn while you place your card and perform your actions. Even Tommy
  who was new to boardgames commented that we couldn't really attack one
  another. 
  Cafes score between 2 to 5 points. 
  
    Tommy, me, Ivan, Jessyca. All of us were new to the game. This was my first
    time gaming with them too. 
  At the end of the game I had 5 cafes, and I managed to fulfil all their
    requirements. 
  These were the cubes in my warehouse at game end. The lowest colour was red.
  At 2 points per cube, that means red scored 4 points. The other colours were
  tied for second lowest so it didn't matter which colour I picked. At 1 point
  per cube, I scored 4 points for my second lowest colour. So my warehouse
  scored a total of 8 points. 
The Thoughts
    Cafe reminds me of Patchistory, a game from Korea which was
    quite popular when it came out in 2013. I have not tried it, but I know it
    has a similar card stacking mechanism. I enjoy this aspect of Cafe.
    It is satisfying to be able to connect a huge group of plantations and
    produce a ton of coffee beans with just one action. This is a light strategy
    game which works for players new to the hobby. If you are not bothered about
    the low player interaction, give it a go. 
  


It looks like an entertaining game, but with very complicated rules. I've always been in favour of simpler and more dynamic games, where you can play several games in a short period of time.
ReplyDeleteThe rules are mostly straight-forward. I'm probably making it sound more difficult than it really is.
ReplyDelete