Friday, 12 March 2021

Yamslam

 

The Game

Yamslam is an easy-to-learn and smooth-playing dice game which works well with non-gamers and casual gamers. The core mechanism is commonly seen in many other dice games. You get to roll dice three times on your turn, and after every roll, you may set aside and lock some of the dice. After the third roll, you score points based on the combination you achieve. 


You have 5 dice in Yamslam, and they are just simple dice with faces numbered 1 to 6. Odd numbers are black and even numbers are red. There are 7 types of poker chips in the game, corresponding to 7 different combination you can make with your dice. The point values of the chips range from 5 to 50. 


On your turn you get three chances to roll dice, and you try to make a combination which will earn you a chip. Every chip value is associated with a particular dice combination. There are only four chips in each value. Once all four are claimed, you won't be able to get any more even if you make that particular combination. In the photo above you can see a Large Straight, one of the highest valued combinations, worth 50pts. The highest combination in the game is Five of a Kind. If you manage that, you may pick any chip in the game.  

If the dice are passed around the table one full round without anyone claiming any chip, you will remove one highest unclaimed chip from the game. Once all the chips have been claimed by players or removed this way, the game ends. Whoever scores the most wins. 

These are all the combinations you can make in the game. 

In addition to the point values on the chips, there are a few other ways to score bonus points. At the end of the game, if you have 6 or 7 different types of chips, you score a bonus. If you monopolise all four chips of a particular value, you also score a bonus. If you happen to be the one to claim the last remaining chip in the game, you score a bonus too. The last remaining chip is not easy to claim because by then there is only one valid combination. 


When new to the game, it is difficult to remember which combinations score how many points. Thankfully the combination names are written on the chips, which makes things much easier. When you win chips, you should organise them neatly like in this photo above, so that it's easy for others to see what you have. This is important. 

The Play

Yamslam uses a commonly used mechanic, so people who have played similar dice games will feel right at home with it. It does take a short while to be familiar with the the combinations, but they are mostly straight-forward. In the early game, most people will be greedy and try to go for the high-value combinations, especially the Large Straight. Since all 7 combinations are still available, odds are good that you'll be able to make at least one of them. If you fail to make a high-value combination, you may be able to fall back to a similar but lower-valued combination. If the Large Straight doesn't work out, maybe you can still get the Small Straight (four numbers in sequence). If the the Full House doesn't work out, maybe you can still make Three of a Kind or Two Pairs. 


Things get more exciting when some of the chips run out. There will be fewer and fewer combinations available, and the risk of failing escalates. 

The bonus points are well designed. They make you want to both go wide and go deep. You want to collect many different types of chips, and you may also want to monopolise a particular chip type if the opportunity arises. It's not just about going for the highest valued chip on the table. 

Decision-making is fast. From your first roll, you can mostly decide which one or two combinations you want to attempt. It's not a difficult decision. Sometimes the best decision is obvious. However making the logically best decision does not always give you the expected results. This is still a dice game with a luck element. What the game does well is it makes you feel you have made clever decisions. When you win, you feel it is because of your smart choices. When you lose, it's just bad luck. This is what good user experience is. 

The combinations are shown on the sides of the game box. 

The recesses are numbered so you know exactly where to store which chips. 


I took this photo above to discuss how well the game components are designed. The game box is metal and has an unusual shape. These make the game stand out. The shape is not just any random shape. It fits the purpose of storing the 7 stacks of chips. When you pack up the game, the chips should all go back to their designated recesses. By doing this, the next time you play you don't need to set up at all. The game is already set up. This is brilliant! The game box has a felt bottom, and serves as a dice tray. You don't have to worry about dice rolling off the table. This photo above likely triggers all serious gamers. No proper gamer will store the game away in this messy state. It was downright painful for me to stage this photo. If you do this with this game, sorry we can't be friends anymore. 

The Thoughts

Yamslam is a simple game with wide appeal. It is easy to teach and engaging to play. It works well with non-gamers and you can bring it out at (non-boardgame) parties and gatherings. You can even use it to teach maths - high school probability. Despite being a light game, there are many design elements in Yamslam that I admire. A complex game doesn't mean it is a good game. Sometimes seasoned gamers equate complexity with quality. Conciseness and compelling experiences are more important than complexity for the sake of itself. 

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