Now that I am a paying subscriber of BoardGameArena.com, I can play the 11th mission onwards in The Crew: The Quest for Planet Nine. Allen, Han and I continued our campaign, and spent four game sessions completing it. We patiently played every single mission, never skipping any. Some of them were pretty tough and required multiple attempts. Some had unusual tasks which could not be represented by the game components. We had to read extra rules to be able to play. The basic game mechanisms didn't change. It was the conditions we had to fulfil that were very specific and unusual. These missions were usually the more interesting ones, and required new thinking. None of us were experts in trick-taking games. It was fun to work out the strategies as we progressed through the missions.
We played about 10 missions per game session. We only played The Crew and not other games. This was a comfortable pace. If you plan to play this as just one of a couple of games in a game session, you can probably do about 3 to 5 missions, as openers or closers.
The game becomes quite challenging with 10 tasks!
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